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Course Criteria
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2.00 Credits
Prerequisite: CG 214 or PH 264 or approval of instructor Students explore advanced formatting tools using CSS (Cascading Style Sheets) and JavaScript, as well as Adobe ImageReady and Flash, in order to produce dynamic websites. Students must have working knowledge of HTML.
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2.00 Credits
Prerequisite: CG 111 Introduction to designing for interactive media using Macromedia Director to produce finished projects, including Shockwave movies for websites, CD ROMS, DVDs, games, and animation. Graphics, animation, special effects, and sound are explored. Basic scripting techniques are used to build menus and control program flow.
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2.00 Credits
Prerequisite: CG 321, CD 441, or approval of chairperson The theory and implementation of game design is explored through the creation of small games using Macromedia Flash and ActionScript.
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2.00 Credits
Prerequisites: CG 111 (or appropriate Macintosh experience) and CG 213 or CG 221, or approval of chairperson The concepts involved in editing video and animation are explored using Final Cut Pro software, with an emphasis on telling a story through the editing process. Students learn how to assemble audio and video elements and gain studio experience in managing media assets, complicated projects, nested timelines, and basic workflow procedures.
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3.00 Credits
Variable Credits (3 Credits Maximum) Prerequisite: Approval of dean
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2.00 Credits
Prerequisite: CG 211 or approval of instructor This advanced image-processing course builds on concepts introduced in previous courses. Sophisticated tools are explored and applied in individual projects. Software: Adobe Phototshop.
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2.00 Credits
Prerequisite: CG 212 This studio course focuses on the process of computer-based three-dimensional model construction and image generation. Students explore standard and advanced construction and rendering techniques as they complete assignments and creative projects. Software: 3D Studio Max.
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2.00 Credits
Prerequisite: CG 111 Languages used in computer graphics and interaction design, including websites, are presented with emphasis on current scripting languages. JavaScript (or other current language) is used to present concepts such as variables, objects, properties, data flow, and control. Techniques such as interactive button rollovers, cycling banners, and animations, as well as logic flow and project management, are explored.
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2.00 Credits
Prerequisite: CG 221 Advanced concepts for interaction design are explored, using such current software as the Macromedia suite of programs, including Flash, Dreamweaver, and Director. Planning and scripting are emphasized, as well as consideration of overall graphic, sound, and human interface design, to produce Flash and Shockwave movies for the web or stand-alone projects.
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2.00 Credits
Prerequisite: CG 321 This in-depth study of the field of interaction design and the concepts of user interface design focuses on principles that are central to creating usable applications and effective, intuitive, friendly, and consistent graphical interfaces.
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