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Course Criteria
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3.00 Credits
This course provides an overview of the historical and contemporary contexts of the illustration field. The role of illustration in the larger scheme of contemporary culture will be explored while students meet guest illustrators, visit studios and publishers. Professional issues of copyright and market influence will be addressed. Projects will emphasize various techniques and themes that link to historical references yet provide current inspiration for student voice. Students will write and illustrate one project based upon a single illustrator of their choice. There will be one collaborative project published by the class, including student text and illustration. Major requirement: 3 credits/semester; 6 hours/week.
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3.00 Credits
This one semester introductory course blends technical instruction with an investigation of design and concept as it relates to ornament and function. Students develop confidence and proficiency with the basic skills of forming, soldering and finishing. Classroom discussions and image presentations introduce the broad range of possibilities that the field of Metalsmithing and Jewelry encompasses that are part of this diverse and exciting field. Elective: 3 credits/semester; 6 hours/week. No prerequisite. Purchase of a tool kit required. A lab fee is charged; see rate schedule.
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3.00 Credits
In this one semester course, students will explore various techniques of casting that can be applied to individual investigations. Students will learn the fundamentals and processes related to casting including lost wax casting, direct object casting, rubber mold making, and single mold casting. Assignments will emphasize an exploration of technique and student's ideas will be directed toward utilizing the techniques in their own practice in order to gain an understanding of application. Elective: 3 credits/semester; 6 hours/week. Pre-requisite: MJ 101. A lab fee is charged: see rate schedule
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3.00 Credits
In this one semester course, students will explore the various formats, techniques and materials that are necessary to gain an understanding of utilitarian objects and hollowware for the table. Students will learn the fundamental processes related to hollowware including raising, forming, forging, die-forming and seaming. A more sophisticated understanding and application of previously learned techniques will also be covered and developed such as advanced soldering, surface embellishment and mechanisms. Assignments will emphasize an exploration of technique, material, form, and formal and conceptual intent. Elective: 3 credits/semester; 6 hours/ week. Pre-requisite: MJ 101. A lab fee is charged: see rate schedule
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3.00 Credits
This one-year class introduces students to the full breadth of the studio practice of the Metalsmithing and Jewelry major. Students build on their previous skills while learning new technical skills. Students will develop a sold conceptual base for their work and discover modes of working and interests that are specific to them through research, drawing and model making as well as finished pieces. Incorporated into the curriculum are projects that challenge students both conceptually and technically. In addition to assignments, self-designed explorations of technical, conceptual or design directions are included. Major requirement: 3 credits/semester; 6 hours/ week. Pre-requisite: MJ 101 + one 200 level class. An advanced tool kit is required A lab fee is charged; see rate schedule.
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3.00 Credits
This one semester survey course follows the history of metalsmithing and jewelry from 40,000BC to present day. One can think of this class as a history of the world told through a particular lens that investigates ideas of the spiritual, power, material acquisition, trade, warfare, fashion, technology, storytelling and identity. The lectures are given in a circular format that root contemporary work and ideas in the historical. Supplemental reading reinforces and adds to classroom dialog. Major requirement: 3 credits/semester; 6 hours/ week. Pre-requisite: established as a Metalsmithing and Jewelry major or at the discretion of the program chair
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3.00 Credits
The final year provides students with the opportunity to work in an independent manner. New technical skills may be introduced, yet emphasis is placed on honing already acquired skills. Each student is expected to select, research, and articulate a direction that culminates into a related body of work and written thesis. Major requirement: 3 credits/ semester; 6 hours/week. Pre-requisite: MJ 101, one 200 level class, MJ 301/302, MJ 351A lab fee is charged; see rate schedule
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3.00 Credits
This course is offered for students interested in video as a presentational form. Students are led through a series of investigative steps, which culminate in the production of videographic art works. Lectures, demonstrations, and tutorials explain the processes involved in the conceptualization, planning, and production of video based media. The integration and translation of traditional two- and three-dimensional art media is emphasized. The computer is utilized, through software such as Final Cut Pro and Premier, as an imaging and nonlinear production tool. Elective: 3 credits/ semester; 6 hours/week. Prerequisite: NM 101 or instructor permission. A lab fee is charged; see rate schedule.
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3.00 Credits
Sight/site and sound exist simultaneously as both a social presence and a private experience. This course explores the reciprocity between ears and eyes, between sound and image, and how listening as a practice, and as a perceptual state, determines the parameters of locating the self. Students examine sound as a material with basic structural properties that may be manipulated. The practical applications of sound equipment, techniques and theory are introduced. Major requirement: 3 credits/semester; 6 hours/week. Prerequisite: sophomore standing. A lab fee is charged; see rate schedule.
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3.00 Credits
This class will explore the basics of computer based 3D modeling and animation. Students will plan, build, paint, texture, rig, light, animate, and render three-dimensional models and environments. A general overview of the integration of 3D output in print, video, flash, VRML, and games will be provided. This course will use MAYA as its core software. More simple 3D programs (e.g. Amorphium, MED, Quark, Milk shape) may be introduced as time allows or student needs dictates. 3 credits/semester, 6 hours/week. Prerequisites: NM101 / 102. A lab fee is charged; see rate schedule
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