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  • 3.00 Credits

    6hours lecture/lab per week Comment: Art supplies will cost approximately $175. ART 123 is the beginning painting course on the theory and practice of oil painting. Basic materials and technical procedures will be explored. Upon successful completion of ART 123, the student should be able to: Demonstrate an understanding of painting materials, procedures and terminology. Define and sensitively apply the visual elements of line, shape, light and shadow, color, texture and, space, and the design principles of balance, rhythm, focal points, implied movement and unity to painting projects. Proceduralize the painting process from thumbnail sketches, canvas preparation to the completion of a painting. Develop limited palettes, and explore color harmony and balance within a painting. Demonstrate an understanding of the multiple dimensions of color: hue, value, intensity and temperature. Experience paint as structure and demonstrate an awareness of the plastic quality of paint.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 2 with a grade of "C" or higher; ART with a grade of "C" or higher; satisfactory completion of the Introduction to Graphic Design entrance portfolio review or acceptance into a NMA AS specializatioComment: ART 2may not be audited. ART 125 introduces various ways of organizing visual elements in page design and examines the conceptual meaning of text and image in combination. Structural systems such as grids; modules; and the design principles of emphasis, balance, rhythm, scale and unity are used to organize visual information. Photographs, illustrations and text are integrated using page layout software. Upon successful completion of ART 125, the student should be able to: Examine the process of integrating content and meaning with visual form. Think conceptually about the meaning of text and image in combination. Use structural systems such as grids and modules to organize visual information. Design page layouts using photographs, illustrations and text. Examine basic typographic characteristics and the use of typography in graphic design. Analyze and apply the visual elements of line, shape, value, color, texture, time, space, motion and the design principles of balance, rhythm, emphasis, contrast, variation, repetition, and unity to graphic design assignments. Examine and create graphic design assignments based on need and purpose. Analyze the scope of graphic design in the contemporary world. Complete the creative problem-solving process from the preliminary planning stage and exploration through revisions to the final product. Experiment by taking risks through the process of exploration during the creative problem solving process. Demonstrate skill with media and application as a result of experiencing various techniques. Work effectively as a team member to achieve creative decisions. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 2 with a grade of "C" or higher; approval of the Introduction to 3D Computer Graphics I portfolio entrance review or acceptance into a NMA AS specialization.Comment: ART 2may not be audited. ART 126 provides introductory studio experience in 3D computer graphic concepts with Alias Wavefront MAYA. Emphasis will also be placed on developing an aesthetic criteria for evaluation. Upon successful completion of ART 126, the student should be able to: Use the vocabulary and technological processes of 3D computer graphics. Explain how 3D computer graphics is used as an art tool through an examination of how it fits into media industry. Demonstrate relevant contemporary responses to 3D computer graphics. Use 3D computer graphics to generate personal visual images. Demonstrate basic skills and knowledge of 3d modeling, shading, lighting, and render techniques, using MAYA as a 3D tool. Complete the process from planning stage through revisions to a proposed project using design outlines. Demonstrate skills in the creation of production designs and model sheets as part of the developmental process. Apply the visual elements of line, shape, value, color, texture, and space as well as the design principles of balance, rhythm, emphasis, contrast, variation, and unity in the creation of art works. Use problem-solving strategies to complete the creative process from concept development through revisions to final output. Use of tools for storing, searching, retrieving, and transmitting digital information Work effectively as a team member to achieve creative decisions. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    6hours lecture/lab per week Prerequisite(s): ART 2 with a grade of "C" or higher; ART with a grade of "C" or higher; satisfactory completion of the Graphic Symbolism entrance portfolio review or acceptance into a NMA AS specializatioComment: ART 27 may not be audited. ART 127 introduces the use of graphical symbols in design by examining contemporary and historical symbols and logos. Logo design and simplified abstract symbols are created using a combination of shape and letterforms. Upon successful completion of ART 127, the student should be able to: Compare historical symbols and logos versus contemporary symbols and logos. Examine the process of creating simplified abstract symbols. Design simplified abstract symbols. Examine basic typographic characteristics and the use of letterforms in logo design. Design logos and symbols using a combination of shape and letterform. Examine and create symbol and logo design based on client need and identity. Analyze and apply the visual elements of line, shape, value, color, texture, time, space, motion and the design principles of balance, rhythm, emphasis, contrast, variation, repetition, and unity to interface design assignments. Analyze the scope of symbol and logo design in the contemporary world. Complete the creative problem-solving process from the preliminary planning stage and exploration through revisions to the final product. Experiment by taking risks through the process of exploration during the creative problem solving process. Use various techniques and demonstrate skill with media and application. Work effectively as a team member to achieve creative decisions. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 2 with a grade of "C" or higher and satisfactory completion of the Interface Programming portfolio review or acceptance into a NMA AS specialization.Comment: ART 28 may not be audited. ART 128, Interface Programming I, provides the foundation of skills and principles necessary for students to create visually effective Web sites. Through lectures, demonstrations, and hands-on exercises, this course develops skills in writing HTML, hypertext markup language; understanding the fundamentals of JavaScript to add greater control over Web page and site design for cross-browser dynamic Web pages; and an introduction to Cascading Style Sheets and DHTML that combines HTML, JavaScript, Style Sheets, Absolute Positioning, Plug-Ins, and DOM. Upon successful completion of ART 128, the student should be able to: Evaluate Web sites for effective use of HTML. Adopt appropriate HTML for Web page project needs. Identify and apply various HTML tags and appropriate syntax. Demonstrate effective use of HTML tags to create Web pages appropriate to the audience and purpose of a Web site and browser. Evaluate Web sites for effective use of JavaScript. Identify and apply simple Java Script and it's primary function in the Website. Adopt and do simple edits of appropriate JavaScript for Web page project needs Reference and document Web sites for search engines. Alter JavaScript for color, placement, size, pop-ups and actions. Identify when JavaScript strategies and techniques would enhance the effectiveness of Web sites. Analyze how Web readers interact with JavaScript based Web pages. Analyze the basics of DHTML and how it encompasses HTML, JavaScript, Cascading Style Sheets (CSS), and Document Object Model (DOM). Adopt appropriate DHTML for Web page project needs. Build Web sites that use various types of interactivity such as animation, drag and drop, and rollovers. Evaluate Web sites for effective use of DHTML. Alter DHTML for color, placement, size, actions. Identify when DHTML strategies and techniques would enhance the effectiveness of Websites. Analyze the role of the server, file transfer protocol, and html and graphic files and code as it they pertain to the functionality of a Web site. Identify advanced topics and future directions pertaining to the World Wide Web such as Macromedia Flash and Macromedia Cold Fusion. Complete the creative problem-solving process from the preliminary planning stage and exploration through revisions to the final product. Use various techniques and demonstrate skill with media and application. Work effectively as a team member. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    6hours lecture/lab per week Prerequisite(s): ART 2with a grade of "C" or higher; ART 27 with a grade of "C" or higher; satisfactory completion of the Corporate Identity portfolio review or acceptance into a NMA AS specializatioComment: ART 2may not be audited. ART 129 Corporate Identity introduces the concept of creating conceptually and visually unified corporate identity collateral with effective branding and marketing guidelines through the development of print and Web design. Upon successful completion of ART 129, the student should be able to: Analyze the process of effective corporate identity, branding and marketing guidelines. Analyze target users in the development process. Demonstrate relevant contemporary responses to media. Analyze the impact of branding on products, services and organizations to create unified corporate identity collateral. Create Web sites that are driven by the needs and desires of its users. Analyze the responsibilities of different team members in creating a unified branding process. Produce a unified corporate identity brand through Web sites and printed marketing materials. Use problem-solving strategies to complete the creative process from concept development through revisions to final output. Work effectively as a team member to achieve creative decisions. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 2 with a grade of "C" or higher; satisfactory completion of the Information Architecture portfolio review or acceptance into a NMA AS specialization.Comment: ART may not be audited. ART 155 is the study of the organization and presentation of content for interactive Web sites. Students learn to work with complex information systems, to set meaningful web site goals; to define menus that site visitors will immediately understand; and to segment a site to meet the needs of target audiences. Upon successful completion of ART 155, the student should be able to: Review, analyze, and evaluate large-scale interactive projects. Define the goals of information architecture and outline its history. Define how information architecture is used in conjunction with design, technology and business practices. Set meaningful Web site goals. Profile users, behaviors, and intentions to reach a specific audience. Identify and prioritize content and functional requirements. Create and manage a feature inventory. Review and analyze user-centered design that demonstrates a need for particular organization structures. Analyze basic information structures and demonstrate the ability to research topics and organize ideas into comprehensive information hierarchies. Identify different navigational systems and the qualities of successful navigation. Segment a site into meaningful information areas, layout grids, and content positions. Define menus that users will easily understand. Create site maps, content maps, page mockups, design sketches, flowcharts, storyboards, and prototypes to assist programmers and designers understand content and organization. Create and manage functional specifications, page inventories and style guides. Build Web sites that demonstrate a clear understanding of the site development process. Measure the success of a site after implementation. Identify the goals and types of usability and user testing. Explain the relationship between information architecture and front-end and back-end technology. Explain cross-platform and browser related issues that enhance the user experience. Complete the creative problem-solving process from the preliminary planning stage and exploration through revisions to the final product. Experiment by taking risks through the process of exploration during the creative problem solving process. Use various techniques and develop skill with media and application. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    hours lecture/lab per week Prerequisite(s): ART 202 with a grade of "C" or higher; approval of the Digital Painting entrance portfolio review or acceptance into a NMA AS specialization.Comment: ART may not be audited. ART 156 is an introduction to the use of the computer as a painting tool. Studio experience will explore digital painting techniques as used for personal expression, production design, concept art, matte painting, and texture mapping. Emphasis will also be placed on developing an aesthetic criteria for evaluation. Upon successful completion of ART 156, the student should be able to: Demonstrate a developed proficiency in the use of digital painting tools for personal expression as well as for industry work in matte painting, texture mapping, and concept development painting. Analyze and apply the principles of light and color as they relate to the monitor color space in order to use color and value effectively for representation, mood, and character. Find and use reference art creatively to help in the concept and painting of images. Effectively use the vocabulary of digital painting techniques as well as the language of art to evaluate fundamental visual principles of the final rendered artwork in the context of painting. Use problem-solving strategies to complete the creative process from concept development through revisions to final output. Use the digital tools for storing, searching, retrieving, and transmitting digital information. Apply the visual elements of line, shape, value, color, texture, space, time, and motion as well as the design principles of balance, rhythm, emphasis, contrast, variation, repetition, and unity in digital projects. Work effectively as a team member to achieve creative decisions. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    3 hours lecture per week Prerequisite(s): ART 2with a grade of "C" or higher; approval of the Digital Storytelling entrance portfolio review or acceptance into a NMA AS Animation specialization.Comment: ART 7 may not be audited. ART 157 introduces students to the production of animation storyboards and 3D animatics through the analysis of film and cinematography with attention to the special needs of animation. Emphasis will also be placed on developing an aesthetic criteria for evaluation. Upon successful completion of ART 157, the student should be able to: Examine the role of digital animation in the film genre. Research and analyze the principles of storyboarding devices: staging, composition, and continuity as used in cinematography, particularly in animation, and use these devices in the creation of storyboards. Analyze compositional camera techniques: camera movement, angles, framing, and transitions, and apply these principles in creating 3D animatics in Maya. Analyze effective story development and various animation genres through the analysis of feature films and animations and apply that understanding in creating storyboards. Research effective character development through the analysis of films and animations and apply that information to the creation of character model sheets. Apply the visual elements of line, shape, value, color, texture, space, time, and motion as well as the design principles of balance, rhythm, emphasis, contrast, variation, repetition, and unity in digital projects. Complete the creative problem-solving process from writing a script, visually interpreting the script into storyboards and model sheets, and translating the storyboards into the 3D digital environment with camera moves. Apply appropriate software usage based on industry application. Effectively use the vocabulary and technological processes of film and animation as well as the language of art to aid in the integration of the technological skill with aesthetic criterion. Learn to be experimental by taking risks through the process of exploration during the creative process. Work effectively as a team member to achieve creative decisions. Demonstrate strong group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
  • 3.00 Credits

    3 hours lecture per week Prerequisite(s): ART 2 with a grade of "C" or higher; approval of the History of Animation entrance portfolio review or acceptance into a NMA AS specialization.Comment: ART 8 may not be audited. ART 158 is an in-depth survey of historical developments, styles, techniques, theory and criticism of animation as an art form. A studio component integrates research with design projects. Upon successful completion of ART 158, the student should be able to: Research and analyze the history of animation and its relationship to the social and economic influences of society: war and post-war animation, aesthetic sense vs. political climate, impact of the economic climate, evolution of computer animation and its impact on traditional animation style. Recognize different materials used in the production of animation. Distinguish between different forms of 2D and 3D animation. Identify physiological and mechanical methods of creating animation. Recognize the different styles used by established studios internationally. Analyze the use of the computer in the development of animation. Review and analyze the vocabulary and styles of animation. Analyze and apply the visual elements of line, shape, value, color, texture, time, motion and the design principles of balance, rhythm, repetition, emphasis, contrast, variation, and unity to animation assignments. Complete the creative problem-solving process from the preliminary planning stage and exploration through revisions to the final product. Demonstrate strong verbal group communication skills and the ability to speak clearly during critiques. Write about and defend the conceptual merits of work produced for the course.
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