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Course Criteria
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2.00 - 3.00 Credits
3 hours. Prerequisites: CS 325 and CS 357 or MIS 320. Introduction to software engineering: the software crisis, program life-cycle, software systems analysis techniques, theory and practice of design, structured techniques, program testing methodologies, programmer team organization, and program verification and synthesis.*
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0.00 - 3.00 Credits
3 hours. Prerequisites: CS 325, CS 357, and ECE 383. Object-oriented programming using the Java programming language and applications programming interfaces.
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0.00 - 3.00 Credits
3 hours. Prerequisites: CS 325, CS 357, and ECE 383. Study of the basic concepts of systems programming with an emphasis on techniques utilized in the management of Unix-based operating systems.
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0.00 - 3.00 Credits
3 hours. Prerequisites: CS 325, CS 357, and ECE 383. Study of basic operating system concepts with an emphasis on memory, processor, device, and information management. Writing proficiency is required for a passing grade in this course.
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0.00 - 3.00 Credits
3 hours. Prerequisites: CS 325, CS 357, and ECE 383. Syntax and semantics of procedure-oriented languages and translation techniques used in their compilation; includes computer implementation.
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0.00 - 3.00 Credits
3 hours. Prerequisites: CS 325, CS 357, and ECE 383. Fundamental concepts dealing with the display of graphic information on semi-interactive storage tube displays. The course includes techniques for hidden line display, hidden line removal, and two- and three-dimensional transformation.
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3.00 Credits
(3-0) 3 hours. Prerequisites: CS 325, CS 357, and ECE 383. The study of the issues related to computer communications. Topics include physical topologies, switching, error detection and correction, routing, congestion control, and connection management for global networks (such as the Internet) and local area networks (such as Ethernet). In addition, network programming and applications will be considered.
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0.00 - 3.00 Credits
3 hours. Prerequisites: CS 325, CS 357, ECE 383, and COM 123 or GES 131. The course looks at social, legal, and ethical aspects of computing, and presents the student with an overall framework of computing-related disciplines and culture. Includes computer crime issues (hackers, viruses, worms); other legal issues (software patents, copyrights, product liability, etc.); and computing risks and privacy implications.*
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0.00 - 3.00 Credits
3 hours. Prerequisites: CS 325, CS 357, and ECE 383. Constituent parts of database management (design, creation, and manipulation of databases), client-server, relational, and object-oriented data models.
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0.00 - 3.00 Credits
3 hours. Prerequisites: CS 325, CS 357, and ECE 383. Introduction to the theory of games and to artificial intelligence, with emphasis on heuristic programming. Design of games, recognition of patterns, and proving of theorems.
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