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Course Criteria
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3.00 Credits
(Previously GAME3100 Game Programming 1) This course provides a review of the fundamentals of C++, the standard language of the game industry, and builds on those fundamentals to create moderately complex games. Beginning with simple games, the course progresses through more interesting game functions: game loops, using and creating software objects, using functions to break game programs into manageable chunks of code, how to address and manipulate computer memory, and define objects in terms of other objects. Prerequisite: INFO2300 Data Structures.
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3.00 Credits
(Previously GAME3102 Game Programming 2) This course focuses on the subject of game programming using a third party 3D game engine to provide a uniform interface for audio, 3D visuals, and device input. Students will use open source multi-platform, tools and game libraries, such as those available in Torque to produce platform independent code. Students will also have the opportunity to interact with the online game programming community to further develop their skills. Prerequisite: GAME3135 Game Programming I.
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3.00 Credits
This course teaches the concepts and skill sets involved in creating successful levels within any game format. Emphasis will be given to integrating levels within a given game design, construction guided by balance and rhythm, and approaches for handling technical and environmental limitations. Students will develop levels for existing game engines as well as utilizing original game aesthetics. Prerequisite: GAME2120 2D Game Design.
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3.00 Credits
(Previously GAME3200 Digital Audio Video) This course covers the technical aspects of working within the challenging medium of digital audio and video production. With a focus on using non-linear editing methods, students will be able to take full advantage of digital editing processes utilizing the latest in audio and video software such as Sound Forge, Adobe Premiere, and Adobe After Effects. Students will cover all aspects of the production process including audio and video recording and capturing, digital editing of sound and video, special effects generation, and final preparation for use in interactive media such as DVDs, advanced video games, and the World Wide Web each with its own technical and production requirements. Prerequisite: GAME2110 Storyboarding Animation.
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3.00 Credits
(Previously GAME3300 Game Production and Prototyping) This course teaches the fundamental principles and strategies of game production and prototyping, allowing the student to assume the role of project producer. Students will learn the core elements of game assembly, project management, development tracking and troubleshooting. They will become familiar with the procedures necessary for successful game development, from the conception stage and on through the implementation stage, covering the various technologies prevalent in the game design industry. Production focus will be on prototyping, planning, implementation, testing, and tracking across financial and technological constraints. Prerequisite: GAME2120 2D Game Design.
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3.00 Credits
Digital Audio Video see GAME3160 MAChinima
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3.00 Credits
Game Production and Prototyping see GAME3170 Game Production and Prototyping
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3.00 Credits
3D Animation see Game3130 3D Animation
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3.00 Credits
Computer Illustration for Game Design see GAME3111 Computer Illustration for Game Design
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3.00 Credits
(Previously INFO4802 Artificial Intelligence) This course provides an overview of the field of artificial intelligence with special attention to uses in the electronic gaming field. Students will develop logic grids for intelligent agents, discuss how learning and communication are integral elements of artificial intelligence. Philosophical discussion of such concepts as intelligence, cognition, learning, and the Turing test will be addressed. Prerequisite: GAME3145 Game Programming I.
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