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CG 341-3D: Modeling and Animation
2.00 Credits
Fashion Institute of Technology
Prerequisite: CG 212 or approval of chairperson Co-requisite: CG 346 Focusing on the creative process involved in constructing and animating three-dimensional models, students explore the fundamental techniques for lighting and composing models and adding shaders to produce a specific mood, feeling, or expression.
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CG 341-3D - Modeling and Animation
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CG 342: Advanced 3D Computer Modeling
2.00 Credits
Fashion Institute of Technology
Prerequisite: CG 341 Students focus on techniques for planning and executing complex models, particularly animation-ready biomorphic characters. Analysis of the numerous variables that affect how successfully a model will perform in production provides a solid foundation for students to begin building three-dimensional characters and preparing them for three-dimensional animation.
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CG 342 - Advanced 3D Computer Modeling
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CG 344: History of Animation
3.00 Credits
Fashion Institute of Technology
Students examine the work of the early pioneering contributions of the moving image on film which led to the invention of film animation techniques. The history of traditional animation and visual effects puts modern computer animation techniques in a larger historical context. Early inventions and innovations by magicians and artists prior to the 20th century are studied.
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CG 344 - History of Animation
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CG 345-3D: Computer Animation
2.00 Credits
Fashion Institute of Technology
Prerequisites: CG 341, CG 346, and CG 351 The fundamental building blocks of three-dimensional animation are examined and the traditional animation principles as they apply to computer animation are studied. Students learn to analyze motion and the devices of anticipation, reaction, overlapping motion, and squash-and-stretch to add clarity and strength to sequences.
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CG 345-3D - Computer Animation
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CG 346: Principles of Animation I
1.50 Credits
Fashion Institute of Technology
Co-requisites: CG 351 and IL 302 Through a series of short projects using two-dimensional animation software and a digitizing tablet, students learn how to apply the classical Disney Principles of Animation to their work. All phases of animation production are covered, with ongoing discussion and analysis of the work in progress. Students work together to critique, refine, and improve the resulting animations.
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CG 346 - Principles of Animation I
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CG 351: Storyboarding and Storytelling
2.00 Credits
Fashion Institute of Technology
Prerequisite: CG 213 or approval of chairperson Co-requisite: CG 346 or approval of chairperson Students work on ideas for animation by taking the first step: creation of a storyboard. They learn the importance of a storyboard, flipbook, and script in planning a character animation and focus on the conceptual development of an expressive animation short.
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CG 351 - Storyboarding and Storytelling
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CG 352: Music and Sound Design
2.00 Credits
Fashion Institute of Technology
Prerequisite: CG 321 Co-requisite: CG 345 Students learn how to generate, manipulate, edit, and integrate sound into animation, video, and interactive projects in the computer environment using appropriate hardware and software. They plan and complete projects that incorporate sound as an integral part of the process.
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CG 352 - Music and Sound Design
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CG 353: Motion Graphics
2.00 Credits
Fashion Institute of Technology
Prerequisites: CG 321 and CG 341 Co-requisites: CG 345 and CG 352 Students explore the concepts related to motion graphics using still images, live-action video, and three-dimensional computer graphics in conjunction with software programs such as Adobe After Effects, Adobe Premiere, Adobe Photoshop, Vegas, and various sound tools.
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CG 353 - Motion Graphics
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CG 411-3D: Computer Animation
2.00 Credits
Fashion Institute of Technology
Prerequisite: CG 312 Focusing on the fundamentals of three-dimensional computer animation, students learn a variety of techniques for analyzing and creating complex, coordinated motion, and the steps necessary to produce animation.
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CG 411-3D - Computer Animation
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CG 421: Interactive Project Design
3.00 Credits
Fashion Institute of Technology
Prerequisite: CG 322 State-of-the-art concepts for interactive design using various delivery systems such as the web are covered. Good user interface design and top-down design are emphasized through group projects.
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CG 421 - Interactive Project Design
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