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  • 0.00 - 4.00 Credits

    This is a core course for all visual art majors in the Art and Technology concentration that provides advanced historical, theoretical, and practical information concerning ways that technological tools are used to manipulate images. Through screenings, discussions, readings, and experience, students will learn how to experiment with formats, platforms, and programs. The classroom assignments are designed to demonstrate various ways that artists are using technological tools in expressive ways including cell phones, remote sensors, iPod and PDAs, as well as computers, video, and digital cameras. Students will learn historical examples of art and technology experiments, as well as basic use of Macintosh computer based software, including Final Cut Pro, Motion, Cinema 4d, and other software. In addition to the studio-centered work, students will research and write an essay about the work of an artist using technology. 0.000 TO 4.000 Credit Hours 0.000 TO 4.000 Lecture hours Levels: Undergraduate Schedule Types: Studio Contemporary Arts College Art Department
  • 4.00 Credits

    This course is designed to serve as a breeding ground for advanced digital photography problem-solving. We will capitalize on the skills obtained in Basic Digital Photography as a springboard for a more detailed investigation into the complete digital workflow of a photograph from its conceptualization to the final presentation of an image within a contemporary art context. Students will use Adobe Photoshop CS3, Epson high-resolution scanners and printers, as well as other specialized proprietary software from Canon and Gretag Macbeth to explore holistic color management, negative scanning, mural printing, custom ICC profiles, and the implications of specific media on effective presentation. In addition to a high level of technical competence, students will be required to participate in rigorous discussions about large issues currently winding through photography concerning the expanding role that digital photography occupies within contemporary art. I stress the idea of conceptual/contemporary art because of the extraordinarily large amount of photographic genres and approaches. This class is only interested in encouraging the production of images that have a strong conceptual backbone and are committed to existing in a fine art ideological context. Immersing students in an arena where they are confronted with both complex ideas and detailed technical challenges are the objectives of this course. Lab Fee: $50. 0.000 TO 4.000 Credit Hours 0.000 TO 4.000 Lecture hours Levels: Undergraduate Schedule Types: Studio Contemporary Arts College Art Department
  • 0.00 - 4.00 Credits

    This is a studio art course in which students will learn intermediate skills with various kinds of new digital art technology that can be integrated with film, single channel video, installation, projection, and internet projects. We will see new work being created with state of the art tools while considering the philosophical and political contexts for styles, genres, and themes in contemporary practice. There will be demonstrations of several 2d, 3d, and motion image processing programs, digital cameras, and a variety of projection and multi-monitor configurations. Students will be encouraged to develop a personal project that will evolve through the semester resulting in a completed work demonstrating new skills and conceptual insights. Since this is a 300-level course, fulfilling intentions concerning craft will be especially important criteria for evaluation. This work will be exhibited toward the end of the semester in public places on campus. By also reading key texts; watching films and videos; and learning advanced production skills, students will combine experiential processing and critical analysis required to better understand and realize projects in ways that relate to contemporary practice. 0.000 TO 4.000 Credit Hours 0.000 TO 4.000 Lecture hours Levels: Undergraduate Schedule Types: Studio Contemporary Arts College Art Department
  • 0.00 - 4.00 Credits

    This course is a continuation of Computer Art. Already familiar with Photoshop, students will explore a variety of other applications which may be used to create art with the computer. We will focus especially on multi-media applicationsand the World Wide Web. A variety of readings and papers will explore the emerging cultures and implications of digital art and communication. Lab Fee. 0.000 TO 4.000 Credit Hours 0.000 TO 4.000 Lecture hours Levels: Undergraduate Schedule Types: Lab Contemporary Arts College Art Department
  • 0.00 - 4.00 Credits

    Physical Computing covers both a technical introduction to basic electronics, analog circuit design, and micro controllers as well as design concepts and philosophies for building kinetic and interactive objects. Experimental objects as art can be considered as an evolutionary development stemming from narrative written, oral and gestural traditions. Creators of time based sculpture and other such media don't just look at information, they interact with it in novel ways that have no precedents in traditional sculpture and design. The core of the course will be both the development of a personal sensibility for the aesthetics of experimental media, and the development of both craft and content. Students will explore the evolution of physical computing and the role of retro-engineered objects in contemporary culture. 0.000 TO 4.000 Credit Hours 0.000 TO 4.000 Lecture hours Levels: Undergraduate Schedule Types: Lecture, Studio Contemporary Arts College Art Department
  • 0.00 - 4.00 Credits

    3-D Computing is focused on the creation of advanced concepts and more complicated polygon structures layered textures and advanced animation techniques, including character riggings. This class will build on fundamental 3-D theories and principles of computer modeling and animation. 3-D modeling and animation is often associated with animated feature films, but is also used heavily in fine art by artists such as Paul Lin and John Klima. 3-D modeling has many applications in staging, installation, and the pre-fabrication of sculpture on a variety of scales including rapid prototyping, architecture, and mold-making. Class will include screenings, demos, readings, discussions and critiques of student work. Technical demos will be given for mastering more complicated aspects of Cinema 4-D software, including the creation of a rigged model. Students will practice animating objects and then characters. Readings and discussions will focus on art-making, and philosophies of 2-D and 3-D visualization. Students will learn how to use 3-D software, but more importantly, students will learn about the concepts of 3-D modeling and animation and about creating time-based art. 0.000 TO 4.000 Credit Hours 0.000 TO 4.000 Lecture hours Levels: Undergraduate Schedule Types: Studio Contemporary Arts College Art Department
  • 0.00 - 4.00 Credits

    This class will continue to build on the techniques and production skills mastered in Basic Filmmaking. Students will be required to complete two short narrative projects. Lab Fee. 0.000 TO 4.000 Credit Hours 0.000 TO 4.000 Lecture hours Levels: Undergraduate Schedule Types: Studio Contemporary Arts College Art Department
  • 0.00 - 4.00 Credits

    In this course students will study the history, theory, and practice of installation art, a category of art-making that identifies work that combines various media in a sculptural environment. The following concepts as they relate to installation art will be discussed and incorporated into our working process: Intimate space, Eulogized space, Escape, Exchange and Interaction; Time and Narrative. Students will study this postmodern art form through multimedia and slide presentations, online sources, lectures, discussion, video and visits to exhibitions and artist s studios in the first half of the course. In the second half, students will develop their own installation theme and fabricate necessary sculptural objects, sound tracts or video elements that are necessary for their installation. Working knowledge of several media and commitment to interdisciplinary practice are required for students participating in this course. 0.000 TO 4.000 Credit Hours 0.000 TO 4.000 Lecture hours Levels: Undergraduate Schedule Types: Studio Contemporary Arts College Art Department
  • 0.00 - 4.00 Credits

    This course will explore both practical and theoretical aspects of museum and gallery work. We will read about and discuss the nature and evolution of museums, galleries, and non-profit contemporary spaces as well as their role in our culture. We will also be involved with planning exhibitions on campus and take a number of field trips to museums, studios, and contemporary art spaces. Scheduled "lab" times are used for on-site visits to museums, galleries, and other venues; the lab time will be used only 6-7 times per seemster, and exact dates will be announced on the syllabus. Transportation will be provided. Lab Fee. 0.000 TO 4.000 Credit Hours 0.000 TO 4.000 Lecture hours Levels: Undergraduate Schedule Types: Lab, Seminar Contemporary Arts College Art Department
  • 0.00 - 4.00 Credits

    A study of art productions as an aid in understanding human experience. The course examines the projective window that expressive art affords into personality and behavior, and the value of art in enhancing quality of life. Through analysis of original artwork from Dr. Peck's collection, and using slides and reproductions, a spectrum of art productions is examined; examples include children's art in normal developmental stages; the art of psychiatric patients, incarcerated inmates, youth who have been physically and/or sexually abused, Holocaust victims, and families in upheaval. The course includes readings and hands-on projects to provide for increased understanding of individual and family problems. 0.000 TO 4.000 Credit Hours 0.000 TO 4.000 Lecture hours Levels: Undergraduate Schedule Types: Lecture Contemporary Arts College Art Department Course Attributes: CA-School Core-300 Level, GE TOPICS SOCIAL SCIENCE
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