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Course Criteria
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3.00 Credits
This advanced computer graphics course is designed to introduce students to 3D animation. Topics covered will include mesh and spline modeling, surface mapping, lighting, camera techniques and animation basics. While primarily hands on task based course, additional and supplemental material will be covered in a series of class lectures. Various examples of 3D animation will be shown and critiqued. Students will have the opportunity to design and execute 3D animations suitable for use in an interactive portfolio or a demo reel. Prerequisite(s): CNM 110; CNM 132.
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3.00 Credits
Advanced Computer Animation is a course designed to examine the realm of character animation. Students will learn techniques using 3D software that are applicable to both the gaming and entertainment industries. Topics will include low polygonal modeling, texture mapping, character rigging, radiosity and special effects. The class will be taught with a combination of lectures, examples and tutorials. Students are expected to have prior experience with 3D animation softwareincluding modeling, texture mapping, lighting and forward kinematic animation. Prerequisite(s): CNM 271
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3.00 Credits
This course introduces students to multimedia programming using popular interactive software. Programming concepts such as variables, looping, conditional statements and arrays will be covered. Students will develop several projects including simple games and database search engines. Corequisite(s): CNM 270.
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3.00 Credits
MGame Programming will provide students with a comprehensive overview of the programming concepts and application framework required to author an interactive computer game. Specifically, students will learn the basics of programming using C# and the .NET framework. Programming concepts will include basic data types, branching, iteration, class structures, inheritance, arrays, polymorphism and delegates. Several typical games will be explored and deconstructed to provide students with a practical blueprint of game creation. Prerequisite(s): CNM 270.
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3.00 Credits
Multimedia I Applications is a second level course that extends the media skills covered in the first year's curriculum within a team environment. Designed to emulate a commercial website project, teams of students will be presented with a client concept and develop various components of the production. Students will learn to organize flowcharts, budgets and workflow data as well as produce web content within the scope of their project. Students are expected to have experience in web content development including HTML, digital imaging and Shockwave applications. Prerequisite(s): CNM 110: CNM 180.
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3.00 Credits
This second level course introduces students to web application servers and their integration with databases. An introduction into relational databases will be explored as well as an explanation of basic SQL language and functions. An overview of server applications such as ASP, PHP and Perl will be presented. Students will cover a variety of topics including connecting to data sources, retrieving and inserting data, designing dynamic tables from a data source, password & security issues, database search forms and e commerce applications. Students are expected to have a thorough knowledge of HTML and experience authoring in an HTML editor. Prerequisite(s): CNM 180.
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3.00 Credits
Students who apply for the Senior Capstone Project will present proposals prior to the start of the semester outlining a project to be completed in their final semester as a capstone to their study in the program. An application is available through their faculty advisor. Students may work alone or in small groups. Students may also integrate an internship into their capstone project. Students must complete the capstone application, receive approval from the department faculty and be maintaining a 3.0 GPA. Projects shall be made available for presentation to the faculty, the department and the college. Space in this course is limited. Prerequisite: Departmental approval.
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3.00 Credits
"Reality Programming from Nanook of the North to Survivor." Documentaries or "reality television" are becoming the programming of choice for television networks and cable channels they are also being used to manipulate, persuade, and entertain us. It is becoming increasingly difficult to tell the difference between fiction or non fiction television how can we tell when we are being fooled This class will help students develop a critical sense that will make them more discerning viewers of non fiction television. Using examples from classic documentaries students will learn about the history of documentary filmmaking, what makes them different from other types of films and what gives documentary films their unique voice. Using historical, controversial films, we will discuss how documentaries address the social and political issues of our time and what are some of the ethical dilemmas that face non fiction filmmakers. At the end of this class students will be able to recognize the films that manipulate and persuade through propaganda and those that deliver a gift of truth to their viewer. Prerequisite: CNM program acceptance.
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3.00 Credits
This course explores the art of storytelling in the history of film in American cinema. Starting with The Great Train Robbery in 1903 on up to current cinema, the course will show a variety of landmark films by American directors. PowerPoint presentations will provide a context for the films viewed. Discussions and reading will center on how a story is told in film by bringing together story, character, visual design and music to create the magic of movies. The competing forces of the director's desire to create art and the pressures of commercial success at the box office will be analyzed.
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5.00 Credits
This 12 hour course is a study of the safe operation of hand and power tools that are of required usage in the workplace.
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