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Course Criteria
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3.00 Credits
Programming methods, software testing, and algorithm analysis. Construction, traversal, and modification of trees, heaps, and has tables. Sorting and searching techniques on linear structures including arrays and sequential files. Fa, Sp. Prereq: CMPS 250 or 260 and MATH 250, 270 or 272 with a grade of "C" or better.
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3.00 Credits
Impact of computers on society. Experience with software packages. Restr: This course is not open to Computer Science majors and minors nor to any student with earned credit for CMPS 200. Fa, Sp, Su. Prereq: ENGL 101; MATH 105.
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3.00 Credits
Computing techniques emphasizing solutions to problems encountered in the mathematical and natural sciences. This course is not open to computer science majors or minors. Fa, Sp. Prereq: MATH 105 with a minimum grade of "C".
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3.00 Credits
Computing techniques emphasizing solutions to problems encountered in the social sciences. This course is not open to computer science majors or minors. Fa, Sp. Prereq: MATH 105 with a grade of "C".
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2.00 Credits
Technology and Humanity, Social and Political impacts of computers. Privacy and Information: wire tapping and encryption, internet security, communication in cyberspace, censorship. Protecting software and their intellectual property: patent, cyberspace copyright. Computer crimes: software privacy, hacking, information theft, digital forgery, internet crimes. Prereq: CMPS 260 or equivalent or consent of the instructor.
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3.00 Credits
Design, implementation, and testing of video games. Incremental game engine development, graphics, user input, animation, sound, music and artifical intelligence. Prereq: CMPS 261 with a grade of "C" or better.
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3.00 Credits
Formal logic and its applications. Proof of correctness. Sets and combinatorics. Induction, recursion, and recurrence equations. Relations, functions, and graphs: shortest path and minimal spanning tree, planarity, Eulerian paths, Hamiltonian cycles. Finitestate machines Prereq: CMPS 261 with a minimum grade of "C".
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3.00 Credits
Overview of computer organization. Performance evaluation, MIPS architecture, assembly and machine language, data representation, hardware/software interface, assembly and linking process, implementation of datapath. Fa, Sp. Prereq: CMPS 260 and EECE 140 both with a minimum grade of "C".
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3.00 Credits
Software tools and algorithmic methods for solving large scale numerical problems in applied science, engineering and real-life applications. Floating point and matrix computations, numerical integration and differentiation. Numerical methods to compute graphics, visualization and video game development. Prereq: CMPS 341 with a grade of "C" or better.
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3.00 Credits
File structures - their manipulation and management, application to commercial systems, techniques for data storage and retrieval. Prereq: CMPS 260 with a minimum grade of C.
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