|
|
|
|
|
|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
4.00 Credits
Studio, six hours. Interrelation of two-dimensional surfaces and three-dimensional forms with traditional and experimental materials as foundation for creativity; origination and solution of problems. P/ NP or letter grading.
-
4.00 Credits
Studio, six hours. Translation of perception through delineation, drawing, and other descriptive media. Emphasis on development of students' motor control by means of freehand and mechanical drawing and by development of analytical and objective observation from life and three-dimensional objects. P/NP or letter grading.
-
4.00 Credits
Studio, six hours. Introduction and integration of traditional design tools, camera, and digital technologies for application to visual thinking and fundamentals of design. P/NP or letter grading.
-
4.00 Credits
Lecture/studio, four hours; laboratory, two hours; outside study, six hours. Focus on three typographic basics: letter, text, and grid. Introduction to fundamentals of typography. Assignments designed to develop understanding of form, scale, and shape of letters as single elements and as texture in layout. Emphasis on grid (structure and layout) and information hierarchy to create successful typographic messages. P/NP or letter grading.
-
4.00 Credits
Studio, six hours; outside study, six hours. Introduction to concept of interactivity and field of media art that follows history of computer as media for artistic exploration in relation to print, animation, and interactivity. Discussion of potential and ideas related to interactivity, with focus on required skills for creating interactive work. Development of programming skills in service of creating examples of media art. Concepts and skills taught enhance student ability to excel in future courses about Internet, animation, interactive media, and game design. Discussion and readings on four themes - form/programming, motion, interactivity/programming, and interface. P/NP or letter grading.
-
2.00 Credits
Studio, 30 hours. Limited to high school students. Design and creation of student digital games, beginning with storyboard and learning how to bring game design to life. Creation and animation of three-dimensional characters and objects by using Maya, same software used by professional game developers. Analysis of popular games to understand what is involved in producing modern games. Visits from professional game designer to help guide students in creating their own game designs. May be repeated for credit without limitation. Offered only as part of Summer Institute. P/NP grading.
-
2.00 Credits
Studio, 30 hours. Limited to high school students. Creation of storyboard for short documentary, commercial, or music video. Students shoot and edit their own work by learning fundamentals of preproduction and postproduction using latest digital software, Adobe Premiere and After Effects, to create their work. Burning of DVD of finished production. Visits from professional video producer to help guide students in creating their own videos. May be repeated for credit without limitation. Offered only as part of Summer Institute. P/NP grading.
-
4.00 Credits
Studio/laboratory, 40 hours. Limited to high school students. Two-week summer course, including lectures, required screenings, laboratory visits, field trips, and outside study. Exploration of creative aspects of scientific research and innovation to gain broad understanding of impact of science on contemporary art and popular culture, with focus on new sciences of biotechnology and nanotechnology. Development of proposals and ideas that could serve as prototypes for either art projects or scientific research study. P/NP grading. 8. Interact! Media, Art, and Society. (5) Lecture, two hours; screenings, two hours; discussion, one hour; outside study, 11 hours. Introductory course to explore media arts (artworks applying new media technology) and their relationship to culture and society. Students gain broad understanding of media arts from early experiments by futurists and constructivists to most recent phenomena like game art and artistic experiments with wearable and portable media. Development of critical awareness toward pervasive impact of media on everyday life, leading to active, critical, and personalized understanding of mediated world. P/NP or letter grading. 9. Art, Science, and Technology. (5) Lecture, three hours; discussion, one hour; outside study, 11 hours. Exploration and survey of cultural impact of scientific and cultural innovations, technology-driven art inspired by science, and art/science collaborative projects. Introduction to vast array of cutting-edge research taking place on campus; scientific guest lecturers. Emphasis on art projects that use technology and respond to new scientific concepts. P/NP or letter grading.
-
5.00 Credits
Lecture, three hours; outside study, 12 hours. Preparation: completion of preparation for major courses. Overview and contextual understanding of influences and origins of media, communication paradigms, and technologies of past 150 years through reading and discussion of theoretical and historical works. Concurrently scheduled with course C206. Letter grading.
-
4.00 Credits
Lecture, three hours; outside study, nine hours. Introductory course in logic of computing through experiments in computer graphics programming. Investigation of both procedural and object-oriented approaches to programming. Concurrently scheduled with course CM241. P/NP or letter grading.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Privacy Statement
|
Terms of Use
|
Institutional Membership Information
|
About AcademyOne
Copyright 2006 - 2025 AcademyOne, Inc.
|
|
|