Course Criteria

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  • 1.00 - 3.00 Credits

    (Prerequisites, IT 325, IT 371, and consent of advisor.) Designed as a practical experience where the student is assigned duties in a school or professional setting. The student typically assists professionals in applying their knowledge in instructional technology to real world issues. A written explanation is required. A minimum of 45 clock hours is required for each credit hour. Class may be repeated. Graded Pass/No Credit.
  • 3.00 Credits

    This course is intended to provide students with a clear picture of the field of instructional design and technology, the trends and issues that have affected it in the past and present, and those trends and issues likely to affect it in the future.
  • 3.00 Credits

    This course is an introductory level webpage design course. As you progress through the class you will be introduced to the basic commands that will get you started in designing a web page for instruction, training or corporate use. This course will provide you with theoretical and practical understanding of the various applications of website design and development. The course will help you to develop fundamental computer literacy skills using website application software, with an emphasis on acquiring problem solving and high-level critical thinking skills. Knowledge will be gained in website design and development through readings, discussions, and hands-on activities.
  • 1.00 Credits

    Moodle, an open source learning management system, is rapidly being deployed in K-12 schools, community colleges, universities and corporate training environments around the world. Through this course, participants will experience Moodle¿s features first hand as a learner. Then, as a course creator, course participants will use Moodle to build their own course. Course discussion will include tool selection; effective course design; and facilitating a collaborative, constructive learning environment.
  • 2.00 - 3.00 Credits

    The digital game revolution has spawned an entertainment industry that is bigger than the movie and music industry. It is now starting to impact education in a major way. In this course, after analyzing this evolving revolution, we will identify how games teach and why they work. Case studies and examples of game-based learning programs will be reviewed. The roles of teachers and trainers in implementing digital game-based instruction will be addressed. Students will then create a digital game-based instructional program.
  • 2.00 - 3.00 Credits

    An introductory course that provides a hands-on look at the possibilities and potentials of integrating handheld computer technology into K-12 classrooms. The goal of this course is for classroom teachers to become empowered to begin to use a wide variety of handheld computer technology for both professional and instructional use. The focus of this course is to share handheld computer strategies that will make the improvement of K-12 student learning more likely. It is expected that students will leave with both a flavor of all that is possible using handheld computers in teaching and learning, and also with concrete ideas about how they will infuse handheld computers into their teaching.
  • 2.00 - 3.00 Credits

    This online computer class will focus on using the information superhighway (Internet) in education. Lessons will include finding and subscribing to list-serve lists in education, using ERIC online, accessing and employing Web search engines, locating and downloading files, handling files with email, and analyzing the implication of the internet for lifelong learning in education.
  • 2.00 - 3.00 Credits

    Lesson plans from the Internet is designed to assist teachers in locating resources from the Internet to assist in lesson planning and creation. Students will critically evaluate characteristics of effective searching on the Internet using current search engines; identify characteristics of effective, useful lesson plans; evaluate characteristics of valid web resources; utilize appropriate Internet resources in order to become a more effective planner. Students will also use electronic resources to send and retrieve files and collaborate online with colleagues at a distance.
  • 2.00 - 3.00 Credits

    Keep up to date with the hot new trend in mobile learning by creating your own syndicated podcasts. Podcasts provide the perfect digital media platform for reaching on the go learners through computers, iPods, MP3s and cell phones. Learn how to create podcasts, audio blogs, video podcasts, vlogs, or video blogs, related to your professional interest area. Podcasting offers great opportunities for learning, sharing, instruction, and online dialogue through syndicated subscriptions and blog postings.
  • 2.00 - 3.00 Credits

    In this course, students will look at basic principles of designing, creating and delivering a professional presentation. In the design phase students will analyze color, text, and slide design. In PowerPoint, we will create slides incorporating graphics, slide transitions, and custom animation for classroom use. Basic delivery techniques as well as tips from master presenters will be covered in the delivery segment. Students will also evaluate downloads, work with graphs and ways to display data, create design templates, learn advanced animation techniques, utilize additional drawing tools, add hyperlinks and develop a slide show that encourages class interactivity.
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