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Course Criteria
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3.00 Credits
3 hours lecture/per week Prerequisite(s): ART 22with a grade of "C" or higher; approval of the Gaming and Realtime entrance portfolio review or acceptance into a NMA AS specialization.Comment: ART 2may not be audited. ART 259 is a studio experience in gaming and realtime computer graphics techniques. Emphasis will also be placed on developing aesthetic criteria for evaluation purposes. Upon successful completion of ART 259, the student should be able to: Discuss and create relevant contemporary responses to gaming and realtime computer graphics. Effectively use the vocabulary and technological processes of gaming and realtime computer graphics. Analyze interactive architectures and their relationship to conventional time-based media. Use modern production methodologies of the Video Game Industry in creating individual projects. Utilize game technology to realize personal interactive artworks. Complete the process from planning stage through revisions to a proposed project using design outlines. Create storyboards, production designs, and model sheets as part of the developmental process. Use problem-solving strategies to complete the creative process from concept development through revisions to final output. Properly use the tools for storing, searching, retrieving, and transmitting digital information. Apply the visual elements of line, shape, value, color, texture, space, time, and motion as well as the design principles of balance, rhythm, emphasis, contrast, variation, repetition, and unity in digital projects. Work effectively as a team member to achieve creative decisions. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
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3.00 Credits
6hours lecture/lab per week Recommended Preparation: ART 0, ART 0, ART 3, ART 4, or ART . ART 260 includes design application and presentation of visual art and cultural artifacts for exhibits on campus and other related venues. The course offers intensive hands on experience of all aspects of exhibit design, planning to installation. ART 260 is an intermediate course for students considering gallery and museum work, or for those art students who wish to know how to best display and plan for personal future exhibits. Upon successful completion of ART 260, the student should be able to: Integrate design principles and visual elements into an applied cohesive end result, exhibits that are thoughtfully presented, pleasing to look at and easy to follow. Work with a variety of professional and student artist and art media, assisting with visual problem solving and finding display solutions to work being presented. Describe contemporary art issues, art vocabulary, explain ideas and content being presented in the contemporary Honolulu art scene. Learn to work as a member of a team to find the best end result. Troubleshoot problems in large and small exhibits, from beginning to end. Demonstrate basic preparations skills, proper tools, equipment, and supplies typically found in the majority of public and private art venues in the state and on the mainland.
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3.00 Credits
6hours lecture/lab per week Prerequisite(s): ART 2 with a grade of "C" or higher; ART with a grade of "C" or higher; satisfactory completion of the Typography portfolio review or acceptance into a New Media Arts AS specializatioComment: ART 2may not be audited. ART 266 explores letterforms and word compositions in the context of designing with type. Projects and lectures include traditional terms and classifications through contemporary digital typesetting technology. Upon successful completion of ART 266, the student should be able to: Demonstrate relevant contemporary responses to typography. Examine the impact of typography in visual communication. Analyze basic terms and classifications of typography through the anatomy of letters and type families. Identify type specimens and demonstrate an understanding of appropriate usage Use typography in page design. Create typographic compositions that convey an informed design aesthetic using both traditional hand-skills and digital typesetting technology. Comprehend and successfully apply the visual elements of line, shape, value, color, texture, time, and the design principles of balance, rhythm, emphasis, contrast, variation, repetition, and unity to typographic design assignments. Use problem-solving strategies to complete the creative process from concept development through revisions to final output. Work effectively as an active class member to achieve creative decisions. Communicate effectively in groups and during critiques Write about and defend the conceptual merits of work produced for the course.
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30.00 Credits
30 hours lecture/lab per credit Prerequisite(s): Appropriate introductory studio art or art history course, or consent of instructor. ART 269 (Alpha) is an on-site study of the art/architecture of a designated location(s), using lectures and discussions and/or an art studio medium as a tool to analyze, understand and appreciate the development of this region's art/architecture. Upon successful completion of ART 269 (Alpha), the student should be able to: Contrast and compare, through writing and a studio art medium, the peoples and culture of the designated location(s) visited. Analyze, define and compare the development of the art and/or architecture of the designated location(s) visited. Use group discussions, essays and examinations, and /or a visual studio process as a tool to analyze, and appraise the form and structure of the art studied.
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3.00 Credits
3 hours lecture per week Recommended Preparation: ART 0or HIST . ART 270 focuses on major developments in Western art from prehistory to present. Upon successful completion of ART 270, the student should be able to: Demonstrate an understanding that art is a visible manifestation of cultural values, mirror of "reality" of its time period. Show a knowledge of major historical and cultural trends of Western art, including knowledge of various materials, techniques, and art forms. Demonstrate an understanding of the present by comparing and contrasting it with the past. Analyze style both descriptively and comparatively. Demonstrate a knowledge of the diffusion of trends and styles from one country to another over space and time. Incorporate writing as a tool for analyzing art forms.
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3.00 Credits
3 hours lecture per week Prerequisite(s): Qualification for ESL 00 or ENG 00 or consent of instructor. Recommended Preparation: ART 0, ASAN 00. Knowledge of Japanese is not required. Comment: ART 273 is cross-listed as ASAN 273. ART 273 is an introductory course focusing on the history and aesthetics of Japanese film. This course will examine the major issues and trends in Japanese films by looking at the contributions of its most significant filmmakers as well as the recent trend of "anime" films.Upon successful completion of ART 273, the student should be able to: Describe the various genres, sociology and aesthetics of Japanese film. Assess the impact of Japanese film on human communication in the context of current social, cultural and economic trends, both globally and locally. Identify the major trends in Japanese film and their historical developments. Demonstrate strong verbal communication and writing skills. Use the vocabulary of the moving image as it pertains to Japanese films.
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3.00 Credits
3 hours lecture per week Recommended Preparation: ART 0or HIST . ART 280 focuses on major developments in arts of Asia. Upon successful completion of ART 280, the student should be able to: Demonstrate an understanding that art is a visible manifestation of cultural values, mirror of "reality" of its time period. Show a knowledge of major historical and cultural trends of Asian art, including knowledge of various materials, techniques, and art forms. Demonstrate an understanding of the present by comparing and contrasting it with the past. Analyze style both descriptively and comparatively. Demonstrate a knowledge of the diffusion of trends and styles from one country to another over space and time. Incorporate writing as a tool for analyzing art forms.
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3.00 Credits
6hour lecture/lab per week Prerequisite(s): Both HAW 0and HAW 02 or qualification for HAW 20; ART 8; ENG 00. ART 288 is an integrated intermediate level (upper-division, nonintroductory) studio art course that offers students an exploration of the principles and values in Kanaka Maoli 2D visual design through the centuries of its development in Hawai'i. Upon successful completion of ART 288, the student should be able to: Demonstrate an understanding of Oli and Mo'olelo in Hawaiian culture and recognize its 2D visual equivalents in Hawaiian art and design. Demonstrate an understanding of Hawaiian 2D art and design as a manifestation of a Hawaiian interpretation of one's place in the family, community and Hawaiian nation. Demonstrate an understanding of Hawaiian 2D art and design concepts in terms of western principles of 2D art and design. Demonstrate an understanding of Hawaiian 2D art and design concepts in terms of one or more Pacific Islands' principles of 2D art and design. Demonstrate a basic understanding of the importance and interconnectiveness between Hawaiian 2D art and design and the Hawaiian language, its use, syntax, symbolism and "layering" and its manifestation in the forms of Oli and Mo'olelo. Complete the creative problem solving process from the preliminary planning stage and exploration through study and revision to the final product. Demonstrate skillful use of various art-making techniques and processes to express personal imagery. Demonstrate an understanding of the Hawaiian system of visual organization, its concept of space and its inherent cultural semiotics.
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3.00 Credits
hours lecture/lab per week Prerequisite(s): Both HAW 0and HAW 02 or qualification for HAW 20; ART 8; ENG 00. ART 289 is an integrated intermediate level (upper-division, nonintroductory) studio art course that offers students an exploration of the principles and values in Kanaka Maoli 3D visual design through centuries of its development in Hawai'i. Upon successful completion of ART 289, the student should be able to: Demonstrate an understanding of Oli and Mo'olelo in Hawaiian culture and recognize its 3D visual equivalents in Hawaiian art and design. Demonstrate an understanding of Hawaiian 3D art and design as a manifestation of a Hawaiian interpretation of one's place in the family, community and Hawaiian nation. Demonstrate an understanding of Hawaiian 3D art and design concepts in terms of western principles of 3D art and design. Demonstrate an understanding of Hawaiian 3D art and design concepts in terms of one or more Pacific Island principles of 3D art and design. Demonstrate a basic understanding of the importance and interconnectiveness between Hawaiian 3D art and design and the Hawaiian language, its use, syntax, symbolism and "layering" and its manifestation in the forms of Oli and Mo'olelo Complete the creative problem solving process from the preliminary planning stage and exploration through study and revision to the final product. Demonstrate skillful use of various 3D art-making techniques and processes to express personal imagery. Demonstrate an understanding of the Hawaiian system of 3D visual organization, its concept of space and its inherent cultural semiotics.
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3.00 Credits
3 hours lecture per week Recommended Preparation: ART 0, ART 270 or ART 280. ART 290 focuses on formal and contextual study of art from selected areas in Africa, the Pacific, and North America. Upon successful completion of ART 290, the student should be able to: Demonstrate an understanding of art as a visible manifestation of cultural values. Develop a sense of awareness and appreciation for the similarity and diversity between cultures. Show a knowledge of major cultural trends including a visual literacy of various materials, techniques and art forms. Demonstrate an understanding of the present day role of art by comparing and contrasting its functions in the past. Critically examine the impact of western contact, colonization, decolonization and a global economy on the visual arts. Apply critical thinking and inquiry skills to the analysis and processing of information. Incorporate writing as a tool for analyzing art forms.
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