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CAP 2732C: Graphics Development with DirectX
4.00 Credits
Rasmussen College-Eagan
During this course the fundamentals of DirectX are examined and backed up by a solid foundation in software engineering practices. The student will gain a professional game developer understanding of how DirectX (the most current version) works. The student will also be able to deliver a programming knowledge of DirectX and will have a practical, Software Engineering approach to creating software. Prerequisite: non
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CAP 2732C - Graphics Development with DirectX
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CAP 3051: Graphics Development with OpenGL
4.00 Credits
Rasmussen College-Eagan
The goal of the course is to teach fundamental principles of computer graphic algorithms in relation to video game and simulations. The focus is on graphics methods used to render realistic images of scenes applied to the OpenGL system. Much of this involves solutions to problems such as how we represent 3D models, describe their position and motion in 3D, project them into 2D images, and render these 2D projections with pixels. We will also consider photometric problems, such as how we represent light, model the way objects reflect light, and the path that light takes as it refracts through the scene. Prerequisite: none
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CAP 3051 - Graphics Development with OpenGL
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CAP 3052: Game and Simulation Lighting Techniques
4.00 Credits
Rasmussen College-Eagan
This course provides an introduction to 3D programming, with an emphasis on using real-time shaders with DirectX 9.0. The fundamentals of DirectX 9 is covered along with how to do the shader programming to achieve more realistic "looks" in games.3D lighting, texturing, alpha blending, and stenciling are covered in detail in this course. Prerequisites: 3D Content Creation, Graphics Development with DirectX
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CAP 3052 - Game and Simulation Lighting Techniques
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CAP 4620: Artificial Intelligence
4.00 Credits
Rasmussen College-Eagan
This course provides the foundation for incorporating artificial intelligence (AI) into games. The C++ programming language is used to provide the framework for creating intelligent agents for games. Students will step through the design and programming aspects of creating AI for various games. Various topics including state driven agents and steering behaviors are covered which help provide the AI basis for many games. Prerequisite: Programming II
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CAP 4620 - Artificial Intelligence
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CCJ 1000: Introduction to Criminal Justice
4.00 Credits
Rasmussen College-Eagan
An introductory course designed to familiarize students with the facets of the criminal justice system, the sub-systems and how they interrelate. Students are introduced to various legal concepts especially the structure and operation of America's court systems. Prerequisite: none
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CCJ 1000 - Introduction to Criminal Justice
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CCJ 1001: Criminology
4.00 Credits
Rasmussen College-Eagan
This course examines the social and behavioral issues involved in the study of crime as a social phenomenon. Included is an explanation of what crime is, what causes crime, and the various techniques for measuring the amounts and characteristics of crime and criminals. Prerequisite: Introduction to Criminal Justice
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CCJ 1001 - Criminology
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CCJ 2488: Ethics in Criminal Justice
4.00 Credits
Rasmussen College-Eagan
This course provides a strong theoretical foundation for solving ethical dilemmas. Students will gain a realistic picture not only of what ethical questions arise in the criminal justice, but also of how sound moral decisions are made in response to them. Prerequisite: Introduction to Criminal Justice
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CCJ 2488 - Ethics in Criminal Justice
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CCJ 2685: Domestic Violence
4.00 Credits
Rasmussen College-Eagan
This course examines violence in the family; social and legal relations within families; theories and solutions on family violence; survivors and the consequences of victimization; legal responses; the role of the police; when law enforcement responds; recognizing child abuse; recognizing elder abuse; associated crimes and stalking and domestic homicide. Prerequisite: Introduction to Criminal Justice
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CCJ 2685 - Domestic Violence
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CCJ 2930: Contemporary Issues in Criminal Justice Capstone
4.00 Credits
Rasmussen College-Eagan
The capstone class examines the future of the criminal justice system. The current cutting edge technology in different fields within the criminal justice system is discussed along with insights from accomplished scholars of what the near future holds. Methods and philosophies that will govern the criminal justice field in the near future are introduced along with discussions of the ethical, legal, social, and political ramifications expected. This course includes ten hours of field experience. Prerequisite: Introduction to Criminal Justice. Students must be enrolled in the Criminal Justice program and in their last or second-to-last quarter.
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CCJ 2930 - Contemporary Issues in Criminal Justice Capstone
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CCJ 3621: Criminal Behavior
4.00 Credits
Rasmussen College-Eagan
This course will examine serial behavior by crime type and criminal profile. Crimes such as stalking, arson, murder, and sexual assault will be examined through case files to enhance investigative methods. Students will analyze psychological profiles and behavior patterns. Prerequisite: Criminology
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CCJ 3621 - Criminal Behavior
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