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Course Criteria
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3.00 Credits
Matters of craft and form and specific examples of work in the genre will be discussed. Under the guidance of the instructor, the student will write about specific aspects of their craft and genre in preparation for a final lecture to be presented during the last residency. This module must be taken as either the first or second module in a students sequence. [1/3/2002]
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3.00 Credits
A hands-on workshop in screenwriting, with readings, film viewings, and exercises to develop a 20-25 minute screenplay. Exploration and on-line discussion of visual character creation, narrative, and screenwriting techniques. Completion of screenplay by week 8, with time for revision and peer criticism. [9/13/2002]
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3.00 Credits
History of computers, hardware and software systems, files and data bases, algorithms, personal computers, computer communications and networking, computers and society: applications, issues and responsibilities. (No credit for computer science majors.) [7/1/1996]
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3.00 Credits
A first introduction to computer technology and applications for all disciplines. No prior computer experience is required. Topics include discussion of computer hardware and software, the societal impact of computers and computer applications in everyday life and business. Students will be introduced to word processing, use of spreadsheet and data base programs and the elements of BASIC programming. Fall, Spring [7/1/1996]
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3.00 Credits
Elements of algorithm design and problem solving. Elementary data types and arrays. Basic control structures: sequencing, conditional, iterative. Assignment statements. Basic input/output Elements of subprograms. Structured techniques will be stressed. Design, coding and implementation of programs in various areas using a language such as Pascal. Fall, Spring [9/4/1996]
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3.00 Credits
Stepwise refinement as a programming tool. Data type definiions and advanced data types. Character string manipulation. Multidimensional arrays. Introduction to data structures. Pointers. Classes. Recursion. Advanced input/output. Program and subprogram structure. Elements of debugging and testing. Design, coding and implementation of programs in various areas using a language such as C++. [9/4/1996]
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3.00 Credits
An introduction to computer programming using the C++ language with emphasis on good software engineering practice and basic computer-science concepts. Topics include algorithm, design, to-down design, abstract date types, recursion, procedures and scope rules. [9/4/1996]
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1.00 - 7.00 Credits
Introductin to computer hardware and software, their interaction and trade-offs. Essentials of computer organization and arithmetic, assemblers, I/O devices, operating systems, databases and files. Basic ideas in the areas of computer networks, system organization and computer theory. Foundation for more advanced courses. [7/1/1996]
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3.00 Credits
Implementation of abstract data types used in computer science. Arrays, character strings, stacks, queues, one-way and two-way linked lists, trees, graphs and file structures. Searching, sorting, storage management, structure and selection. [9/4/1996]
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3.00 Credits
Assembly language in relation to computer architecture. Programming in assembly language of a particular computer. Numerical and symbolic applications. Input/output programming. Assembly systems: assemblers, loaders and linkers. Macros. [9/4/1996]
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