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Course Criteria
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3.00 Credits
Focuses upon the study of design layout and conceptual elements concerning graphic design projects such as posters, advertisements, logos, and brochures. 60 Contact Hours. Prerequisite: Basic keyboarding and knowledge of an operating system.
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3.00 Credits
Covers fundamental skills and theories of drawing and rendering line structure, form, value, texture and composition. Application of drawing skills with media for line quality, as well as value and texture interpretation, are also covered. 60 Contact Hours.
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3.00 Credits
Introduces the fundamentals of HTML syntax using a simple text editor to create a web page. Web-safe colors and the use of graphic editors will be explored. Students study web aesthetics and intuitive interface design. The course emphasizes file organization and layout including tables and frames. 60 Contact Hours. Prerequisite: Basic keyboarding, knowledge of an operating system and at least one multimedia software application.
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3.00 Credits
Stresses creation of animated GIFs and dynamic, interactive media for Web applications. Students will learn how to draw objects, create symbols, and assemble motion tweens. 60 Contact Hours. Prerequisite: keyboarding and a demonstrated knowledge of the Windows and/or Macintosh operating system with a working knowledge of at least one multimedia software application, such as, Adobe Photoshop or Adobe Illustrator. Without a working knowledge of multimedia software, the student needs the permission of the instructor to enroll.
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3.00 Credits
Introduces the steps followed by professional animators and game designers for producing media in a digital environment. Students learn the foundational skills of planning, organizing, storyboarding and previsualization techniques necessary to create animated stories. Students will also study the history of animation and game design. 60 Contact Hours.
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3.00 Credits
Encompasses all major aspects of creating 3D characters using animation software. Using developed characters, the student will learn how to animate for personality. 60 Contact Hours. Prerequisite: Basic keyboarding, knowledge of an operating system and at least one multimedia software application.
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3.00 Credits
Examines Macromedia Director, the leading authoring tool for interactive multimedia from the art director's perspective. Students will learn the basics of 2D animation for both computer presentations and the web. Interface design and scene development is emphasized. Hands-on projects include lingo scripts, behaviors, adding sound and digital video to students' movies. 60 Contact Hours. Prerequisite: Basic keyboarding, knowledge of an operating system and at least one multimedia software application.
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3.00 Credits
Explores the use of sound in multimedia production and audio storytelling. Students examine the principles of recording. Classes focus on how sound can enhance interactive productions and improve computer presentations. Students learn how to use the computer as a full audio editing studio. 60 Contact Hours. Prerequisite: Basic keyboarding, knowledge of an operating system and at least one multimedia software application.
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3.00 Credits
Introduces to digital non-linear video editing. Students will capture, compress, edit, and manipulate video images using a personal computer. Assembly techniques including media management, editing tools, titles, and motion control; transitions and filters, and special effects are explored. 60 Contact Hours. Prerequisite: Basic keyboarding, knowledge of an operating system and at least one multimedia software application.
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3.00 Credits
Provides the fundamental techniques for creating digital motion graphics such as 2D animations, animated logos, video graphics, etc. Classes cover relevant tools and techniques as well as industry standards, delivery methods and output. 60 Contact Hours. Prerequisite: Basic keyboarding, knowledge of an operating system and at least one multimedia software application.
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