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  • 3.00 Credits

    3 Credits (3 Lecture 0 Lab 0 Shop) 3 Hrs/Wk (3 Hrs. Lecture) *15 wks This course is an introduction to core network fundamentals. It will provide students with the ability to design, install, maintain and troubleshoot computer networks. Students will be expected to demonstrate an understanding of a wide variety of network cabling, components and architecture. Identification of the seven-layer OSI (Open Systems Interconnection) model, and how it interacts vertically and horizontally with other networks will also be required. The introduction and appropriate use of network protocols (NetBEUI, TCP/IP, IPX/SPX) and network services will be introduced in this course. Note: Network administration covering Software, Servers, Services, Domains, Workgroups and Users will be covered in CPT 266 Server Administration. Prerequisites: CPT 147 or two years of IT experience and Faculty approval.
  • 3.00 Credits

    3 Credits (3 Lecture 0 Lab 0 Shop) 3 Hrs/Wk (3 Hrs. Lecture) *15 wks This course is an introduction to the TCP/IP protocol stack and its associated services and utilities as implemented in the Windows Operating Systems. It will provide students with the basic abilities required to install, configure, administer, and troubleshoot the TCP/IP protocol stack. Prerequisites: CPT 266 or equivalent experience and permission of the instructor.
  • 3.00 Credits

    3 Credits (3 Lecture 0 Lab 0 Shop) 3 Hrs/Wk (3 Hrs. Lecture) *15 wks This course is a relatively advanced look at network functions, which then analyzes those functions from a troubleshooting and support perspective. Rather than learning simply facts, students will learn techniques and mind sets required to support and troubleshoot networks on a daily basis by utilizing every day examples of actual failure modes. Students will be expected to demonstrate their expertise using a "hands-on" approach whenever possible. CPT 235 or two or more years of IT work experience and the permission of the instructor.
  • 3.00 Credits

    3 Credits (3 Lecture 0 Lab 0 Shop) 3 Hrs/Wk (3 Hrs. Lecture) *15 wks This course builds on the skills learned in CPT 130, Intro to Visual Basic 2005 Express. Skills learned will include; creating custom menus, working with sequential access files, string manipulation, working with variable arrays and arrays of structure, creating functions, and integrating Visual Basic with an Access database. Study time outside of class will be required to complete reading assignments and homework exercises. Prerequisite: CPT 130 Intro to Visual Basic or Faculty approval.
  • 3.00 Credits

    3 Credits (3 Lecture 0 Lab 0 Shop) 3 Hrs/Wk (3 Hrs. Lecture) *15 wks This is an introductory course in Java programming. Students taking this course will learn how to create programs using the Java programming language. Skills will include writing program code, testing and debugging programming code, and compiling Java programs. Students will learn to create a variety of Java programs, such as, loan calculators, billing and invoicing, bid/cost calculators, payroll calculators, educations software (math games) and a variety of problem solving programs to automate complex calculations. This will be a hands on class, where students will learn programming concepts by creating a variety of programs. Prerequisites: A basic understanding of computers and completion of at least one Programming class, or equivalent experience and the permission of instructor.
  • 3.00 Credits

    3 Credits (3 Lecture 0 Lab 0 Shop) 3 Hrs/Wk (3 Hrs. Lecture) *15 wks This is an introductory course in PERL (Practical Extraction and Report Language)/ CGI, (Common Gateway Interface) programming. PERL/CGI is used for processing web forms, accessing data and automating operations. It is a scripting tool that is both lightweight and powerful. Some of the subjects covered in this lecture and hands-on course will include: basic PERL program structure, syntax, flow control, HTML forms processing and file handling. No prior programming experience needed.
  • 3.00 Credits

    3 Credits (3 Lecture 0 Lab 0 Shop) 3 Hrs/Wk (3 Hrs. Lecture) *15 wks This is an introductory course in the applications of "C", a programming language common in electronics and electromechanical engineering, using Microsoft Visual C. The C language facilitates a structured and disciplined approach to Computer Program Design. Through examples, exercises and projects, students will be given the opportunity to solve real-world problems.
  • 3.00 Credits

    3 Credits (3 Lecture 0 Lab 0 Shop) 3 Hrs/Wk (3 Hrs. Lecture) *15 wks A broad based introduction course that will teach all the fundamentals to make web pages and post them on a Web site. The course will cover many types of web sites. The class will cover the basics of using HTML. The class will cover how to develop a web site and register a domain name, including costs and some locations to do so. The students will be required to deploy a small web site on the World Wide Web, using a web server on campus. Taking a hands-on approach, students will become skilled in Web Page design, management and deployment. These competencies include a basic understanding of HTML and Java scripting. All learning will be in a lab environment where students will directly apply instructions using individual computers.
  • 3.00 Credits

    3 Credits (3 Lecture 0 Lab 0 Shop) 3 Hrs/Wk (3 Hrs. Lecture) *15 wks An intermediate course that will teach the skills necessary to expand a static web site into a data-driven, interactive website suitable for Ecommerce applications. The class will cover the basics of web-based data manipulation applications and using JavaScript based web site on the World Wide Web, hosted on a web server on campus. The class will also test these web sites using peer reviews and other quality assurance techniques, making changes to the sites as needed. Taking a hands-on approach, students will become skilled in complex web page design and data management. These competencies include advanced HTML, including Java & JavaScript. All learning will be in a lab environment where students will directly apply instructions using individual computers. Prerequisites: Completion of CPT 252 or Equivalent.
  • 3.00 Credits

    3 Credits (3 Lecture 0 Lab 0 Shop) 3 Hrs/Wk (3 Hrs. Lecture) *15 wks This elective course will provide an introduction to the process of computer game design and programming. Topics will include graphics, game engines, and their high-level APIs, behavioral control for characters, level design, gameplay. Interface issues and the business, social and personal aspects of games. Classes will be a mix of lecture format, seminar format and working group meeting. See the schedule for relevant structure and dates. Rather than focusing on programming game engines, the course deals with the development of gameplay using the 3D gaming engine provided by Unreal Tournament , a commercial game engine. Students will form small teams early in the semester, pitch a level idea to the instructor and to the class, then spend the rest of the time in the course working on the development of the level itself. The final for the course will be the presentation of a working version of your level play-tested at a LAN party. Prerequisite: Completion of CPT 130.
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