Course Criteria

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  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 2 with a grade of "C" or higher; approval of the Digital Animation entrance portfolio review or acceptance into a NMA AS specialization.Comment: ART 22 may not be audited. ART 212 is a studio course in digital animation concepts and technique. Emphasis will also be placed on developing an aesthetic criteria for evaluation. Upon successful completion of ART 212, the student should be able to: Demonstrate relevant contemporary responses to computer animation. Understand and appreciate digital animation in the continuum of traditional animation and time-based media concepts and practices. Demonstrate skills with 2D and 3D digital animation software. Demonstrate an understanding of basic techniques of character and narrative development as applied to digital animation. Demonstrate skills in the creation of storyboards, production designs and model sheets as part of the developmental process. Demonstrate skills in preparation of digital animation for a variety of output formats. Skillfully apply the animation principles of motion analysis and characterization. Use problem-solving strategies to complete the creative process from concept development through revisions to final output. Demonstrate the use of tools for storing, searching, retrieving, and transmitting digital information. Work effectively as a team member to achieve creative decisions. Develop strong group communication skills and the ability to speak clearly during critiques. Effectively write about and defend course work conceptually.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 3 or instructor consent. ART 213 is a continuation and development of drawing ideas and skills introduced in ART 113. A variety of materials, techniques and concepts are explored, particularly pertaining to drawing concepts unique to the 20th century. Upon successful completion of ART 213, the student should be able to: Show a developed proficiency in the use of a variety of drawing materials, techniques and concepts, particularly pertaining to drawing concepts unique to the 20th century. Integrate the dynamic nature of the picture plane with the representational aspects of drawing. Develop skills in drawing as a descriptive language for greater personal expression. Experience drawing as a way of "seeing" involving all the faculties of the mind: perception (observation, sensation), intellect (analysis, organization, synthesis), intuition and emotion. Demonstrate an increased familiarity with the language of art, the basic vocabulary of drawing: line, shape, value, color, form and space; and to organize these elements and their relationships. Focus on the "process" of drawing through the various developmental states of observation, analysis, construction, reorganization and transformation.
  • 3.00 Credits

    6hours lecture/lab per week Prerequisite(s): ART 3 or instructor consent. Recommended Preparation: ART 213. ART 214 is an investigation of the figure concerning anatomical construction, light, space, diagrammatic analysis, and thematic content through the process of drawing. Upon successful completion of ART 214, the student should be able to: Draw the human figure accurately based on anatomical construction. Apply the visual elements of line, shape, volume, mass, light and space, and the design elements of balance, rhythm, movement and dominance to the drawing process. Develop proficiency in the use of a variety of drawing materials and techniques, including diagrammatic analysis. Draw the human figure expressively.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 202, with a grade of "C" or higher and approval of the Digital Multimedia entrance portfolio review or acceptance into a NMA AS specialization.Comment: ART 222 may not be audited. ART 222 provides studio experience in multimedia concepts and techniques including image processing, motion graphic design, digital video, sound editing, and multimedia authoring software in the creation of interactive multimedia art works. Upon successful completion of ART 222, the student should be able to: Develop conceptual thinking skills with regard to digital multimedia. Demonstrate relevant contemporary responses to digital multimedia . Describe the impact of digital multimedia on human communication. Integrate the use of image processing, motion graphic design, digital video, sound editing, and multimedia authoring software in the creation of unified multimedia art works. Prepare site plans; preliminary concept drawings; storyboards; graphical elements; interface design incorporating motion graphics; sound and interactivity for digital multimedia. Develop an understanding of user-centered design. Analyze basic information structures and demonstrate the ability to research topics and organize ideas into comprehensive information hierarchies. Demonstrate the ability to create, manipulate and organize information in the production of multimedia materials. Comprehend and successfully apply the visual elements of line, shape, value, color, texture, time, and the design principles of balance, rhythm, emphasis, contrast, variation, repetition, and unity to digital multimedia assignments. Use problem-solving strategies to complete the creative process from concept development through revisions to final output. Review and analyze the team development process. Work effectively as a team member to achieve creative decisions. Develop strong group communication skills and the ability to speak clearly during critiques. Effectively write about and defend course work conceptually.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 23 or instructor consent. Comment: ART 223 is repeatable for a maximum of six credits. ART 223 is a survey of late 19th and early 20th century studio painting practice emphasizing developments in light notation, cubism, surrealism and expressionism. Upon successful completion of ART 223, the student should be able to: Develop a working knowledge of late 19th and early 20th century studio painting practice emphasizing developments in light notation, cubism and surrealism and expressionism. Demonstrate an understanding of all aspects of color mixing, including structuring a color palette through sensitively perceiving value, temperature and intensity. Demonstrate an understanding of the architectonics structure of painting, including the dynamic organization of pattern, two and three dimensional space and rhythmic demands of the flat picture plane. Demonstrate an understanding of the abstraction process. Exemplify trusting one's own decisions, insights and perceptions during the creative problem-solving process. Develop language skills in critical evaluation of paintings. Begin the search for an original and personal direction in painting.
  • 3.00 Credits

    6hours lecture/lab per week Prerequisite(s): ART 23; credit or concurrent enrollment in ART 24, or instructor consent. Comment: ART 224 is repeatable for a maximum of six credits. ART 224 is a survey of the figurative tradition of painting, using the model as the primary subject matter. This course is an intensive studio experience of painting from the model. Upon successful completion of ART 224, the student should be able to: Create artworks that demonstrate a working knowledge of the figurative tradition of painting from the Renaissance to the present. Paint the human figure accurately and expressively. Apply the visual elements of line, shape, light and shadow, color, texture, and space, and the design principles of balance, rhythm, focal points, implied movement and unity to figure painting projects. Execute the painting process from painting sketches, canvas preparation to the completion of a large-scale painting. Develop limited palettes, and explore color harmony and balance within a painting. Create artworks that demonstrate a working knowledge of the architectonic structure of painting, including the dynamic organization of pattern, two and three dimensional space and rhythmic demands of the flat picture plane. Demonstrate risk-taking, insight and originality in the creative problem-solving process. Demonstrate analytic and expressive language skills in the critical evaluation of paintings, verbally and in writing.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART , ART 3 or instructor consent. ART 225 offers an introduction to water-based media. Traditional transparent color, gouache, and acrylic painting will be explored. Upon successful completion of ART 225, the student should be able to: Distinguish and become familiar with the techniques associated with all three water-based techniques. In addition, apply color using different techniques, wet on wet, wet on dry, texture transfer and resist techniques. Expand knowledge of water-based paint and color mixing. Explore color groupings (color analogy, colors in simultaneous contrast, and limited pallets). Successfully complete a series of 6-8 finished paintings that are related thematically. Demonstrate creative problem solving through the process of discovery and application of techniques taught. Develop an attitude of risk-taking and be willing to accept failure in order to achieve success; learning from mistakes is part of the creative process. Begin the search for an original and personal vision. Show, by completion of elective and/or required courses, the educational background necessary for more specific professional and personal growth. Understanding of self and one's place in the world. Understanding of aesthetics of the human experience and the need for life-long learning.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 202 with a grade of "C" or higher; ART 22 with a grade of "C" or higher; ART 26with a grade of "C" or higher; approval of the 3D Computer Graphics II entrance portfolio review or acceptance into a NMA AS specializatiComment: ART 22may not be audited. ART 226 provides intermediate studio experience in 3D computer graphics concepts with Alias Wavefront MAYA. Emphasis will also be placed on developing an aesthetic criteria for evaluation. Upon successful completion of ART 226, the student should be able to: Use 3D computer graphics to generate personal visual images. Demonstrate relevant contemporary responses to 3D computer graphics. Use the vocabulary and technological processes of 3D computer graphics. Analyze how 3D computer graphics is used in industry. Demonstrate intermediate level skills and knowledge of 3D modeling, shading, slighting, animation and rendering techniques, using MAYA as a 3D tool. Complete the process from planning stage through revisions to a proposed project using design outlines. Demonstrate basic techniques of character and narrative development as applied to 3D computer animation. Demonstrate skills in the creation of storyboards, production designs and model sheets as part of the developmental process. Apply the visual elements of line, shape, value, color, texture, space, time and motion as well as the design principles of balance, rhythm, emphasis, contrast, variation, time, motion, and unity in the creation of art works. Demonstrate skill in preparation of 3D computer animation for a variety of output formats. Use problem-solving strategies to complete the creative process from concept development through revisions to final output. Use tools for storing, searching, retrieving, and transmitting digital information. Work effectively as a team member to achieve creative decisions. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    6hours lecture/lab per week Prerequisite(s): ART 2with a grade of "C" or higher; ART 27 with a grade of "C" or higher; credit or concurrent enrollment in ART 28; satisfactory completion of the Interface Design I portfolio review or acceptance into a NMA AS specializatioComment: ART 22may not be audited. ART 229 explores the fundamental principles of design through creating information structures, logical navigation and audience specific interfaces for Web page and site design. Students learn basic screen design skills in combination with basic Web page production technique. Upon successful completion of ART 229, the student should be able to: Analyze the scope of Web design in the contemporary world. Review and analyze the site development process. Review and analyze the team development process. Analyze and compare Web page design versus convention document design. Demonstrate user-centered design. Analyze basic information structures and demonstrate the ability to research topics and organize ideas into comprehensive information hierarchies. Analyze and apply the visual elements of line, shape, value, color, texture, time, and the design principles of balance, rhythm, emphasis, contrast, variation, repetition, and unity to interface design assignments. Demonstrate an awareness of page and site design unity in Web design. Identify site elements and demonstrate an understanding of their purpose. Analyze prospective audiences through site design themes. Design a basic Web site based on audience analysis. Use a basic vocabulary in Web design. Analyze basic typographic characteristics in Web based design. Explain cross-platform issues. Create structure in Web design through the use of grids and tables. Complete the creative problem-solving process from the preliminary planning stage and exploration through revisions to the final product. Experiment by taking risks through the process of exploration during the creative problem solving process. Use various techniques and develop skill with media and application. Work effectively as a team member to achieve creative decisions. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 0or instructor consent. Comment: ART 243 is repeatable once for maximum of six credits. ART 243 focuses on development of sculptural and vessel concepts using hand building techniques. Upon successful completion of ART 243, the student should be able to: Demonstrate an understanding of the three basic hand building techniques and the potential of each as structural and decorative elements. Demonstrate an understanding of two different clay bodies and their potential as structural and decorative elements. Demonstrate an awareness of the varieties of materials and techniques of the glazing and firing processes. Demonstrate innovative and inventive problem-solving, through creative decision-making and insightful articulation of finished ceramic vessels and sculptural forms. Demonstrate an ability to generate creative ideas through three-dimensional visualization techniques. Demonstrate an understanding of color and color theory as it relates to three-dimensional form in the use of glazes and oxides. Demonstrate an understanding of historic and contemporary examples of hand built ceramics. Demonstrate an understanding of drawing as a tool for conceptualization and documentation of personal imagery and technical investigation of the ceramic process. Demonstrate an appreciation for and awareness of ceramic objects. Demonstrate an awareness of the visual elements and the design principles while creating ceramic vessels and sculptural forms. Demonstrate an ability to articulate the concepts and intent of a completed piece.
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