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Course Criteria
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3.00 Credits
Prerequisites: permission of Director of Funeral Service Programs; students must be registered interns Develops practical embalming skills, combining work experience in a funeral home (16-20 hours per week) and at the MCCC embalming facility with discussion of applications. Topics include OSHA, embalming procedures, embalming products, cavity treatment, infant embalming and special cases. 3 laboratory and/or discussion hours plus 224 hours of work experience
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3.00 Credits
Prerequisites: approval from Director of Funeral Service Programs; students must be registered interns Combines classroom discussion with 16-20 hours per week as an intern (or student-trainee) in an approved funeral home. Topics include death certificates, permits, vital statistics compliance, computer applications, Social Security and Veterans Administration paperwork, obituary writing, government compliance and other current issues. 2 hours seminar plus work experience
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1.00 Credits
Prerequisite or Corequisite: required Funeral Service courses In preparation for the Funeral Service program capstone event, the National Board Examination (NBE), students review topics covered in the curriculum through classroom discussion and practice tests. Students must take the NBE in order to graduate from the Funeral Service program(s). 1 lecture/1 studio hour
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3.00 Credits
Students explore the historical and cultural significance of play through human history to include today's video game phenomenon by examining many game models across several genres. Conceptual and production processes involved in current industry game design and development are introduced, with particular emphasis on the design of creative models expressing gaming concepts. 1 lecture/4 laboratory hours
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3.00 Credits
Prerequisites: COS 101, DMA 120, DMA 135, ENG 101, GAM 120, or permission of instructor Students develop fundamental skills designing computer games. Topics include environments, interfaces, rules, dynamics, play mechanics, goals, conflicts and aesthetics. Students learn to use standard industry level-building software and digital sculpting tools. Emphasis is placed on conceptual design of game play, interface, and the processes of 2-D and 3-D content creation. 1 lecture/4 laboratory hours
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3.00 Credits
Prerequisite: COS 101 Corequisite: GAM 120 Analysis of an existing professional game engine contributes to an understanding of a game's architecture and development. Working within the limits of the game engine, students design their own programming projects, modifying the logic and engine to create custom game experiences. 2 lecture/2 laboratory hours
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3.00 Credits
Prerequisite: GAM 140 Emphasis on prototyping and level-building of game design concepts expands on the topics explored and skills developed in Game Programming I. Additional topics include content importing and configuration, mapping, lighting, physics, and scripted interaction. 1 lecture/4 laboratory hours
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3.00 Credits
Prerequisite: GAM 240 In this capstone course, students work in interdisciplinary production teams to develop computer games and modules utilizing industry-standard game engines. Coursework centers on producing scripted real-time modules, play testing, and documentation to specify game design concepts. 1 lecture/4 laboratory hours
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3.00 Credits
Surveys the main concepts of geography, including types of climate, topography, transportation and mapping. The current issues of environmental protection and city planning are studied with emphasis on the United States and political and economic factors. 3 lecture hours
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3.00 Credits
Surveys the cultural geography of people living in significant regions such as India, China, Japan, Europe, Canada, Africa, and Latin America. A study of the geography, history, art, and way of life of people in various nations leads to an appreciation of their cultural heritage and achievements. 3 lecture hours
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