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Course Criteria
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4.00 Credits
Introduces the fundamental principles of computer science using an on-line virtual world called Second Life as the "laboratory" for the course. Students will learn how to program by creating objects of interest in Second Life. In-class and in-world discussions and readings will introduce the student to important ideas and concepts that shape the field of computer science. Same as CSCI 1220.
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3.00 Credits
Introduces and explores the "computational style of thinking" and its influence in science, mathematics, engineering and the arts. The course does not focus on the nuts and bolts of any particular programming language, but rather on the way in which computing has affected human culture and thought in the past half century. Same as CSCI 1240.
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3.00 Credits
Surveys the history of information technologies and modern techniques of information production, storage, transmission, and retrieval. Equips students with an understanding of technological transformations in interpersonal, organizational, and mass communication. Emphasis is on the technological, social and political changes that underlie the movement toward a digital society. Restricted to TAM/MAT certificate students.
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3.00 Credits
Instructs non-computer science students in analyzing problems and synthesizing programs for the solution, emphasizing good engineering practices for program construction, documentation, testing, and debugging. Uses Java for programming projects. Recommended prereq., ATLS 2000. Restricted to TAM/MAT certificate students.
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3.00 Credits
Introduces techniques, software, and related concepts of digital design and image making through individual and group projects. Emphasizes digital animation, digital audio, digital video and website design and development as a means to formal and expressive ends. Introduces students to critical readings and theories related to digital media practice. May be repeated up to 6 total credit hours. Prereq., ATLS 2000. Restricted to TAM certificate students.
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3.00 Credits
A continuation of Digital Media 1 (ATLS 3010), this course introduces students to advanced digital media development including interactive programming, scripting, and database functionality. Emphasizes a historical and conceptual understanding of programming and computational theories. Prereq., ATLS 2000. Recommended prereq., ATLS 3010. Retricted to TAM certificate students.
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1.00 - 3.00 Credits
Supports students in developing professional skills and practices in human computer interaction, design of interactive systems, computer supported cooperative work, computer supported collaborative learning, educational technology, tools that support creativity, user-developed knowledge collections, and gaming. May be repeated up to 10 total credit hours. Same as CSCI 3112.
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3.00 Credits
An Internet-based projects course that advances student understanding of Internet culture. Through active production and critical analysis, students will explore their individual roles in the digital landscape and critically examine the social implications and impacts of digital communities. Prereqs., ATLS 2000 and 3010. Recommended prereq., ATLS 3020.
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1.00 - 3.00 Credits
Analyzes special interest areas of multidisciplinary technology, arts and media research and practice. May be repeated up to 12 total credit hours for different topics. Prereq., ATLS 2000. Recommended prereq., ATLS 3010. Restricted to TAM or MAT certificate students.
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3.00 Credits
Offers advanced practicum for students to design, implement, document, and test multimedia systems for use in local industry, and non-profit organizations. Design of project management parameters and close work with project sponsors lead to acquisition of practical experience. May be repeated up to 6 total credit hours. Prereqs., ATLS 2000 and 3010. Restricted to TAM/MAT certificate students.
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