Course Criteria

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  • 4.00 Credits

    Formerly: DRAM 72 Survey of drafting techniques for the theatre, film and television. Introduction to the basic elements of graphic expression and techniques used in presenting stage designs for designers and technicians working in the performing arts. Use of instruments, lettering, geometric construction, orthographic projection and technical sketching to present ground plans, elevations and working drawings. Use of computers to draft theatre designs. Repeatability: May be taken three times for credit. Three hours lecture, three hours laboratory GE Area: Non-GE Applicable
  • 4.00 Credits

    Formerly: DRAM 72 Survey of drafting techniques for the theatre, film and television. Introduction to the basic elements of graphic expression and techniques used in presenting stage designs for designers and technicians working in the performing arts. Use of instruments, lettering, geometric construction, orthographic projection and technical sketching to present ground plans, elevations and working drawings. Introduction of computer technology to draft designs. Prerequisites: Completion of, or concurrent enrollment in THTR 21A, B or C. Advisory: Not open to students with credit in DRAM 72. Three hours lecture, three hours laboratory GE Area: Non-GE Applicable
  • 4.00 Credits

    Formerly: DRAM 72 Survey of computer drafting techniques for the theatre, film and television. Introduction to the basic elements of graphic expression and techniques used in presenting stage designs for designers and technicians working in the performing arts. Use of computer technology to present ground plans, elevations and working drawings for theatre designs. Advisory: Not open to students with credit in DRAM 72. Three hours lecture, three hours laboratory. GE Area: Non-GE Applicable
  • 4.00 Credits

    Formerly: DRAM 72 An advanced course in three dimensional computer drawing techniques used in theatre, film and television. The basic elements of three dimensional computer techniques used in presenting stage designs for designers and technicians working in the performing arts. Use of Vectorworks and Sketch Up to present three-dimensional virtual models of theatre designs for design development and presentation. Prerequisite: THTR 72B or experience with computer drafting programs. Advisory: Not open to students with credit in DRAM 7. Three hours lecture, three hours laboratory. GE Area: Non-GE Applicable
  • 4.00 Credits

    Formerly: DRAM 73 Principals of scenic studio fabrication in wood, fabric and related materials. Use of power tools, hand tools, pneumatic fastening tools in the cut out, layout and assembly of unframed two-dimensional and framed two- and three-dimensional scenery for theatre, film, video and related arts. Prerequisite: Completion of, or concurrent enrollment in THTR 21A, B, or C. Advisory: Not open to students with credit in DRAM 73. Three hours lecture, three hours laboratory. GE Area: Non-GE Applicable
  • 4.00 Credits

    Formerly: DRAM 74 A survey of sound design and technology for the theatre. Use of recording and playback equipment. Exploration of sound design as an artistic element in stage productions. Research in sound control, amplification, acoustics, preparation of sound tracks, use of reinforcement systems, and intercommunication systems. Prerequisite: Completion of or concurrent enrollment in THTR 21A, B, or C. Advisory: Not open to students with credit in DRAM 74. Three hours lecture, three hours laboratory. GE Area: Non-GE Applicable
  • 4.00 Credits

    Formerly: DRAM 75 An introduction to sewing techniques, pattern cutting, costume room equipment and the design and fabrication of clothing and also for costumes for the theatre and stage. Advisory: Completion of, or concurrent enrollment in THTR 21A, 21B or 21C. Repeatability: May be taken three times for credit. Three hours lecture, two hours lecture-laboratory. GE Area: Non-GE Applicable
  • 4.00 Credits

    Formerly: DRAM 76 A survey of western historic fashion and costume for women and men from ancient times to the present., including the cultural and political events that shaped each era and it's clothing. An introduction to the design elements: color, line, form texture and silhouette and a brief introduction to the use of graphic techniques in the presentation of fashion and costume designs. Analysis of the artistic styles of each era as they relate to understanding costume detail and stylization. Advisory: Not open to students with credit in DRAM 76. Four hours lecture. GE Area: Non-GE Applicable
  • 4.00 Credits

    Formerly: DRAM 77 A survey of lighting design for the theatre, film and television. An introduction to the basic elements of electrical wiring, lighting instruments, lighting control devices, and lighting special effects. Use of computer to design stage lighting. Prerequisite: Completion of, or concurrent enrollment in THTR 21A, B, or C. Repeatability: May be taken three times for credit. Three hours lecture, three hours laboratory. GE Area: Non-GE Applicable
  • 4.00 Credits

    Formerly: DRAM 78 The use of steel and other related materials in the fabrication and construction of scenery for the theatre. Students use welding, cutting and brazing techniques as applied to theatrical scenery. Practical experience in the use of all types of metals and metal working tools in the construction and fabrication of stage sets for theatre film and video production. Prerequisites: Completion of, or concurrent enrollment in THTR 21A, B, or C. Advisory: Not open to students with credit in DRAM 78. Three hours lecture, three hours laboratory. GE Area: Non-GE Applicable
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