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Course Criteria
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3.00 Credits
IIThis course is a continuation of CIT 40 and focuses on more advanced concepts of game development and production. Students work on scripting and developing characters, as well as exploring and understanding the concepts of game shells and game engines. Prerequisite: CIT 40, CIT 41, and CIT 42 or permission of the instructor. Three class hours per week. Instructional Support Fee applies3 credits Spring
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3.00 Credits
IIThis course expands the knowledge base in programming that was begun in CIT 43. Students further their knowledge of programming and DirectX and focus on more complex gaming techniques. Topics include advanced use of graphics, sound, and input, and an understanding of new and emerging software technologies as they relate to game development. Prerequisite: CIT 43 or permission of the instructor. Three class hours per week. Instructional Support Fee applies3 credits Fall, Spring
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3.00 Credits
ProductionThis is a project-oriented course. Students work together to create an end product. Students gain an understanding of sound and how to effectively incorporate it into games. At the end of the course, students will develop and disseminate a simple game. Prerequisite: CIT 44 or permission of the instructor. Three class hours per week. Instructional Support Fee applies3 credits Spring
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3.00 Credits
DevelopersThis course covers the commercial development life cycle involved in game production. Student examine case studies of the release of successful games, ethical issues, strategies and trends, and team building in game production. Students examine related concepts such as developing a full complement of toys, hint books, magazines, and movies. Students develop a production plan for their games. Pre- or co-requisite: CIT 44, CIT 45, CIT 46, or permission of the instructor. Three class hours per week. Instructional Support Fee applies3 credits Spring
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3.00 Credits
AuthenticationThis courses demonstrates how to configure cross-platform authentication. The goal of cross-platform authentication is to have one centralized database that can be used to authenticate users to different network services. These network services include operating systems, file, print, VPN, wireless, email, etc. Students learn to configure several authentication database services. The course also focuses on the inter-operability between the directory serviced and non-native clients as well as how to integrate the services. Prerequisite: CIS 64, CIS 66 or permission of the instructor. Three hours of lecture per week. Instructional Support Fee applies3 credits Spring
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3.00 Credits
ConfigurationThis course provides an in-depth examination of routing and router configuration as used on WANs and, specifically, the Internet. The course covers layers 2, 3, and 4 of the OSI Model. Students gain the basic knowledge to plan, implement, and control routers connecting several networks using a variety of protocols. TCP/IP and the protocols used to run and manage today's routers is covered in depth as well as commands used to implement, configure, and manage these protocols. Prerequisite: CIS 33 with a "C" or better or permission of the instructor. Three hours of lecture per we ek.Instructional Support Fee applies3 credits Sprin
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3.00 Credits
IA mod can be anything from a simple game modification to new levels or even to a new game. This course examines the mod community online. The goal is to understand what it takes to make a top-notch mod. Aspiring game developers can choose from hundreds of semiformal mod groups to study. Students seek out existing mods and reviews them with a critical eye. Prerequisites: CIT 40, CIT 41, and CIT 42 or permission of the instructor. Three class hours per week. Instructional Support Fee applies3 credits Spring
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3.00 Credits
PaperIn this course, students create games on paper only. Understanding the history of paper games is a key to understanding game design. The course includes analysis of games ranging from Tic-Tac-Toe to Dungeons and Dragons. No computers are used in the course. Prerequisites: CIT 40 and ENG 11, or permission of instructor. Three class hours per week. Instructional Support Fee applies3 credits Fall
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3.00 Credits
ProgrammingThis course covers a variety of issues that are important in game development. Topics include artificial intelligence, game world dynamics, human interfaces, and supporting tools. The course incorporates new developments in the programming area as they emerge. Students use their foundation in C++ to apply each topic to a computer game program. Prerequisite: CIT 43. Pre- or co-requisite: CIT 45 or permission of instructor. Three class hours per week. Instructional Support Fee applies3 credits Fall
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3.00 Credits
IIStudents collaborate on a complete game level mod in this course, developing it from start to finish. The course emphasizes using an existing mod and adding and modifying elements with a focus on gameplay. Students also develop supporting materials that can be used to promote their mod. Prerequisites: CIT 50, CIT 52, and CIT 53 or permission of the instructor. Instructional Support Fee applies3 credits Spring
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