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Computer Engineering 94F: Group Tutorial
2.00 Credits
University of California-Santa Cruz
Provides a means for a small group of students to study a particular topic in consultation with a faculty sponsor. Students submit petition to sponsoring agency. May be repeated for credit. The Staff
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Computer Engineering 94F - Group Tutorial
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Computer Engineering 99: Tutorial
1.25 Credits
University of California-Santa Cruz
Students submit petition to sponsoring agency. May be repeated for credit. The Staff
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Computer Engineering 99 - Tutorial
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Computer Engineering 99F: Tutorial
2.00 Credits
University of California-Santa Cruz
Students submit petition to sponsoring agency. May be repeated for credit. The Staff
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Computer Engineering 99F - Tutorial
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Computer Science 10: Introduction to Computer Science
1.25 Credits
University of California-Santa Cruz
An overview of the theory, foundations, and practice of computer science with emphasis on what computers can and cannot do, now and in the future. Topics include algorithms and data, correctness and efficiency of algorithms, hardware, programming languages, limitations of computation, applications, and social issues. No programming skills are required as a prerequisite. Major concepts and open problems in computer science are presented without reliance on sophisticated mathematical tools. (General Education Code(s): IN.) P. Tantalo, I. Pohl
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Computer Science 10 - Introduction to Computer Science
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Computer Science 101: Algorithms and Abstract Data Types
1.25 Credits
University of California-Santa Cruz
Studies basic algorithms and their relationships to common abstract data types. Covers the notions of abstract data types and the distinction between an abstract data type and an implementation of that data type. The complexity analysis of common algorithms using asymptotic (big "O") notation is emphasized. Topics include sorting and searching techniques, basic graph algorithms, and algorithm design techniques. Abstract data types covered include priority queues, dictionaries, disjoint sets, heaps, balanced trees, and hashing. Familiarity with C, Java, and Unix is assumed. Prerequisite(s): course 12B or 13H; CMPE 16 or 16H; MATH 19B; and one course from the following: MATH 21, 22, 23A, or AMS 10. Enrollment restricted to School of Engineering and mathematics majors and computer science and computer engineering minors. P. Tantalo, A. Van Gelder, D. Helmbold
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Computer Science 101 - Algorithms and Abstract Data Types
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Computer Science 102: Introduction to Analysis of Algorithms. W
1.25 Credits
University of California-Santa Cruz
Methods for the systematic construction and mathematical analysis of algorithms. Order notation, the RAM model of computation, lower bounds, and recurrence relations are covered. The algorithm design techniques include divide-and-conquer, branch and bound, and dynamic programming. Applications to combinatorial, graph, string, and geometric algorithms. Prerequisite(s): course 101. M. Warmuth, A. Van Gelder, S. Lodha, D. Helmbold, D. Achlioptas
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Computer Science 102 - Introduction to Analysis of Algorithms. W
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Computer Science 104A: Fundamentals of Compiler Design I
1.25 Credits
University of California-Santa Cruz
An introduction to the basic techniques used in compiler design. Topics include compiler structure, symbol tables, regular expressions and languages, finite automata, lexical analysis, context-free languages, LL(1), recursive descent, LALR(1), and LR(1) parsing; and attribute grammars as a model of syntax-directed translation. Students use compiler building tools to construct a working compiler. Prerequisite(s): course 101 and Computer Engineering 12 and 12L. W. Mackey
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Computer Science 104A - Fundamentals of Compiler Design I
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Computer Science 104B: Fundamentals of Compiler Design II
1.25 Credits
University of California-Santa Cruz
Advanced study of compiler implementation. Topics include compiler structure back end, run-time environments, storage management, garbage collection, register allocation, code generation, basic blocks, control flow, data flow, local and global optimization, interpretation, and machine-code generation. Students may not receive credit for this course and course 204. Taught in conjun-tion with course 204. Prerequisite(s): course 104A. W. Mackey
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Computer Science 104B - Fundamentals of Compiler Design II
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Computer Science 105: Systems Programming
1.25 Credits
University of California-Santa Cruz
Covers fundamentals of systems programming including standard tools, shell programming, file I/O, files and directories, system data files and information, Unix processes, process control, synchronization, signals, event-driven programming, terminal I/O, daemons, in- terprocess communication, basic network programming, and basic user-interface programming. Prerequisite(s): course 101 and Computer Engineering 12 and 12L. Enrollment restricted to School of Engineering majors. E. Miller, W. Mackey, S. Brandt, D. Long
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Computer Science 105 - Systems Programming
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Computer Science 109: Advanced Programming.W
1.25 Credits
University of California-Santa Cruz
An introduction to object-oriented techniques of software development including data abstraction, inheritance, polymorphism, and object-oriented design. Extensive practice using a computer to solve problems, including construction of graphical user interfaces and a multithreaded client/server applications. Prerequisite(s): course 12B/M. The Staff, D. Bailey, I. Pohl, W. Mackey, C. McDowell
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Computer Science 109 - Advanced Programming.W
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