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Course Criteria
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3.00 Credits
ForensicsThis is an introductory course in computer and digital forensics. The course covers the principles, procedures, and techniques used in computer forensic crime investigations. Topics include understanding computer investigations, current computer forensics tools, processing crime and incident scenes, and digital evidence controls. Students are introduced to file systems, data acquisition, and computer forensics analysis. Three hours of lecture per week. Instructional Support Fee applies3 credits Spring
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3.00 Credits
This course introduces the eXtensible Markup Language (XML) and teaches the use of XML within documents and datafiles. In addition to learning XML, students work with DTD, CSS, XSLT, Schemas, and the document object model. Prerequisite: CIS 44 or permission of the instructor. Three class hours per week. Instructional Support Fee applies3 credits Spring
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3.00 Credits
ForensicsThis course expands on topics covered in CIT 34 and discusses advanced topics in computer and digital forensics analysis. The course focuses on the areas of data acquisition, computer forensics analysis, recovering image files, network forensics, mobile devices, and email investigations, as well as the boot process and file system of Macintosh and Linux computers. Prerequisite: CIS 33, CIT 34 or permission of the instructor. Three hours of lectuer and two hours of laboratory per week. Instructional Support Fee applies4 credits Fall
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3.00 Credits
AnalysisThis course discusses how data is stored on disk and where and how digital evidence can be found on the disk. The majority of digital evidence is found on a disk and knowing how and why the evidence exists can help an investigator to provide testimony in a more knowledgeable manner. Basic concepts and theory of a volume and file system are covered and the applied to an investigation. The course also explores analysis techniques and special considerations that the investigator should make based on the file system. In addition, the data structures associated with volume and file systems are given and disk images are analyzed. The phases and guidelines of a digital investigation are also presented. Prerequisite: CIT 36 or permission of the instructor. Three hours of lecture per week. Instructional Support Fee applies3 credits Spring
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3.00 Credits
SeminarThis is a capstone course in the Computer Forensics option. It allows students to use the computer forensics skills they have developed to work on a comprehensive capstone project. The project includes case studies in which the student is expected to use forensically sound procedures in collecting, analyzing, and documenting all digital evidence. Prerequisite: CIT 36. Pre- or co-requisite: CIT 37. Three hours of lecture and two hours of laboratory per week. Instructional Support Fee applies4 credits Spring
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3.00 Credits
SeminarThis hands-on capstone course provides students with the opportunity to plan, design, implement, manage, and document an intranetwork such that access to internal services, both to the LAN and the Internet, can be allowed or denied in a secure manner. It includes the implementation, configuration, and maintenance of a firewall. Students design, implement, and test a disaster recovery plan, a public key server for access to data and email encryption, and a plan for performing system updates and virus and spyware protection. Prerequisites: CIS 64, CIS 66, CIT 26, CIT 27, and CIT 28, or permission of the instructor. Three lecture and two lab hours per week. Instructional Support Fee applies4 credits Spring
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3.00 Credits
IThis course is an overview of electronic game development that takes students from the conception of electronic games in the 1970s up through the next generation console and PC games of today. Students study the game design process, the research and development of the game, and prepare a game proposal. Three class hours per week. Instructional Support Fee applies3 credits Fall
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3.00 Credits
DesignersThis course is an introduction to visual concepts and the software that supports their development. Students will learn what game developers need to create the realistic visuals seen in many popular games titles. Emphasis is placed on concepts needed to create actual assets for use in actual games. Pre- or co-requisite: CIT 40. Three class hours per week. Instructional Support Fee applies3 credits Fall
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3.00 Credits
BuildingThis course provides an introduction to planning and building game levels with a level editor. Students learn the importance of good level building and puzzle creation. Students are exposed to more than one level editor, and their strengths and weakness will be discussed. Pre- or co-requisite: CIT 40 or permission of the instructor. Three class hours per week. Instructional Support Fee applies3 credits Fall, Spring
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3.00 Credits
IThis course introduces programming for game developers. Students learn the basics of game programming using a popular game programming language and start out creating simple text games and move on to windows programming with an introduction to DirectX. The student leaves this course with a basic understanding of programming and the basic programming skills to start programming games. Prerequisite: CIT 40 and CIS 17 or permission of the instructor. Three class hours per week. Instructional Support Fee applies3 credits Fall, Spring
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