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DGMD 349: Basic Game Design I
2.00 Credits
Otis College of Art and Design
Students investigate concept development for game design. This course explores the development and production of video games for the industry. The course includes discussions with an industry leader. Students research currently available game titles and discuss their features to identify their successful qualities.
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DGMD 349 - Basic Game Design I
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DGMD 350: Perspectives in Entertainment and New Technologies
2.00 Credits
Otis College of Art and Design
This course is a lecture series exploring all aspects of entertainment and technology development and its impact on the visual and visceral arts. Different sections are offered each semester, dealing with film, visual effects, type design, or other special topics.
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DGMD 350 - Perspectives in Entertainment and New Technologies
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DGMD 352: Digital Design Principles
2.00 Credits
Otis College of Art and Design
This course focuses on basic design principles that are useful in everything from filmmaking to motion graphics to web design. Students learn the rules of design; then they learn how to break them.
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DGMD 352 - Digital Design Principles
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DGMD 355: Motion Graphics For The Web
2.00 Credits
Otis College of Art and Design
The internet demands a different approach to design than print or broadcast design. Design for the web must take into account, not only the new medium, but also concepts, goals, content, and intended audience. Students learn to bring life to the web through instruction in Macromedia Flash, a variety of other tools, and their own creativity.
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DGMD 355 - Motion Graphics For The Web
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DGMD 359: Basic Game Design II
2.00 Credits
Otis College of Art and Design
Students continue to explore concept development for game design. This course focuses on the development and production of video games for the industry. The course includes discussions with an industry leader.
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DGMD 359 - Basic Game Design II
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DGMD 360: Practical and Computer Generated Lighting
2.00 Credits
Otis College of Art and Design
This course covers the basics of lighting in a classroom environment, then extends that information to the computer lighting of virtual sets, props and characters.
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DGMD 360 - Practical and Computer Generated Lighting
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DGMD 361: Digital Still Photography
2.00 Credits
Otis College of Art and Design
The basics of photography assist students with improving their videography, computer generated compositions, and films. After briefly touch upon 35mm photography, this course addresses the elements of good photography as applied to digital photography. Using both "prosumer" and professional cameras, students learn to use all the manual features of these new cameras to achieve a variety of looks and effects.
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DGMD 361 - Digital Still Photography
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DGMD 367: Sculpture for Digital Artists
2.00 Credits
Otis College of Art and Design
In this class, students work with clay to understand the 3D form as it applies to computergenerated models, character design, and props. They create maquettes, hand-crafted 3D models that animators reference when animating a character. Maquettes, along with model sheets, bring consistency to the production of an animated character when it is produced by different animators.
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DGMD 367 - Sculpture for Digital Artists
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DGMD 368: Advanced Sculpture for Digital Artists
2.00 Credits
Otis College of Art and Design
Students work with clay to understand the 3D form as it applies to computer-generated models, character design, and props. This is the next step for those who have completed the beginning course or who have equivalent experience. Prerequisite: DGMD367 or equivalent experience.
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DGMD 368 - Advanced Sculpture for Digital Artists
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DGMD 373: Acting for Animators
2.00 Credits
Otis College of Art and Design
Sony Imageworks, ILM, and many other large and small production houses use "Acting for Animators" classes to enhance their animating skills. In this course, students learn to portray movement and emotion in animated characters through the method of acting out scenes.
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DGMD 373 - Acting for Animators
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