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Course Criteria
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3.00 Credits
3 units; 3 hours Lecture, 6 hours Laboratory Repeatability: May be taken a total of 2 times. Prerequisite: DM 1 or equivalent skills. Recommended Preparation: DM 4 or equivalent skills; Eligibility for ENGL 100 and READ 100. Surveys history, narrative, characters, graphics, design, technology, and ethics of interactive games. Teams explore the interplay of storytelling, imagery, rule systems, and artificial intelligence to develop novel game design storyboards and create interactive games. Portions of the course will be taught in a Distance-Learning Format. Transfer Credit: Transfers to CSU. Transfers to UC.
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3.00 Credits
3 units; 3 hours Lecture, 6 hours Laboratory Repeatability: May be taken a total of 2 times. Prerequisite: CS 12GP and DM 80 or equivalent knowledge and skills. Recommended Preparation: Eligibility for ENGL 100 and READ 100. Concentrates on the creation and production of intermediate to advanced interactive game design projects in an interdisciplinary collaborative work environment. Portions of the course will be taught in a Distance-Learning Format. Transfer Credit: Transfers to CSU. Transfers to UC.
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3.00 Credits
3 units; 2 hours Lecture, 6 hours Laboratory Repeatability: May be taken a total of 2 times. Prerequisite: DM 6 and DM 8 or equivalent skills. Recommended Preparation: Eligibility for ENGL 100 and READ 100. Covers planning, design and production of community clients' print projects; including: pre-press file management, bidding, 4-color, ink, paper, output, proofing, professional ethics, and industry standards. Taught on Macintosh. Adaptable to Windows. Portions of the course may be taught in a distance format. Transfer Credit: Transfers to CSU.
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2.00 Credits
2-3.5 units; 2 hours Lecture, or 4 hours Laboratory Repeatability: May be taken a total of 4 times. Recommended Preparation: Eligibility for READ 205. Develops professional behaviors that lead to academic success and knowledge work career success such as building self-managed teams, and identifying/leading teams represented by individuals with different learning styles. Course is based on curriculum used to train executives in large companies to develop professional behaviors.
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2.00 Credits
1-2 units; 1 hour Lecture or 2 hours Laboratory Repeatability: May be taken a total of 4 times. Prerequisite: DMCP 110 (may be taken concurrently). Corequisite: DMCP 112. Recommended Preparation: Eligibility for READ 205. Explores the connections between one's purpose and intentions and one's behaviors, and develops the self-management skills to successfully attain one's goals.
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3.00 Credits
1-3 units; 1 hour Lecture or 2 hours Laboratory Repeatability: May be taken a total of 4 times. Prerequisite: DMCP 110 (may be taken concurrently). Corequisite: CS 1L, DMCP 111. Recommended Preparation: Eligibility for READ 205. Explores fundamental digital management topics: leading and working on a self-managing work team, developing project management skills, and identifying and analyzing opportunities that lead to proposals and business plans. Additional topics include: defining knowledge work cultures, solving a social justice problem through utilizing discovery-based research methodology, and marketing new ideas.
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2.00 Credits
1-2 units; 1 hour Lecture or 2 hours Laboratory Repeatability: May be taken a total of 4 times. Prerequisite: DMCP 110 (may be taken concurrently). Corequisite: DMCP 111, DMCP 112. Recommended Preparation: Eligibility for READ 205. Develops professional skills that lead to knowledgework career success. Skills include facilitating team meetings, recording team discussions and decisions, working within a self-managed team studying a social justice issue, and using a scientific method-based approach for creating funding proposals and business plans.
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2.00 Credits
1-2 units; 1 hour Lecture or 2 hours Laboratory Repeatability: May be taken a total of 4 times. Prerequisite: DMCP 112 (may be taken concurrently). Recommended Preparation: Eligibility for ENGL 100 and READ 100. Presents intermediate digital management topics related to self-managed work teams. Topics include leadership in different knowledge work cultures, building effective self-managing teams, forecasting the future using scenario planning methods, and servant leadership. Course is based on curriculum used to train executives in large companies to forecast the future and to manage self-managing teams.
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2.00 Credits
1-2 units; 1 hour Lecture or 2 hours Laboratory Repeatability: May be taken a total of 4 times. Prerequisite: DMCP 112 (may be taken concurrently). Recommended Preparation: Eligibility for ENGL 100 and READ 100. Presents advanced digital management topics focused on how change and innovation occurs in organizations. Emphasizes methods used by executives in large companies to lead and manage change effectively.
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2.00 Credits
CManagement and Leadership 1-2 units; 1 hour Lecture, or 2 hours Laboratory Repeatability: May be taken a total of 4 times. Prerequisite: DMCP 115A. Recommended Preparation: Eligibility for ENGL 100 and READ 100. Presents advanced digital management topic focused on the difference between management versus leadership, and how to create and deliver value in the workplace and classroom. Course is based on curriculum used to train executives in large companies to lead and manage effectively.
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