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Community Studies 93G: Field Study
3.00 Credits
University of California-Santa Cruz
Supervised off-campus study conducted under the immediate and direct guidance of a faculty supervisor. For lower-division students doing part-time off-campus study. Petition must be obtained from the Community Studies Department. Students submit petition to sponsoring agency. May be repeated for credit. The Staff
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Community Studies 93G - Field Study
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Community Studies 99: Tutorial
1.25 Credits
University of California-Santa Cruz
Individual directed study for lower-division undergraduates. Petitions may be obtained in the Community Studies Office. Students submit petition to sponsoring agency. May be repeated for credit. The Staff
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Community Studies 99 - Tutorial
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Community Studies 99F: Tutorial
2.00 Credits
University of California-Santa Cruz
Students submit petition to sponsoring agency. May be repeated for credit. The Staff
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Community Studies 99F - Tutorial
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Computer Engineering 1: Hands- On Computer Engineering
2.00 Credits
University of California-Santa Cruz
Hands-on introduction to computer engineering practice and research, including computer hardware, robotics, and embedded systems. Encourages interaction with UCSC's School of Engineering community. Designed for students without previous background in computer engineering. Enrollment restricted to first-year students and sophomores. Enrollment limited to 20. T. Larrabee, S. Petersen, R. Hughey
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Computer Engineering 1 - Hands- On Computer Engineering
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Computer Engineering 100: Logic Design. W
1.25 Credits
University of California-Santa Cruz
Boolean algebra, logic minimization, finite-state machine design, sequential circuits, common logic elements, programmable logic devices, and an introduction to system level design. The electrical behavior of circuits including three state outputs, propagation delay, logic levels, and fanout. Prerequisite(s): courses 12 and 12L; previous or concurrent enrollment in course 100L required. Enrollment limited to 60. T. Larrabee, M. Guthaus, S. Petersen, M. Schlag
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Computer Engineering 100 - Logic Design. W
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Computer Engineering 100L: Logic Design Laboratory. W
2.00 Credits
University of California-Santa Cruz
Laboratory sequence illustrating topics covered in course 100. One two-hour laboratory session per week. Weekly laboratory assignments which require the use of the oscilloscopes, TTL circuits, computer-aided design and simulation tools, and programmable logic. Students are billed a materials fee. Prerequisite(s): courses 12 and 12L; previous or concurrent enrollment in course 100 required. Enrollment limited to 60. T. Larrabee, M. Guthaus, S. Petersen, M. Schlag
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Computer Engineering 100L - Logic Design Laboratory. W
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Computer Engineering 107: Mathematical Methods of Systems Analysis: Stochastic
1.25 Credits
University of California-Santa Cruz
Introduction to fundamental tools of stochastic analysis. Probability, conditional probability, Bayes Theorem, random variables, independence, Poisson processes, Bern-noulli trials, and Markov chains. Instructor's choice of additional topics, most likely drawn from confidence measures, difference equations, transform methods, stability issues, applications to reliability, queues, and hidden Markov models. Students cannot receive credit for this course and Applied Mathematics and Statistics 131. Prerequisite(s): course 16 or 16H and Mathematics 22 or 23A. A. Brandwajn, R. Manduchi
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Computer Engineering 107 - Mathematical Methods of Systems Analysis: Stochastic
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Computer Engineering 108: Data Compression.W
1.25 Credits
University of California-Santa Cruz
Basics of information theory, lossless coding (Huffman coding, arithmetic coding, dictionary coding), lossy coding (PCM, predictive coding, transform coding). Application to the compression of specific data set, which may include biological time series, DNA sequences, and multimedia streams. Prerequisite(s): course 107 or Applied Mathematics and Statistics 131; and Computer Science 101. R. Manduchi
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Computer Engineering 108 - Data Compression.W
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Computer Engineering 110: Computer Architecture.W
1.25 Credits
University of California-Santa Cruz
Introduction to computer architecture including examples of current approaches and the effect of technology and software. Computer performance evaluation, basic combinatorial and sequential digital components, different instruction set architectures with a focus on the MIPS ISA and RISC paradigm. Evolution of CPU microarchitecture from single-cycle to multi-cycle pipelines, with overview of super-scalar, multiple-issue and VLIW. Memory system, cache, virtual memory and relationship between memory and performance. Evolution of PC system architecture. May include advanced topics, such as parallel processing, MIMD, and SIMD. Prerequisite(s): courses 12, 12L, and 16. A. Di Blas, R. Hughey, J. Renau, A. Brandwajn, F. Ferguson
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Computer Engineering 110 - Computer Architecture.W
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Computer Engineering 112: Computer and Game Console Architecture
1.25 Credits
University of California-Santa Cruz
Introduces computer and game console architecture, including examples of current approaches and the effect of technology and software. Computer performance evaluation; instruction-set architectures; RISC CPU and pipelining; cache and memory; multi-core, system-level architecture; video card; special console architectures. Pre-requisite(s): course 12. A. Di Blas
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Computer Engineering 112 - Computer and Game Console Architecture
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