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  • 4.00 Credits

    This course consists of a continuation practicum experiences at one of the college's clinical laboratory affiliates in which the student acquires knowledge and experience in laboratory practices and procedures. Co-requisite: Clinical Lab Science Seminar II (CLS202).
  • 4.00 Credits

    This course is a continuation of practicum experiences at one of the college's clinical laboratory affiliates in which the student acquires knowledge and experience in laboratory practices and procedures. Co-requisite: Clinical Lab Services Seminar III (CLS201).
  • 3.00 Credits

    This course will present the principles, concepts, and components all of games and the gaming industry's processes, methodologies, and principles associated with the design, development, and distribution of computer-based games and computer-based simulations. This course is designed to provide the student with an overall comprehension of all the precepts and building blocks that are essential to every computer-based game and simulation. Prerequisite: Writing Skills II (ENG095) or placement and Academic Reading III (ESL098) or Reading Skills II (RDG095) or placement.
  • 3.00 Credits

    This course will cover the concepts and application of management tools and philosophies incorporated in today's game development climate for the purposes of effectively managing game production scenarios. The student will be introduced to the tasks associated with the development of a game or simulation projects and the constraints, effects, and ramifications affecting the project components. Additionally, the student will be taught critical project management analysis techniques such as resource allocation, estimating obstacles and opportunities and how to exploit them to the project's advantage. Prerequisite: Writing Skills II (ENG095) or placement and Academic Reading III (ESL098) or Reading Skills II (RDG095) or placement.
  • 3.00 Credits

    (Formerly ITB111) This course teaches the student the principles and concepts of designing and creating WEB pages in an HTML format. The course is designed to expose the student to the constructs of HTML tags, the attribute modification of HTML tags, the incorporation of CSS tags, CSS pseudo tags, dynamic effects using styles, and class assignments. Additionally, the course will teach the student the utilization of graphics and dynamic graphics used in Web design. Also included will be content presentation control via HTML tables, HTML layers, and HTML frames. The course will explore the requirements, tools and controls used in WEB page development by lecture, in-class practical exercises, and home study exercises. The course will also teach the student to create WEB sites using Dreamweaver as a state-of-the-art web authoring tool to enable rapid deployment of WEB development projects. For additional information and/or a course syllabus contact CITDept@bhcc.mass.edu.
  • 3.00 Credits

    (Formerly ITB113) This course teaches students the concepts and practical application of JavaScript programming language as a WEB authoring tool. Students learn to program WEB pages to perform such tasks as forms and form validation, image swapping, auto-scrolling text, browser detection and control and time and date extraction and conversion. The course explores designing and developing JavaScript functions using iteration loops, conditional statements, switch statements, parameter passing, location redirection, in-line JavaScript and remote access JavaScript utilization. Prerequisites: Applications/Concepts (CIT110) and HTML & Dreamweaver (CMT111). For additional information and/or a course syllabus contact CITDept@bhcc.mass.edu.
  • 3.00 Credits

    (Formerly ITB115) Fireworks is a graphics design tool that allows designers to work visually to create graphics and the code that brings the graphics to life. Fireworks combines the features of many other graphic programs to allow designers to incorporate the results into a WEB environment or as components of other presentation tools such as MS PowerPoint or Flash. Flash MX is a vector based animation and authoring application tool that provides the capability to design and develop animated graphics, animated movies, animated buttons, and interactive navigation menus that are increasingly being incorporated into WEB design strategies. Flash provides a Web message delivery medium that is unique and attention grabbing when viewed. Prerequisite: Applications/Concepts (CIT110). For additional information and/or a course syllabus contact CITDept@bhcc.mass.edu.
  • 3.00 Credits

    (Formerly ITB117) This course introduces the student to writing Extensible Markup Language documents for the Web, using custom markup tags, Cascading Style Sheets and Extensible Style Language Style sheets. Students will create a Document Type Definition (DTD) for validating their documents with an XML parser. Students will also learn how to transform XML documents into other formats for computers that are not capable of viewing XML format documents. Prerequisite: HTML and Dreamweaver (CMT111).
  • 3.00 Credits

    This course will present concepts in the creation of 3D human character and object modeling using detailed structures based on polygon modeling design tools such as patch modeling, image planes, planar projections, and curve projections. This course will also cover in-depth NURBS modeling of 3D characters and conversion from NURBS to polygonals. These skills are requisite skills for the successful design and implementation of 3D game design and computer simulation projects. Most of these techniques were employed in the Sony Pictures animated short film "The ChubbChubbs". Prerequisite: Game Development Essentials (CMT101).
  • 3.00 Credits

    This course will present the principles of designing gaming and computer simulation using the same Autodesk Maya techniques and principles as were used in the Sony Pictures feature film "Open Season". The course will cover the fundamentals of three dimensional (3D) objectcreation, 3D object shading, shape texturing, scene and object lighting, and simple animations. Prerequisite: Game Development Essentials (CMT101).
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