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Course Criteria
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3.00 Credits
A study of the organizational structure and functioning of the contemporary law enforcement agency, its problems, and possible solutions.
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1.00 Credits
Special interest courses, which may not be transferable, are offered in response to student demand and interest. Among topics are criminal law, corrections, criminology, and juvenile justice.
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2.00 Credits
Special interest courses, which may not be transferable, are offered in response to student demand and interest. Among topics are criminal law, corrections, criminology, and juvenile justice.
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3.00 Credits
Special interest courses, which may not be transferable, are offered in response to student demand and interest. Among topics are criminal law, corrections, criminology, and juvenile justice.
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3.00 Credits
A course designed for non-computer science majors. Students will be introduced to the concepts of computing and computer programming. Students will also learn problem solving techniques and the basics of computer programming using a modern programming language. Students will also get hands-on experience using modern operating systems, word processors, spreadsheets, the Internet, and the World Wide Web.
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4.00 Credits
Foundations of computing with an emphasis on the design, construction, and analysis of algorithms. Laboratory-based introduction to computers and selected software tools.
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4.00 Credits
Techniques and practices for implementing algorithms in a modern language. Laboratory exercises and projects focus on professional software practices.
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3.00 Credits
Foundations of computing with an emphasis on design and implementation of algorithms that complement and support engineering problem solving. Primarily for engineering students in the Regents Engineering Transfer Program.
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2.00 Credits
An Area B course to introduce students to current topics in computing, including computer architecture and history, algorithms and programming languages, data organization, artificial intelligence, and the theory and future of computing.
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3.00 Credits
A course introducing the concepts of object oriented programming as a means of problem solving. Topics include classes, objects, modeling techniques, inheritance, abstract data types (information hiding), polymorphism, modularity, messages, and reusability. Choice of language: A fully capable object oriented language such as C++ or JAVA.
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