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GAME 1120: Introduction to Game Design
3.00 Credits
Becker College
(previously Game1002 Intro to Game Design) This course serves to introduce the various aspects of game design for those intending to work as part of management, production, and/or design teams. The student will begin with an analysis of gaming, with consideration of various platforms, game genres, playability, objectives, rule dynamics, and overall quality. Further, the student will learn the elements of production including game conceptualization, story development, and interface, character, and soundtrack, and level design.
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GAME 2110: Storyboarding Animation
3.00 Credits
Becker College
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GAME 2120: 2D Game Design
3.00 Credits
Becker College
2D Game Design
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GAME 2200: 2D Animation see
3.00 Credits
Becker College
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GAME 2400: Storyboarding Animation see
3.00 Credits
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GAME 3100: Game Programming see
1.00 Credits
Becker College
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GAME 3102: Game Programming see
2.00 Credits
Becker College
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GAME 3111: Computer Illustration for Game Design
3.00 Credits
Becker College
(Previously GAME3500 Computer Illustration for Game Design) This course covers the creation and implementation of computer graphics within the framework of multimedia and game design. Students will learn how to use computer graphic software such as Adobe Illustrator and Adobe Photoshop to render image files for use in the digital medium. Each phase of graphic creation will be considered including digitizing a base image, creating and manipulating a digital graphic directly within one of the software packages, importing and exporting between programs, and outputting to any one of various suitable graphic formats. Emphasis will be given to designing graphics for digital video, animation, multimedia design, online development, and game production. Prerequisite: GRPH2120 Tech. of Raster Imaging.
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GAME 3120: 3D Modeling
3.00 Credits
Becker College
(Previously GAME2300 3D Modeling) This course covers the principles and techniques involved in creating 3 dimensional media. Students will learn the step by step process of 3D graphics including modeling with NURBs, polygons, and subdivisions using sophisticated 3D software such as Maya. They will also acquire skills in texture design and UV Mapping skills, lighting, scene setup and rendering.
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GAME 3130: 3D Animation
3.00 Credits
Becker College
(Previously GAME3301 3D Animation) This course covers the techniques involved in animating 3D models in 3D scenes utilizing sophisticated software such as Maya. Students will learn the process of creating and building a 3D scene from objects, lighting placement, and camera manipulation. Furthermore, the animation of characters including model skeleton building, rigging, and key frame animation will be covered in detail. Prerequisite: GAME3120 3D Modeling.
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