Course Criteria

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  • 4.50 Credits

    (Prerequisites: ENG 100/101 and COM 100/COM 103) This course covers the stages of publishing in print media from the inception of a project through the distribution of a finished product. It provides students with the opportunity to put their theoretical and classroom knowledge to practical use in the design, creation and printing of a project. Topics include: typography, layout theory, pre-press production and project management. Students learn through intensive practice layout techniques for digital and print delivery. Software instruction is in QuarkXPress and InDesign.
  • 4.50 Credits

    (Prerequisites: MUL 200, MUL 205, MUL245, MUL255, MUL 265, MUL 275) An intermediate course in computer-aided photographic manipulation and the merging of vector and raster graphic files used in web authoring and print design. Students produce images in a variety of digital formats, applying aesthetic and composition design principles. Covers technological limitations of Internet graphics. Software instruction is in Adobe Photoshop and Illustrator.
  • 4.50 Credits

    (Prerequisites: MUL 200 level requirements or equivalents) This course provides hands-on application of principles and techniques of web design for digital media. Provides an in-depth study of effective web page design and efficient site architecture. Covers projects in content development, navigation, and usability. Software instruction is in DreamWeaver.
  • 4.50 Credits

    (Prerequisites: MUL 200 level requirements or equivalents) Provides hands-on in-depth application of web programming, game scripting, and web presentation. Students apply aesthetic and usability criteria to produce web presentations, "movies" and other animatedcomponents for placement into student projects. Covers applied technological constraints of web presentation and animation, game design, game scripting, appropriate uses of motion in a web page, and digital asset management for optimal delivery of animated content. Software instruction is in Macromedia Flash.
  • 4.50 Credits

    (Prerequisite: MUL 265 or equivalent) In this course, students develop hands-on experience in advanced nonlinear editing. Students assess the aesthetic impact of editing decisions and demonstrate proficiency with timing, continuity, music cuing, transitions, and the use of text elements. They also become familiar with the pivotal role of sound, including the art of layering sound, voice and music elements to foster a rich multimedia experience. Software instruction is in Adobe Premiere, Sonic Foundry Sound Forge and Acid Pro.
  • 4.50 Credits

    (Prerequisites: MUL 200, MUL 205, MUL 245, MUL 255, MUL 265, MUL 275) Provides a hands-on introduction to the basics of Web interactivity and its potential for e-business, entertainment and education. Students apply aesthetic and usability criteria to visual, textual and aural components integrated into interactive presentations, games and instructional media. Covers technological constraints of Web delivery, interactive design and composition and media integration techniques. Software instruction is in Macromedia Director.
  • 3.00 Credits

    (Prerequisites: MUL 200 level requirements or equivalents) Provides a hands-on application of 3-D graphics in still and animated formats. Students produce basic 3D elements and apply aesthetic and usability criteria to their projects in digital, animated sequence, video, and print media applications. Students compare technological constraints of 3D applications, appropriate uses of still and motion 3D elements to enhance message delivery, and the management of digital assets for optimal delivery of media. Software instruction is in 3-D Studio Max.
  • 4.50 Credits

    (Prerequisites: all general core courses) A hands-on course to learn video game art and its design for entertainment, military, and education; the course presents the current software tools used to build and deliver video game art. Students learn the fundamentals of how video game art is created from its inception to incorporation into a video game; they learn the role of artists in the video game development team; and also the current tools used to create game art.
  • 4.50 Credits

    (Prerequisites: all general core courses) Provides a hands-on introduction to the basics of 3- D and character animation for video game development. Students produce basic 3D environments and animation, as well as animated characters for use in video games and simulations. They apply aesthetic and usability criteria specific to video games. The course covers technological constraints of 3D and character animation; appropriate uses of animated 3D characters and elements to enhance game message delivery and interactivity; and the management of digital assets for optimal delivery of media. Software instruction is in 3-D Studio Max.
  • 4.50 Credits

    (Prerequisites: all general core courses) Students learn advanced video game design techniques. They become familiar with advanced techniques for game production management, game asset management, and advanced prototyping tools. The advanced design documents and prototype developed in this class will be used to further produce and/or further modify a video game in the follow- on course, MUL 411 (Video Game Production Project).
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