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Course Criteria
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1.00 Credits
1 credit; 2 WORKSHOP hours per week Co-requisite: TY 311 Introduces scope of the toy industry through its history and development. Provides understanding of the industry's organizational structure, toy categories, marketing techniques, and specific nomenclature. Presentations are made by major toy company executives and retailers.
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2.00 Credits
Prerequisites: TY 311 and TY 325 Advanced methods for generation of toy design ideas. Emphasizes areas of new toy creation, line extension, and licensing. (G6: Arts)
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1.50 Credits
Prerequisites: TY 411, TY 416, TY 417, and TY 431 Game theory and logic are studied and applied to the design of games with special regard to such factors as age, play pattern, three-dimensional skills, action, strategy, and psychology. Emphasizes the successful execution and presentation of game concepts.
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1.50 Credits
Prerequisite: TY 313 or approval of associate chairperson Examines the various stages in the development of a prototype from concept to 3D model. Cost factors, product positioning, fashion trends, methods of doll decoration, and industry safety standards are addressed.
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1.50 Credits
Prerequisites: TY 311, TY 325, TY 331, and TY 351 Co-requisite: TY 417 The design component of creating hard toys, this course offers students the experience of designing toys from among the major toy categories. Drawing and presentation are stressed as an integral part of the product development process, underscoring the importance of the relationship between form and function. (G6: Arts)
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1.50 Credits
Prerequisites: TY 311, TY 325, TY 331, and TY 351 Co-requisites: TY 416 and TY 431 The engineering component of creating hard toys, this course offers students the experience of designing toys from among the major toy categories. The technical aspects of toy product development are stressed, helping students give form to their concepts while meeting standard manufacturing criteria.
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1.50 Credits
Prerequisites: MK 301, TY 311, TY 313, TY 325, TY 331, and TY 342 Providing a link between the creative ideas generated by students and the realities of the toy industry, this course introduces the licensed product category. Students build upon character ideas developed in previous courses to reconceptualize them in the context of licensed product.
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2.00 Credits
Prerequisites: TY 331 and TY 351 Co-requisites: TY 416 and TY 417 Advanced study of toy model making techniques and equipment. Working from individual concept sketches, students refine model making skills by producing their own finished prototypes.
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2.00 Credits
Prerequisites: TY 313, TY 325, and TY 342 Offered in conjunction with AD 407, Graphic Design for Toy Designers, this course introduces the principles of 3D computer graphics and digital book design. Students build a 3D model based on their soft toy designs and the character in preparation for inclusion in their digital books.
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2.00 Credits
Prerequisites: GD 407 and TY 442 Students develop a strong foundation in interactive technologies and how they relate to computer game design using MacroMedia Director in order to expand characters designed in the previous semester. Completed assignments involve creation of interactive products using graphics, sound, animation, and programming for CD-ROM.
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