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ITGM 402: Game Design Criticism and Analysis
3.00 Credits
Savannah College of Art and Design
This course exposes students to the fundamental issues of game design and analysis through readings, writings, group discussions, and critiques of current digital and non-digital games. Students form a vocabulary to discuss and analyze each game's successes and failures with respect to rules and narratives. Through in-class exercises and outside assignments, students create new rules for existing games as well as develop new designs demonstrating applied principles. Prerequisite: ITGM 352.
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ITGM 403: Information and Interfaces
3.00 Credits
Savannah College of Art and Design
This course focuses on information structure, the interactive design process, delivery and designing visual interfaces. Students develop a conceptual framework for real-world applications, exploring issues from the industry, art and society. Prerequisite: ITGM 303.
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ITGM 403 - Information and Interfaces
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ITGM 405: Interactive Design and Game Development Studio I
3.00 Credits
Savannah College of Art and Design
Students apply their skills to creating a workable interactive project or video game in a simulated professional environment. Topics include content creation within a limited-resource environment. The course emphasizes production-oriented goals in order to provide students with a professional skill set and a body of fine art. Prerequisite: ITGM 402 or ITGM 403.
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ITGM 405 - Interactive Design and Game Development Studio I
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ITGM 410: Mobile Games Development
3.00 Credits
Savannah College of Art and Design
Students in this course use industry standard tools to build games for mobile devices such as PDAs and mobile phones. Interface design issues, user input for mobile devices and programming for mobile devices are covered. Prerequisite: ITGM 303.
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ITGM 410 - Mobile Games Development
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ITGM 412: Design Patterns in Game Design
3.00 Credits
Savannah College of Art and Design
This course presents a thorough analysis and application of design mechanics and patterns, the very building blocks of games. Pattern theory and practice is discussed, and application of these patterns is then applied to a topical game created by students and demonstrated throughout the course of the quarter. Upon completion of the course, participants have a completed game as well as a thorough understanding of the design patterns and principles represented therein. Prerequisite: ITGM 402.
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ITGM 412 - Design Patterns in Game Design
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ITGM 415: C++ Programming II
3.00 Credits
Savannah College of Art and Design
In this course, students learn advanced program design methodologies, object-oriented design and programming techniques using C++. Students learn to build complex applications by developing re-usable and modular code. Prerequisite: ITGM 315.
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ITGM 415 - C++ Programming II
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ITGM 420: Creativity for Algorithms
3.00 Credits
Savannah College of Art and Design
This course focuses on the use of programming techniques to create works of art and design. By learning to experiment with algorithmic structures and applied mathematics, students develop methods for creating unique graphic patterns, forms and real-time motion of graphical elements, while taking advantage of the computer's ability to process event instructions. Interactive (user-based) systems are explored. Prerequisite: ITGM 355.
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ITGM 420 - Creativity for Algorithms
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ITGM 430 2: D Game Design and Development
3.00 Credits
Savannah College of Art and Design
Using scripting techniques to support game logic, students design working digital game prototypes using an industry-standard 2-D design tool. Students learn about game design fundamentals and game theory, and focus their game design projects on innovative and experimental gameplay by realizing working 2-D game sketches. Prerequisite: ITGM 303.
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ITGM 430 2 - D Game Design and Development
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ITGM 440: Physical Computing
3.00 Credits
Savannah College of Art and Design
This course explores nontraditional input devices to create interactive user experiences. In addition to the technical, aesthetic and conceptual concerns of this art form, the class assesses the work of a range of artists. Students develop concepts, experiments and prototypes for self-contained interactive objects in immersive environments. Prerequisite: ITGM 260.
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ITGM 450: Abstract System Simulation
3.00 Credits
Savannah College of Art and Design
Starting with the basics of simulation, students in this course select a theme and determine the core, constants and systems requiring abstraction. Students then work individually to develop character creation, needs and development simulations, inventory balancing, object drop tables and dynamically balanced enemy statistics. Students also work in teams using the agile development methodology to develop a fully functional paper role-playing system. This course provides students with high-level skills for careers as a system or game designer in the video game industry. This course focuses on the core skill of any game designer: the ability to accurately model any topic or theme in such a way that it becomes a dynamic, living presence within a video game world. Prerequisite: ITGM 402.
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ITGM 450 - Abstract System Simulation
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