Course Criteria

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  • 4.50 Credits

    (Prerequisite: MTH 416) This course continues and advances the work done in MTH 416 Algebraic Structures, discussing selected fundamental algebraic structures. The main concepts of Sylow Theory of finite groups, finite permutation groups (Cayley's Theorem), Galois Theory, Lattices Theory, Coding Theory and Cryptography, Boolean Algebra and Switching Theory are studied.
  • 4.50 Credits

    (Prerequisite: MTH 223) This course is a study of functions of complex variables and their applications to other mathematics branches, sciences, and engineering. The following topics will be examined: the complex plane, analytic functions, integration and Cauchy's Theorem, sequences and series, residue calculus, Fourier and Laplace transforms, and applications.
  • 4.50 Credits

    (Prerequisites: Completion of Mathematics Core for B.S. in Mathematics and interview with Department Chair) The project courses are not independent study. They are directed student team projects or internships in mathematics. Requires utilization of previously acquired skills and knowledge to complete the project. Students can select project topics from industry, government, business, education, or research. Grading is S or U only.
  • 4.50 Credits

    (Prerequisites: MTH 416 and MTH 417) The aim in the course is not to impart any specific body of knowledge, but rather to foster the students' understanding that mathematics is a science of identifying, solving problems and generalizing. The course includes the description of main approaches to solving standard and challenge math problems.
  • 4.50 Credits

    (Prerequisites MTH 311, MTH 325, MTH 412, MTH 460) A critical inquiry into present-day tendencies in teaching mathematics in order to help prospective mathematics teachers to acquire their professional skills in the teaching of mathematics in secondary school. Fundamental concepts of mathematics and effective approaches to their teaching will be discussed.
  • 1.50 - 4.50 Credits

    (1.5-4.5 quarter units) Individual study under direction of a faculty member. Requires prior approval of appropriate academic department and school dean. Requests should be made well in advance.
  • 4.50 Credits

    (Prerequisites: ENG 100/101 and COM 100/COM 103) An overview of digital communication tools and techniques used in today's workplace, as well as an introduction to message design and the social and ethical responsibilities within the digital communication field. Through intensive practice, students learn how to write for various business, education and entertainment purposes, such as analytical, descriptive, procedural, summative and technical. They learn foundations of web design, web animation, copy editing and formatting techniques in conjunction with traditional and online research skills. Software instruction includes Macromedia Studio, MS Word, PowerPoint, Internet browsers, compression utilities, and FTP programs.
  • 4.50 Credits

    (Prerequisites: ENG 100/101 and COM 100/COM 103) A hands-on introduction to the principles and techniques of graphic design for print and digital media that covers print vs. digital production, resolution and size considerations, vector vs. raster formats, color theory and layout principles, typography, file formats, output, and management. Software instruction is in Adobe Photoshop.
  • 4.50 Credits

    (Prerequisites: ENG 100/101 and COM 100/COM 103) Introduces the terminology, history and evolution of web design and the use of hypertext. Provides an overview of effective web page design and efficient site architecture. Covers content development, navigation, and usability. Software instruction is in Dreamweaver.
  • 4.50 Credits

    (Prerequisites: ENG 100/101 and COM 100/COM 103) Provides a hands-on introduction to the basics of web presentation. Students apply aesthetic and usability criteria to produce web presentations, movies, and other animated components for placement into websites. Covers technological constraints of web presentation and animation, appropriate uses of motion in a web page, gaming element, game design, and digital asset management for optimal delivery of animated content. Software instruction is in Macromedia Flash.
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