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Course Criteria
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3.00 Credits
An introduction to machine intelligence, problem solving paradigms, search in state spaces, inference methods, expert systems, game trees, natural language understanding, intelligence agents, multi-agent systems, robotics, and logic and theorem proving. Essential background for this course is covered in CSCI 3330.
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3.00 Credits
Prerequisite: CS 3330 An introduction to machine intelligence, problem solving paradigms, search in state spaces, inference methods, expert systems, game trees, natural language understanding, intelligent agents, multi-agent systems, robotics, and logic and theorem proving.
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3.00 Credits
Introduction to computer graphics programming. Topics include graphics programming, standards, two- and three dimensional rendering pipelines, geometric models orthogonal and perspective views, shading and lighting models, images and texture mapping, interactions and animations. Major project encompassing some or all of these concepts. Essential background for this course is covered in CSCI 2490 and MATH 2160. .
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3.00 Credits
Prerequisite: CSCI 2490 and MATH 2160 Introduction to computer graphics programming. Topics include graphics programming standards, two- and three-dimensional rendering pipelines, geometric models (including primitives, fonts, curves, and surfaces), affine transformations, orthogonal and perspective views, shading and lighting models, images and texture mapping, interactions and animations. Major project encompassing some or all of these concepts.
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3.00 Credits
Fundamentals of rendering algorithims, modern graphics architectures, and the mapping between the two. Detailed discussion of color, transformation, rasterization, lighting , texture mapping, shading, shadowing and blending algorithms. Review of non realtime as well as non photo-realistic methods.Multiple projects encompassing a number of discussed approaches. Essential background for this course is covered in CSCI 2490 and Math 2160.
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3.00 Credits
Prerequisite: CSCI 2490 Prerequisite/co-requisite: MATH 2160 Fundamentals of rendering algorithms, modern graphics architectures, and the mapping between the two. Detailed discussion of color, transformation, rasterization, lighting, texture mapping, shading, shadowing, and blending algorithms. Review of non real-time as well as non photo-realistic methods. Multiple projects encompassing a number of the discussed approaches.
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3.00 Credits
Issues of technical writing and effective presentation of computer science. Preparation of documentation, papers, books, and computer programs. Includes a term paper and presentation.
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1.00 - 3.00 Credits
In depth study of a specific issue in computer science that is not presented through regular courses
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3.00 Credits
Principles, reviews, and uses of real-time systems in robotics, manufacturing, and multimedia applications. Essential background material for this course is included in CSCI 3341 (Operating Systems) or equivalent.
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3.00 Credits
Fundamentals of computer networks. Includes topologies, routing, congestion control, multimedia, protocols, and management.
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