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Course Criteria
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3.00 Credits
CSU Prerequisite: None. Advisory: Concurrent enrollment in CIS 96 or 97. An introduction to the field of simulation and computer gaming. Course provides an introductory look at the fundamentals of simulation and computer games used in various industries-entertainment, military, finance, medical, education, and law enforcement. Topics include licensing and franchising, marketing, business development, game design, storytelling, and development life cycle. 54 hours lecture and 18 hours laboratory.
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3.00 Credits
CSU Prerequisite: None. Advisory: Concurrent enrollment in CIS 96 or 97. An introduction to the fundamental techniques, concepts, and vocabulary of computer game design. Students will explore analog game design principles and apply modern game design and development methodologies and principles to create their own electronic games. Topics include game genres, design documents, and game design principles such as level design, gameplay, balancing and user interface design. 54 hours lecture and 18 hours laboratory.
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3.00 Credits
CSU Prerequisite: None. Advisory: Concurrent enrollment in CIS 96 or 97. An introduction to the fundamental techniques, concepts, and vocabulary of computer game level design. Students will create environments, place objects in those environments, and control those objects via a scripting language. Topics include frame rate, game flow and pacing. Students will create 3D computer games using a game engine such as Unreal. No previous computer programming experience is required. 54 hours lecture and 18 hours laboratory.
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4.00 Credits
CSU Prerequisite: None. Advisory: Concurrent enrollment in CIS 96 or 97. Create computationally efficient 3D digital models of both living and inanimate objects and then implement them in a real-time interactive simulation or video game. Topics include model construction using tri meshes and splines, applying basic surface detailing, understanding how model design effects computing performance, importing vertex and edge vectors into a game engine, and applying basic user and game world interactivity to one or more rigid bodies. May be taken a total of two times. 54 hours lecture and 54 hours laboratory.
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4.00 Credits
CSU Prerequisite: CIS 38A. Animate both living and inanimate objects created with a 3D modeling program and then implement them in a real-time interactive simulation or video game. Topics include linear and non-linear attribute interpolation, path, forward and reverse kinematics animation. Additional topics include understanding how animation parameters affect computing performance, importing vertex and edge vectors into a game engine, and applying basic user and game world interactivity to a rigid body. May be taken a total of two times. 54 hours lecture and 54 hours laboratory.
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4.00 Credits
CSU Prerequisite: CIS-38B. Create dramatic cinematic sequences based on 3D animations of both living and inanimate objects. Topics include combining animated models with simulations of real world dynamics such as wind, water, fire, smoke, and gravity. Short animated sequences will be modeled, animated, and then rendered into frames. Hardware and software rendered frames will then be composited and added to a game engine. May be taken a total of two times. 54 hours lecture and 54 hours laboratory.
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4.00 Credits
Prerequisite: None. Advisory: Ability to manipulate graphics including layers and textures with PhotoShop or concurrent enrollment in CIS-78A or ADM-71, as well as CIS-96 or 97. Introduction to the fundamental techniques, concepts, and vocabulary of advanced sculpting for Game Art, Animation, Concept Art, and Digital Illustration. Students will modify 3D models, and create textured compositions as applied to video games, animation and concept art. 54 hours lecture and 54 hours laboratory.
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3.00 Credits
CSU Prerequisite: None. This course introduces a suite of computer applications to students preparing to enter the office, business, and teaching professions. Individuals who are already established in these professions may also benefit from skills emphasized which include: use of basic operating system functions, Internet utilization, word processing, spreadsheets, database management, presentation graphics, and scheduling/time management. 54 hours lecture and 18 hours laboratory.
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3.00 Credits
UC, CSU Prerequisite: None. Advisory: CIS-1A and concurrent enrollment in CIS-96 or 97. Introduction to the fundamentals of problem definition, algorithm development, and structured programming logic for business, scientific and mathematical applications. The C++ language will be used for programming problems. 54 hours lecture and 18 hours laboratory.
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1.50 Credits
Prerequisite: None. An introduction to Personal Digital Assistant (PDA) devices using the Palm OS. This short course is designed to teach students the use of PDAs in maintaining electronic calendars, scheduling appointments, creating address books, communicating via email, connecting to the Internet and working with MS Office applications. 27 hours lecture.
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