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Course Criteria
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3.00 Credits
Real-time rendering technology allows a game artist to create immersive game environments that respond to players' actions within the game space. Students in this course are prepared for high-level careers in the video game industry by learning the processes for creating event-driven environments and the technical skills required to produce a functional game level. Topics covered include creating real-time shaders, in-game effects such as physics, particles and event triggers. Prerequisite: ITGM 352.
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3.00 Credits
Students work in a collaborative, simulated professional environment to address issues including content creation in a group dynamic, strategic planning, goal-oriented planning, and game theory and design. This course provides students with a significant amount of professional-quality material for portfolio inclusion. Prerequisite: ITGM 405.
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3.00 Credits
As an advanced production class, students gain experience on professional practices and procedures used by major game studios. Students work with workbooks, style sheets and reference materials provided by a major game design studio. Students build art assets required for in-game placement in a commercial game title, which feeds directly into the studio's production pipeline. This is a collaborative effort between the professional studio and students.
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3.00 Credits
The Common Gateway Interface, or CGI, is the standard for external gateway programs, such as Web browsers, that interface with information servers that power the Internet. A CGI program, as opposed to a static, plain Internet document such as a regular HTML Web page, is executed in real time so that it can output dynamic information. This course examines different techniques for creating scripts that output variable Internet data based on user input or other external factors. Prerequisite: ITGM 353.
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3.00 Credits
This course focuses on integrating imagery, Web sites, video and various elements into an interactive portfolio. Concepts, cross-platform developments and issues concerning aesthetics, interface design and use of media are addressed. Students collect relevant material and produce a CD/DVD/Web-based portfolio, packaging for portfolio, résumé, cover letter, business card, flat-book portfolio and optional VHS-based material. Prerequisite: ITGM 465.
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3.00 Credits
The topic of this course varies from quarter to quarter. Each seminar focuses on various problems in the field of interactive design and game development and allows advanced students to pursue individual or collaborative projects related to the topic of the course. Prerequisites: Vary according to topic.
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3.00 Credits
This course concentrates on the naval architecture and engineering issues associated with boat design. Students are introduced to naval architecture, hydrodynamics, hydrostatics and structural analysis pertaining to the safe design and operation of various styles of boats. Additionally, students explore the marine module of Rhino CAD software. Prerequisite: ELDS 205 or ELDS 225.
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3.00 Credits
This course explores the various aspects of building and designing marine applications with composites, including technical data related to composite manufacturing. This course supplements lectures with hands-on demonstrations and projects to give students a firsthand look at working with these unique materials. Prerequisites: FURN 200 or IDUS 212 and ELDS 205 or ELDS 225.
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3.00 Credits
This course allows students to investigate the design issues associated with boating while undertaking studio assignments intended to teach the fundamental skills necessary to design various types of boats. Emphasis is placed on research, user needs and the development of hull forms, exteriors and interiors for a variety of boat design styles and uses, from utility to sailing power. Prerequisites: MARI 302, IDUS 213 or FURN 390 or INDS 321.
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3.00 Credits
In this course, students consider complex issues and conflicting criteria when solving marine design problems. Students apply their project skills and technical knowledge to formulate design solutions that are visually appealing and functional. Prerequisites: IDUS 212 and FURN 390 or IDUS 213 or INDS 321.
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