Course Criteria

Add courses to your favorites to save, share, and find your best transfer school.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 0or instructor consent. Comment: ART 244 is repeatable for a maximum of six credits. ART 244 focuses on development of vessel and sculptural concepts using wheel throwing techniques. Upon successful completion of ART 244, the student should be able to: Demonstrate through completed projects, a basic proficiency in wheel throwing techniques. Demonstrate an understanding of color and color theory through the use of various decorated techniques: slips, oxides, engobes, stains, and glazes. Demonstrate an understanding of clay bodies, oxidation and reduction firing, and of the basic chemical compositions of glazes. Demonstrate an awareness of the visual elements and the design principles while creating ceramic vessels and sculptural forms. Demonstrate innovative and inventive problem-solving, through creative decision-making and insightful articulation of finished ceramics vessels and sculptural forms. Demonstrate an ability to generate creative ideas through three-dimensional visualization techniques. Demonstrate an understanding of drawing as a tool for conceptualization and documentation of personal imagery and technical investigation of the ceramic process. Demonstrate an understanding of historic and contemporary examples of wheel made ceramics. Demonstrate an ability to articulate the concepts and intent of a finished ceramic object.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 3; ART 24, or instructor consent. ART 245 focuses on further investigations of the human figure that address anatomical and diagrammatic construction, light, space, and thematic content. Upon successful completion of ART 245, the student should be able to: Draw the human figure accurately with an improved level of performance in descriptive drawing. Demonstrate a working knowledge of the skeletal and musculature systems of the human figure. Demonstrate critical thinking in analyzing meaning and thematic content in the figurative tradition of drawings by past and modern masters. Work with and think independently about utilization of the human figure in advanced level courses, including advanced life drawing and animation studies.
  • 3.00 Credits

    3 hours lecture/per week Prerequisite(s): ART 7 with a grade of "C" or higher; ART 22with a grade of "C" or higher; approval of the 3D Computer Graphics III entrance portfolio review or acceptance into a NMA AS specializatioComment: ART 24may not be audited. ART 246 is a studio course in advanced 3D computer graphics concepts using Alias/Wavefront MAYA. Emphasis will also be placed on developing an aesthetic criteria for evaluation. Upon successful completion of ART 246, the student should be able to: Apply advanced level skills and knowledge of 3D modeling, shading, lighting, animation, scripting and render techniques using MAYA as a 3D tool in their projects. Create projects with advanced aesthetic sensibility in the "look of the picture" as well as advanced techniques of character and narrative development as applied to 3D computer animation. Use the vocabulary of 3D computer graphics as well as an increased understanding of the "language of art" to aid in the integration of the technological skill with an aesthetic criterion. Create storyboards, production designs and model sheets as part of the developmental process. Apply the visual elements of line, shape, value, color, texture, space, time, and motion as well as the design principles of balance, rhythm, emphasis, contrast, variation, repetition, and unity in digital projects. Complete the process from planning stage through revisions to a proposed project using design outlines. Use 3D computer graphics to generate personal visual images. Examine the relationship of 3D computer graphics in media industry. Prepare 3D computer animation for a variety of output formats. Properly use the tools for storing, searching, retrieving, and transmitting digital information. Work effectively as a team member to achieve creative decisions. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    6hours lecture/lab per week Prerequisite(s): ART 223D Computer Graphics II with a grade of "C" or higher; approval of the Lighting and Rendering entrance portfolio review or acceptance into a NMA AS specialization.Comment: ART 247 may not be audited. ART 247 is a studio course to explore ways to use lighting, texturing, and rendering to enhance mood and character in the 3D digital environment. Emphasis will be placed on developing an aesthetic criteria for evaluation. Upon successful completion of ART 247, the student should be able to: Analyze lighting design: modeling with light, visual function of shadows, use of color, control of exposure, and use those principles to create strong compelling compositions. Demonstrate a working knowledge of the perspective of 3D models and the resulting effects of projected light sources in shadow, color, shade, texture, and atmospheric effects. Apply the concepts and techniques of cinematography, photography, and traditional visual arts to achieve convincing reality and atmosphere in the 3D digital world. Demonstrate skills to use digital lighting for the purpose of storytelling and visual communication. Experiment with a wide range of styles from photo-realistic to painterly to cartoon-style. Analyze and demonstrate the methods of rendering, how to control renders, and how to render for the desired effect. Use problem-solving strategies to complete the creative process from concept development through revisions to final output. Use the vocabulary of 3D lighting and rendering as well as the language of art to critically evaluate final rendered compositions and to aid in the integration of the technological skill with an aesthetic criterion. Apply the visual elements of line, shape, value, color, texture, space, time, and motion as well as the design principles of balance, rhythm, emphasis, contrast, variation, repetition, and unity in digital projects. Work effectively as a team member to achieve creative decisions. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    6hours lecture/lab per week Prerequisite(s): ART 22with a grade of "C" or higher; approval of the Digital Post-Production entrance portfolio review or acceptance into a NMA AS specialization.Comment: ART 248 may not be audited. ART 248 is a course on the theory and art of video and audio sound design and editing for various output formats. Emphasis will also be placed on developing aesthetic criteria for evaluation purposes. Upon successful completion of ART 248, the student should be able to: Use non-linear editing techniques to enhance, pace, and set the mood for animation projects with seamless transitions. Analyze the aesthetics of sound design as part of the visual medium. Analyze and demonstrate the technical issues of sound: acquisition, manipulation, and phrasing and use them in conjunction with image synchronization. Effectively use the vocabulary and technological processes of digital post-production as well as the language of art to aid in the integration of the technological skill with an aesthetic criterion. Analyze and apply compression technology for preparing animation for the web. Use problem-solving strategies to complete the creative process from concept development through revisions to final output. Properly use the tools for storing, searching, retrieving, and transmitting digital information. Apply the visual elements of line, shape, value, color, texture, space, time, and motion as well as the design principles of balance, rhythm, emphasis, contrast, variation, repetition, and unity in digital projects. Work effectively as a team member to achieve creative decisions. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 28 with a grade of "C" or higher; ART 22with a grade of "C" or higher; satisfactory completion of a portfolio review or acceptance into a NMA AS specializatioComment: ART 24may not be audited. ART 249 builds upon interface design skills learned in ART 229 Interface Design I. Students plan, design and build Web sites and audience specific interfaces for the internet on a more comprehensive level. Technical emphasis will be placed on learning Dynamic HyperText Markup Language (DHTML) and Cascading Style Sheets (CCS). Upon successful completion of ART 249, the student should be able to: Research, analyze and demonstrate page and site design unity in Web design. Analyze user-centered design that demonstrates a need for CCS and DHTML. Review, analyze and demonstrate the way DHTML is used to offer dynamic content in Web site design. Analyze basic information structures and demonstrate the ability to research topics and organize ideas into comprehensive information hierarchies. Create Web sites that demonstrate a clear understanding of the site development process. Apply the visual elements of line, shape, value, color, texture, time, and the design principles of balance, rhythm, emphasis, contrast, variation, repetition, and unity to interface design assignments. Research, analyze and demonstrate Web page and site design incorporating the available typographic characteristics available in CCS. Explain cross-platform and browser related issues with regard to CCS and DHTML. Demonstrate an awareness of structure in Web design through the use of grids, tables and layers. Complete the creative problem-solving process from the preliminary planning stage and exploration through revisions to the final product. Experiment by taking risks through the process of exploration during the creative problem solving process. Demonstrate skill with media and application as a result of experiencing various techniques. Work effectively as a team member to achieve creative decisions. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    6hours lecture/lab per week Prerequisite(s): ART 0or instructor consent. ART 253 focuses on figure modeling, mold making and casting. Upon successful completion of ART 253, the student should be able to: Demonstrate through finished sculpture, an understanding of figure and portrait modeling, mold-making, fabrication, and the casting process and materials. Demonstrate an understanding of drawing as a tool for conceptualization and documentation of personal imagery. Demonstrate an awareness of historic and contemporary examples of sculpture. Perceive and sculpt volume and mass with increased sensitivity and personal confidence. Trust one's own decisions, insights and perceptions during the creative problem-solving process. Proceduralize the figure modeling, mold-making, fabrication, and casting technical processes. Demonstrate an ability to articulate the concepts and intent of a finished sculpture.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 22with a grade of "C" or higher; approval of the Digital Compositing entrance portfolio review or acceptance into a NMA AS specialization.Comment: ART 2may not be audited. ART 256 is a course on the theory and art of digitally combining 2D and 3D source images to produce an integrated result. Emphasis will also be placed on developing aesthetic criteria for evaluation purposes. Upon successful completion of ART 256, the student should be able to: Analyze both the technical and aesthetic issues of compositing. Demonstrate the skills to create the digital composite and the artistic eye to critically evaluate the final composition. Apply the concepts of digital compositing: image manipulation, color correction, tracking, compositing operators, mattes, and matte extraction to work effectively with 2D, 3D, and live action imagery. Use the technical vocabulary of digital compositing as well as an increased familiarity with the language of art to aid in the integration of the technological skill with an aesthetic criterion. Demonstrate the skill to match color and lighting, to perceive camera angles and film grain in order to match a backplate. Use problem-solving strategies to complete the creative process from concept development through revisions to final output. Properly use the tools for storing, searching, retrieving, and transmitting digital information. Apply the visual elements of line, shape, value, color, texture, space, time, and motion as well as the design principles of balance, rhythm, emphasis, contrast, variation, repetition, and unity in digital projects. Use various techniques and develop skill with media and application. Work effectively as a team member to achieve creative decisions. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    6hours lecture/lab per week Prerequisite(s): ART 22with a grade of "C" or higher; ART 28 with a grade of "C" or higher; satisfactory completion of the Motion Graphic Design portfolio review or acceptance into a NMA AS specializatioComment: ART 27 may not be audited. ART 257 introduces projects that incorporate typography, shape and image within time-based presentations. Students will creatively employ motion, typographic effects, layering and transition to focus on interactive and sequential organization of information through time in the execution of interface design projects and Web site design. Upon successful completion of ART 257, the student should be able to: Demonstrate relevant contemporary responses to motion graphic design. Describe the impact of motion graphic design on human communication. Review and analyze the way motion is used to convey sequential organization of information in time. Incorporate typography, shape and images in time-based projects. Incorporate sequential graphics and interactivity in motion graphic design. Analyze user-centered design that demonstrates a need for motion graphics. Analyze basic information structures and demonstrate the ability to research topics and organize ideas into comprehensive information hierarchies including time-based considerations. Analyze and apply the visual elements of line, shape, value, color, texture, time, motion and the design principles of balance, rhythm, repetition, emphasis, contrast, variation, and unity to interface design assignments. Demonstrate an awareness of page and site design unity in design incorporating motion and time. Explain cross-platform and browser related issues with regard to motion graphics. Complete the creative problem-solving process from the preliminary planning stage and exploration through revisions to the final product. Experiment by taking risks through the process of exploration during the creative problem solving process. Demonstrate skill with media and application as a result of experiencing various techniques. Work effectively as a team member to achieve creative decisions. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 28 with a grade of "C" or higher and satisfactory completion of the Interface Programming portfolio review or acceptance into a NMA AS specialization.Comment: ART 28 may not be audited. ART 258 builds upon the skills and principles learned in ART 128 Interface Programming I. Through lectures, demonstrations, and hands-on exercises, this course develops skills to create effective Web sites by using Flash and writing and editing ActionScript to add interactivity and motion to Web site design. Intermediate level work will be completed integrating Flash, HTML, DHTML, CSS and JavaScript. Upon successful completion of ART 258, the student should be able to: Learn to use the Flash interface and built-in vector graphic tools. Learn the possibilities and limitations of Flash. Adopt appropriate technologies for Web page project needs. Demonstrate effective use of Flash within HTML Web pages appropriate to the audience and purpose of a Web site and browser. Identify and apply simple Flash Actionscript to enhance the interactive experience and complement function in the Website. Plan and execute a multimedia Flash presentation for use in a website. Prepare and alter images for use in the Flash Environment. Create motion graphics using Flash. Create interactivity and special effects. Create and import various media, including sound files into the multimedia project. Work in a dynamic environment including Database integration. Identify advanced topics and future directions pertaining to the World Wide Web such as Macromedia Cold Fusion. Complete the creative problem-solving process from the preliminary planning stage and exploration through revisions to the final product. Work effectively as a team member.
To find college, community college and university courses by keyword, enter some or all of the following, then select the Search button.
(Type the name of a College, University, Exam, or Corporation)
(For example: Accounting, Psychology)
(For example: ACCT 101, where Course Prefix is ACCT, and Course Number is 101)
(For example: Introduction To Accounting)
(For example: Sine waves, Hemingway, or Impressionism)
Distance:
of
(For example: Find all institutions within 5 miles of the selected Zip Code)
Privacy Statement   |   Terms of Use   |   Institutional Membership Information   |   About AcademyOne   
Copyright 2006 - 2024 AcademyOne, Inc.