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Course Criteria
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1.00 Credits
The operating systems of microcomputers. Hardware components and configuration, disk preparation, internal vs. external commands, filenames, disk maintenance, hard disk subdirectories. (1 cr. hr.) (Fall, Spring). Lecture/laboratory.
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1.00 Credits
Continuation of microcomputer operating systems including configuration, management, and customization of microcomputer hardware. Hard disk technical data, system configuration and hardware control, safeguarding data, overcoming hard disk disasters, system file modification, an introduction to batch file programming. (1 cr. hr.) (Fall, Spring). Lecture/Laboratory. Prerequisite: CSIT 1001.
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1.00 Credits
Microcomputer hardware will be analyzed and defined for the novice user. Architectural design of microprocessors, memory chips, motherboard capacity, secondary storage and other peripherals. An introductory course for those planning to purchase a microcomputer or those who already own one. Provides a basic foundation for troubleshooting techniques. (1 cr. hr.) (ASN).
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1.00 Credits
Microcomputer networks including history of networks, basic electronic concepts and terms, serial vs. parallel communications, network software, modems, private and public networks, network management and security, and future directions in the industry. (1 cr. hr.) (Fall, Spring). Lecture/Laboratory. Prerequisite: CSST 1161.
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4.00 Credits
Student will complete projects integrating spreadsheets, databases, word processing, and graphic presentations with embedding and linking applications. Graphical User Interface (Windows operating system) will be utilized throughout the semester. Hardware analysis, operating system comparison, binary number system manipulation, and telecommunication and network technology literacy will be studied. (4 cr. hrs.) (Fall, Spring). Lecture/laboratory.
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3.00 Credits
Introduction to game development. Topics include: conceptual game design; game mechanics; rules and interaction; multimedia, interface, and implementation considerations. Students will apply game theory and programming skills to a game development project. (3 cr hrs.) Prerequisites: CSCS 1320 and 1730.
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3.00 Credits
Techniques for processing data through computers. Input, output, and programming systems. Skills required in system design, the allied areas of form management, and records retention. Examination of flow charting and data flow diagrams for paperwork flow, unit record equipment, and computer systems. Forms and record design. Practical applications are developed, displayed and presented for integrated procedures and weighed from the viewpoint of economy, efficiency, and expansion. (3 cr. hrs.) (Fall). Prerequisite: CSCS 1200. A student presentation is required.
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3.00 Credits
Use of current decision-making concepts and an introduction to operations research to develop a comprehensive information system. EDP auditing, security, structured design with online database considerations, new data entry devices, consultant assistance, and information controls. Major deliverables will be included by the student. (3 cr. hrs.) (ASN). Prerequisite: CSIT 2310. Offered evenings only.
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3.00 Credits
Creating, modifying, and using a database and composing an original database system. Conceptual database design, relational database system, relational query language, programming, menu-driven systems, screen I/ O and prompting. Database terminology. (3 cr. hrs.) (Spring). Prerequisite: CSIT 2310. Lecture/laboratory. Credit cannot be earned for this course and the database modules (CSST 1101, 1102, 1103).
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3.00 Credits
Capstone course evaluates the computing needs of a small business: hardware and software selection, hardware setups, software installation, system maintenance, backup procedures, and security techniques. (3 cr. hrs.) (Spring). Prerequisites: CSIT 1002, 1151; CSST 1031. Supervised field experience.
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