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Course Criteria
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4.00 Credits
This hands-on studio course is designed to present students with a foundation-level introduction to the skills, theories, and concepts used in digital video production. As digital technologies continue to expand our notion of time and space, value and meaning, artists are using these tools to envision the impossible. Nonlinear and nondestructive editing methods used in digital video are defining new "architectures of time" for cinematic creation and experience, and offer new and innovative possibilities for authoring new forms of the moving image. Through direct experimentation, this course will expose students to a broad range of industry-standard equipment, film and video history, theory, terminology, field, and post-production skills. Students will be required to technically master the digital media tools introduced in the course, and personalize the new possibilities digital video brings to time-based art forms. Also listed as Film and Media C185.
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4.00 Credits
This course offers an introduction to game design and game studies. Game studies has five core elements: the study of games as culture generators, the study of play and interactivity, the study of games as symbolic systems, the study of games as artifacts, and the design of games. One process which is crucial to all these elements is to play. We will study the core elements of game studies through play, play tests, and the study of people playing. There will also be a close examination of classical game studies as well as practice-oriented texts. The final exam for this course is to design, test, and evaluate a playable game. Also listed as Film and Media C181.
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5.00 Credits
This course studies the city through cases of 19th and 21st century urban detection, including detective fiction, epidemiology, urban planning, surveillance, ethnography, and related technologies. Students develop and playtest cellphone games that in turn require players to investigate cities. This "gaming the city" uses smart phones not only to read existing databases but also to write to them, producing new urban practice and knowledge. The course is organized as a research and game lab. Also listed as Anthropology C146.
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4.00 Credits
Chinese American history, 1848 to present. Topics include influence of traditional values, Eastern and Western; patterns of immigration and settlement; labor history; the influence of public policy, foreign and domestic, on the Chinese individual and community.
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4.00 Credits
This course will be presented as a proseminar with selected topics in order to give students an opportunity to participate in the dynamics of the study of Japanese American history. Topics include immigration, anti-Japanese racism, labor, concentration camps, agriculture, art and literature, and personality and culture.
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4.00 Credits
Topics include consequences of the Spanish-American War on Filipino emigration; conditions in Hawaii and California and the need for Filipino labor; community development; changing relations between the U.S. and the Philippines; effects ofthe independence movement and World War II on Filipino Americans; and contemporary issues.
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4.00 Credits
Topics in Asian popular culture. Analysis of historical and contemporary issues addressed in popular media in Asia, such as 1990s Hong Kong cinema, fifth generation Chinese films, films of China and Taiwan, Japanese and Korean anime, South Asian and Bollywood cinema, and South Korean film and television drama. Course topics will vary with the expertise of the particular instructor.
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4.00 Credits
Course will examine the nature, structure, and operation of selected legal institutions as they affect Asian American communities and will attempt to analyze the roles and effects of law, class, and race in American society. May be taken with 197.
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4.00 Credits
This course will examine how Asian American communities engage religion and how, in turn, they are shaped by the different facets of religious life. Religion is examined in the form of major traditions-Buddhism, Islam, Hinduism, Sikhism, Christianity-and readings will introduce students to key concepts, practices, and institutions which help to define these trajectories.
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4.00 Credits
Introduces students to films and videos by and about Asian Americans; presents an overview of the development of the Asian American media arts field in relation to current cultural theories and American film history and theory.
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