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Course Criteria
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3.00 Credits
Lec-3, lab-3, conf-1 Advise: CS 170A and an introductory course in programming such as CS 110A or 111A or 112A Fundamental concepts and techniques of programming using Prolog. Prolog programming projects will include machine learning, expert systems, goal-oriented programming and constraint logic programming.
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3.00 Credits
Lec-3, conf-1, lab-3 Computing techniques used in the processing of publicly available data, with an emphasis on scientific data. Explores ways to make local versions of publicly available data, data storage techniques, and data processing techniques, including statistical analysis and data visualization. Students work on a final project in their field of interest. CSU
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3.00 Credits
Lec-3, lab-1 PREREQ.: CS 110A or 111A or 150A or 151A or 112A Analysis and design of computer-oriented systems from inception to implementation. Analysis of present systems, interviewing techniques, questionnaires, cost statements, forms design, problem definitions, presentations, and hardware and software alternatives. Case study of a typical commercial data-processing project. CSU
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3.00 Credits
Lec-3, lab-3 P/NP available PREREQ.: CS 110A or 111A or 112A or 113A or 130A or 131A or similar programming experience Overview of the entire software engineering process from start to finish. Includes Analysis, Design, Development, Project Management, Testing, and Evolution. Use of industry techniques and tools including UML diagrams, version control and installation software. CSU/UC
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3.00 Credits
Lec-3, lab-3 PREREQ.: IDST 146 or CS 183A A course that combines design and programming to show students an overview of what's possible in Flash and provide hands-on experience building web sites and other Flash applications. The class format includes lecture, discussion, hands-on exercises and a final project. CSU CS 180 = IDST 142
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3.00 Credits
Lec-3, lab-3 P/NP available Advise: CS 100M or CNIT 100 or IDST 120 Repeat: max. 6 units Hands-on survey of multimedia theory and practice. Team approach to the design and production of interactive multimedia projects. Multimedia applications, including authoring, video capture, audio capture, and animation. Multimedia hardware, including Macintosh and Windows platforms, audio and video capture cards, and peripherals. CSU
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3.00 Credits
Lec-3, conf-1, lab-3 P/NP available PREREQ.: CS 183A or IDST 146 or experience using Flash: graphical tools, built-in objects, and how to create timeline-based movies Multimedia game programming using Macromedia Flash ActionScripting. Program design and implementation, including algorithms, data structures, control structures, style, and debugging techniques for the creation of web-based interactive games. CSU
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3.00 Credits
Lec-3, conf-1, lab-3 P/NP available PREREQ.: CS 183B Object-oriented programming for the creation of multimedia projects. Programming games and simulations. Advanced data structures, including multidimensional arrays, queues, and stacks. Inheritance, encapsulation, and polymorphism. CSU
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3.00 Credits
Lec-3, lab-3 P/NP available PREREQ.: CS 183B or 110A or 111A or 112A or 130A or 131A or similar programming experience Advise: CS 142 or CNIT 134 Learn the Flex framework to create Flash-based Rich Internet Applications using object-oriented programming and XML. Create and customize application layout using built-in and custom-built components for data binding, forms, and validation tasks. Manage state using the Model View Controller design pattern. Debug applications locally and remotely. CSU
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6.00 - 12.00 Credits
Conf-1, work-5, 10, 15, or 20 P/NP available Repeat: max. 3, 6, 9, or 12 units Internship programs are joint ventures between institutions or companies in the Bay Area and the Computer Science Department. Students are employed in areas such as computer programming; database administration, programming, or design; Unix/Linux administration or programming; multimedia programming; or other computer science related fields. CSU
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