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DIG 1302C: Introduction to 3D Arts and Animation
3.00 Credits
Rasmussen College-Eagan
This course introduces students to the fundamentals of 3-dimensional computer modeling and how it applies to a multimedia project. Using basic modeling techniques and utilizing texture, lighting, and environmental effects, students model and render 3-dimensional forms to create surreal and realistic images. Prerequisite: Introduction to Computer Graphics
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DIG 1302C - Introduction to 3D Arts and Animation
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DIG 1303C: 3-Dimensional Animation
3.00 Credits
Rasmussen College-Eagan
Once students have learned the basics of 3D modeling and rendering, they will explore the fundamentals of animation and the more advanced methods of modeling and texturing. Students will create photo-realistic products and environments utilizing complex technical techniques and thorough creative design. Emphasis will be placed on detailed modeling and texture mapping complementing elementary 3D animation and story development. Prerequisite: Introduction to 3D Arts and Animation
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DIG 1303C - 3-Dimensional Animation
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DIG 1504C: Digital Media Assembly
3.00 Credits
Rasmussen College-Eagan
In this course, students will develop and apply scripts to control sprites, video, sound, and interactivity for informational and entertainment animations using authoring software. The project produced in this class will be available for use on CD-ROM. Prerequisite: Digital Media Production
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DIG 1504C - Digital Media Assembly
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DIG 1520C: Digital Media Production
3.00 Credits
Rasmussen College-Eagan
This course is a study of the integration of components used in multimedia applications using authoring software. Students use industry-standard software as tools for producing interactive projects. Topics include basic animation techniques, special effects, transitions, and user interactivity. Prerequisite: Introduction to Computer Graphics
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DIG 1520C - Digital Media Production
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DIG 1710: Game Preproduction
4.00 Credits
Rasmussen College-Eagan
This course has been designed to teach you the fundamental philosophies of game design and apply them in a hands-on manner using a step-by-step process that develops problem solving strategies. The techniques taught in this course exist to provide the practical resources needed to build a firm understanding of game development from a production stand point. In addition, the information this course provides is a grounded study for any real life application where inspiration must combine with practical knowledge and application to create a marketable product. Prerequisite: none
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DIG 1710 - Game Preproduction
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DIG 1711: Game Design Theory I
4.00 Credits
Rasmussen College-Eagan
The goal of this course is to study the design process for digital games as it pertains to social and structural issues within games and gameplaying behavior. The course covers many topics, including social and cultural elements of games, games as a global commodity, games as instigators for technical innovation, and emerging gaming areas such as mobile games. Prerequisite: none
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DIG 1711 - Game Design Theory I
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DIG 2620C: Multimedia Technologies
3.00 Credits
Rasmussen College-Eagan
In this course students will learn aspects of advanced programming languages that allow for scripting of complex interactive applications for Internet delivery. Students will also explore the newest technologies and their impact on multimedia and visual design. Prerequisite: Introduction to Computer Graphics or Fundamentals of Programming
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DIG 2620C - Multimedia Technologies
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DIG 2711: Game Design Theory II
4.00 Credits
Rasmussen College-Eagan
During this course we will explore the more advanced aspects of gaming and the history and cultural impact that interactive simulations and video games. As an advanced theory course discussions will cover researching the cultural, business, and technical perspectives involved with game and simulation production. Insights into design, production, marketing, and sociocultural impacts of interactive entertainment and communication will also be considered. Prerequisite: Game Design Theory I
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DIG 2711 - Game Design Theory II
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DIG 2718: Console Development
4.00 Credits
Rasmussen College-Eagan
One aspect of creating games is determining how they will work with different consoles from various manufacturers. This course guides the student through the various parts of a console that will have an impact on the game (memory, processing, storage, and debugging to name a few). This systematic approach will allow the game programmer to determine what modifications and changes need to be made as games become part of the game libraries for different vendors. Prerequisite: Programming II
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DIG 2718 - Console Development
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DIG 2950: Multimedia Portfolio Development
2.00 Credits
Rasmussen College-Eagan
In this course, students select a primary and secondary track to create an industry-quality portfolio consisting of enhanced and updated projects from previous classes as well as newly created projects. Students will create a final portfolio/demo tape using a consistent theme related to their identity package. Prerequisite: Multimedia Technologies student in last or second-to-last quarter.
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DIG 2950 - Multimedia Portfolio Development
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