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  • 3.00 Credits

    Prerequisite: Completion of MMW204 or permission of the department chair 5 semester credit hours This course of study has the goal of teaching students how to become proficient electronic 3-D model builders and animators using a professionally endorsed software package. An electronic imaging program will also be used to generate still images to use as backgrounds and texture maps within the 3-D animations. Through intensive hands-on computer interaction, a maturity of individual style and per- sonal direction will be nurtured in the student. The course covers the process of using software to achieve three-dimensional model building/ sculpting and animation, lighting effects, camera angles, motion studies, digital video and sound. 3-D projects include explorations into the motion picture field, commercials, broadcast titling, special effects, multimedia and web page content. Students may produce a demo reel or CD-ROM portfolio.
  • 3.00 Credits

    Prerequisite: 3DA301 5 semester credit hours This course offers further exploration of the scene lighting process in the 3-D modeling and animation industry. Students will investigate artistic lighting ideology such as shadows, shading, reflections, color and atmosphere that bring 3-D scenes and models to life. Basic 3-D lighting principles will be examined from interior and exterior lighting setups to how to set up a scene for multiple lighting scenarios including day, sunset and night shots. Using tutorials, industry examples and demonstrations, assignments will be given that will cover direct lighting and dramatic effects, global illumination and photometric lighting tools. Rendering techniques and compositing options with respect to lighting in 3-D will also be discussed
  • 3.00 Credits

    Prerequisite 3DA301 5 semester credit hours In this course students will be exposed to the creative process of researching, designing, planning and producing 3-D environments. The class will take students through the process of creating environments with 3D Studio Max starting with the analysis of reference photographs and determining real-world object dimensions. Students will learn how to spot visual cues that allow for quick and accurate determination of dimensions from these photographs, as well as how to build quick layout files for modeling and animation. Basic architectural design and modeling principles will be reviewed.
  • 3.00 Credits

    Prerequisite: 3DAS301 5 semester credit hours This course offers further exploration of the materials creation and texture mapping process using industry-standard software such as 3-D Studio Max and Photoshop. Through a series of demonstrations, tutorials and related assignments, students will gain an understanding of the techniques used to create beautiful and convincing textures. In addition to setting up lights, atmospheres, particle systems and cameras in building believable textures, students will also broaden their skills through an exposure to an array of painting techniques and methods that can be utilized in the creation of textures on multiple surfaces. Rendering techniques and compositing options with respect to materials and mapping in 3-D will also be discussed.
  • 3.00 Credits

    Prerequisites: 3DA305, 3DA306 5 semester credit hours This advanced section of the 3-D modeling courses is the second part of the introduction to environmental modeling class. In addition to continued creation of planned/designed environments (real world and fantasy), many artistic and technical challenges are addressed, such as understanding perspective, modeling architecture and creating environmental model textures. With successful completion of this course, students will have complete environmental projects for portfolio display.
  • 3.00 Credits

    Prerequisites: 3DA305, 3DA306 5 semester credit hours This course covers intermediate 3-D modeling concepts and strategies of character and product design. Focus is placed on both software modeling tools and artistic sculpturing talent for building organic 3-D models. A variety of models will be covered during the course, with attention given to proper modeling techniques, modeling tips and tricks and 3-D character set-up for animation. The fundamentals of computer geometry are reviewed by looking at the basic elements that make computer models: Cartesian Space, points, curves, surfaces, nurbs, polygons and textures.
  • 3.00 Credits

    Prerequisite: Completion of 3DA305, 3DA306 or permission of the department chair 5 semester credit hours This course of study has the goal of further refining techniques in complex 3-D model building and animation. Students apply previous study to the development of a reel using 3-D software. Students study further all aspects of 3-D model building and animation including lighting effects, camera angles, motion studies, digital video and sound.
  • 3.00 Credits

    3 semester credit hours For an artist to function in the world of art, a working knowledge of the history of art is required. This course is designed to acquaint the student with the major movements, artists and artworks of the Western world. Beginning with Prehistoric cave paintings, the course will cover such areas as Egyptian, Greek and Roman art as well as the art of Medieval Europe. Discussion will link the ways in which concepts in art develop and change within different cultural and social concepts. Students will apply critical thinking, reflection and investigative skills in the preparation of essays for the course.
  • 3.00 Credits

    3 semester credit hours Beginning with the Renaissance and covering such periods as the Baroque, Rococo and Neo-Classical, Romantic and Impressionism, students will be exposed to the masterworks of some of the greatest figures in Western art. Instruction will be by way of lectures, slide presentations and class discussions as well as through readings and museum visits.
  • 3.00 Credits

    Prerequisite: Completion of first-year Humanities and Sciences course requirements 3 semester credit hours This course focuses on the central role of art in world societies. A broad range of aesthetic expression, including painting, sculpture, architecture, textiles, mask and body decoration, will be explored. Emphasis will be placed on art from India, Southeast Asia, Africa and the cultures of the South Pacific Islands. The development of the visual arts and their contextualization within their social, economic and historical milieu, as well as evidence of cross-cultural commonalities, will be examined.
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