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Course Criteria
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3.00 Credits
Prerequisite: CPSC 2105 with a grade of C or better. An introduction to assembly language for mainframes or PC's. Topics include machine architecture (registers, memory, instruction formats), character data processing, decimal arithmetic, binary arithmetic, subroutine and program linkage.
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3.00 Credits
Prerequisite: CPSC 3121 with a grade of C or better. Topics include Macro writing, Dsects, Multi-dsect programs, Standard Linkage Conventions, VSAM processing, Assembler and Linkage Editor design.
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3.00 Credits
Prerequisites: CPSC 2108 with a grade of 'C' or better. An introduction to basic operating system level software concepts. Course topics include processes, threads, symmetric multi-processing, thread synchronization and memory management techniques.
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3.00 Credits
Prerequisite: CPSC 2108 with a grade of 'C' or better. The course covers the fundamentals of database systems. Topics to be covered include the following: file systems and database concepts, database models, relational database model, introduction to SQL, database design and implementation, database integrity, and normalization of database tables. Implementation techniques using commercial DBMS will be considered. The course includes lab work and individual database application programming projects.
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3.00 Credits
Prerequisite: CPSC 3131 with a grade of 'C' or better. A continuation of Database Systems 1. Database architecture and administration. New developments in databases. A different database will be introduced. Lab work and database application projects.
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3.00 Credits
Prerequisite: CPSC 3111 with a grade of 'C' or better. An introduction to interactive processing in a transaction-based computer system. Topics include multitasking, multi threading, maps, pseudo conversational programming and large system design. A language for writing transaction-based systems will be introduced.
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3.00 Credits
Prerequisite: Junior or Senior Standing. The social impact, implications and effects of computers on society, and the responsibilities of computer professionals in directing the emerging technology. Includes the examinations of reliable, risk-free technologies, and systems which provide user friendly processes. Specific topics include an overview of the history of computing, computer applications and their impact, the computing profession, and the legal and ethical responsibilities of professionals.
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3.00 Credits
Prerequisite: CPSC 2108 with a grade of C or better. An introduction to designing windows applications using object-oriented and component technologies. The emphasis of this course is in event-driven programming using controls and components to develop desktop windows applications. The stress of the course is on the full usage of the Object-Oriented Paradigm for problem-solving and software development using an object-oriented programming language and the Standard Object Modeling Language (UML).
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1.00 - 3.00 Credits
Prerequisite: CPSC 2108 with a grade of C or better. Study of topics of special interest, independent study, or directed experience in the field of computing. Course may be taken three times. A maximum of three credit hours may be applied to the degree program.
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3.00 Credits
Prerequisite: CPSC 3118 and CPSC 3175. This course introduces the student to Game Programming using 2D principles. The student will be exposed to many aspects of the process of game programming. The course will concentrate onaspects of 2D game programming taking a tour of all aspects of the creation of games including game production; language and architecture; mathematics, collision detection and physics; graphics, textures, artificial intelligence, audio and networking. The student will create a 2D game with a game engine.
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