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Course Criteria
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3.00 Credits
Develops visual problem-solving abilities using computers as art and design tools. Students create and manipulate three-dimensional forms and scenes, their colors, surface textures, lighting and cameras to design effective compositions in virtual 3-D space. Useful for graphic arts, communications, interior design and architectural professions, prepares students for Animation I and 3-D Modeling II. Windows-based PC computers, scanners, and current professional software are used. 1 lecture/4 laboratory hours
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3.00 Credits
Prerequisites: ART 102, ART 105, and DMA 105 with minimum C grades or divisional permission Corequisite or Prerequisite: ART 104 Pre-production planning and design for animation and interactive media. Without use of computers, students learn to apply creative thinking, design principles and production processes essential to the creation of successful animations and multimedia programs. Practical experience in concept generation, concept drawing, storyboarding, and project organization. 1 lecture/4 studio hours
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3.00 Credits
Prerequisite: DMA 105 or divisional permission Exploration of narrative art, its structure and approaches as it applies to time-based graphics. Students investigate narrative in a variety of formats -- from comics to animation to film editing and various "artistic" permutations in between -- with emphasis on current digital practices. 1 lecture/4 studio hours
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3.00 Credits
Prerequisite: DMA 144 or DMA 145 Introduction to two-dimensional animation using the professional software application Flash to create short animations for the Web or television and simple Web games and interfaces. Specific instruction includes how to draw and animate vector graphics, import audio, create buttons and symbols, and use Actionscripting to create nonlinear interactivity and animation. 1 lecture/4 studio hours
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3.00 Credits
Introduction to the tools and techniques used to create blogs, commercial websites and Internet applications. Topics include the history of the Internet, Internet software and hardware, ethical issues surrounding privacy, accessibility and ownership on the Internet, information architecture and content strategies, and the tools used for blogging, creating Web pages and rich Web applications. Students research, analyze, diagram, and create Internet applications and websites. 1 lecture/4 studio hours
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3.00 Credits
Introduction to Web design using a professional software application. Focuses on principles of design and interactivity. Students learn how to create images for the Web, manage files, organize imagery using tables, style text using cascading style sheets, create animated gifs, and add interactivity using basic JavaScript behaviors. 1 lecture/4 studio hours
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3.00 Credits
Prerequisite: CMN 141 or DMA 135 with a minimum C grade or divisional permission Digital art in motion: concepts and techniques of visual storytelling emphasizing issues of pacing, continuity and dramatic structure. 2-D graphics, video and sound are combined using new media tools to explore the possibilities of new media art. Course content is applicable to the fields of 3-D animation, film and television title sequences, commercials, multimedia design and music videos. [Spring offering] 1 lecture/4 studio hours
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3.00 Credits
Prerequisite: DMA 120 with a minimum C grade or divisional permission Covers advanced concepts and materials of 3-D modeling and virtual scene creation for those who wish to explore 3-D modeling and illustration in depth. Topics include environment creation, 3-D paint, modeling for games, character models, modeling with nurbs/patches and compositing. [Fall offering] 1 lecture/4 studio hours
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3.00 Credits
Prerequisite: DMA 120 with a minimum C grade Corequisite: DMA 225 Character rigging and design techniques for gaming, broadcast and feature film industries. Topics include node-based hierarchies, forward and inverse kinematics, constraints, user interfaces, skinning, and melscripting. Utilizing both PC and Mac computers with professional digital content creation software, students design and construct armatures for different object types. 1 lecture/4 studio hours
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3.00 Credits
Prerequisites: DMA 120 and DMA 135 with a minimum C grade or divisional permission Using 3-D animation software and video interface, students produce special effects and character animations from storyboard to output. Windows-based personal computers and current professional software are used. [Fall offering] 1 lecture/4 studio hours
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