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Course Criteria
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3.00 Credits
MCSR.Cognitive Architecture
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3.00 Credits
MCSR.Optimization and Uncertainty
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3.00 Credits
Spring 2007. STEPHEN MAJERCIK. In the same way that robotic soccer has become a popular test-bed for robotics research, computer games are becoming an increasingly utilized test-bed for the development of new techniques in certain areas of artificial intelligence (AI) research (e.g. knowledge represen- tation; search; planning, reasoning, and learning under uncertainty). At the same time, AI techniques are becoming increasingly necessary in commercial computer games to provide interesting, realistic synthetic characters (entities, human or otherwise, that assist or oppose the game player). Explores that symbiosis by studying a subset of AI techniques that are relevant to the creation of synthetic characters in computer games, using these techniques to create AI-endowed synthetic characters (e.g. characters that can learn from their experience and thus do not become predictable), and testing them in actual computer games. Prerequisite: Computer Science 210 and either Computer Science 189 or Mathematics 200, or permission of the instructor.
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3.00 Credits
THE DEPARTMENT.
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3.00 Credits
Fall 2006. ALLEN TUCKER. What is computer science How does it differ from related disciplines, especially mathematics and the sciences What are the core elements of computer science and how do they reveal themselves in our everyday lives What do we need to know about computer science in order to function effectively in a technological world Helps prepare students to address these questions. Takes a first-hand look at the nature of programming and its role in computer science. Explores the nature of the Internet - how it is designed, managed, and used effectively in commercial, academic, and governmental applications. Also examines some key social and ethical issues that have important places in a technological world, such as intellectual property, privacy, and Internet security. Combines lectures, laboratory experiences, readings, and short papers to substantively engage these questions and issues. A modest amount of programming accompanies the laboratory component. Additional laboratory work includes the use of simulators and models that add hands-on experiences to topics encountered in the readings. Students who have taken or are concurrently taking any Computer Science course numbered 100 or above do not receive credit for this course.
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3.00 Credits
Every year. Fall 2006. JUNE VAIL. Dancing is a fundamental human activity, a mode of communication, and a basic force in social life. Investigates dance and movement in the studio and classroom as aesthetic and cultural phenomena. Explores how dance and movement activities reveal information about cultural norms and values and affect perspectives in our own and other societies. Using ethnographic methods, focuses on how dancing maintains and creates conceptions of one's own body, gender relationships, and personal and community identities. Experiments with dance and movement forms from different cultures and epochs-for example, the hula, New England contradance, classical Indian dance, Balkan kolos, ballet, contact improvisation, and African American dance forms from swing to hiphop-through readings, performances, workshops in the studio, and field work. (Same as Gender and Women's Studies 102.)
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3.00 Credits
Every year. Spring 2007. GWYNETH JONES. Explores ways of choreographing dances and multimedia performance works, primarily solos, duets, trios. A strong video component introduces students-regardless of previous experience in dance-to a wide range of compositional methods that correspond to creative process in other arts: writing, drawing, composing. Includes some reading, writing, and discussion, as well as work with visiting professional dance companies and attendance at live performances.
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3.00 Credits
Every year. Fall 2006. MICHAEL SCHIFF-VERRE. Introduction to the language, theory, and practice of technical theater. Hands-on experience in lighting, scenic and property construction, costuming, and stage management. Considers the possibilities, demands, and limits inherent in different forms of performance and performance spaces, and explores the job roles integral to theater and dance production. Includes forty hours of laboratory work. May be taken as Credit/D/Fail only. (Same as Theater 104.)
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3.00 Credits
Every semester. THE DEPARTMENT. Classes in modern dance technique include basic exercises to develop dance skills such as balance and musicality. More challenging movement combinations and longer dance sequences build on these exercises. While focusing on the craft of dancing, students develop an appreciation of their own styles and an understanding of the role of craft in the creative process. During the semester, a historical overview of twentieth-century American dance on video is presented. Attendance at all classes is required. One-half credit.
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3.00 Credits
Every semester. THE DEPARTMENT. Repertory students are required to take Dance 111 concurrently. Repertory classes provide the chance to learn faculty-choreographed works or reconstructions of historical dances. Class meetings are conducted as rehearsals for performances at the end of the semester: the December Studio Show, the annual Spring Performance in Pickard Theater, or Museum Pieces at the Walker Art Building in May. Additional rehearsals are scheduled before performances. Attendance at all classes and rehearsals is required. One-half credit.
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