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ITGM 345 3: D for the Web
3.00 Credits
Savannah College of Art and Design
This course explores current opportunities for artists to utilize 3-D on the World Wide Web. Students become familiar with current developments in this field and to learn a range of software options. Projects explore a variety of possibilities for 3-D interactive design and other issues. Prerequisite: ITGM 260.
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ITGM 345 3 - D for the Web
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ITGM 352: Environment and Level Design
3.00 Credits
Savannah College of Art and Design
As the visual quality and expectations of digital games increases so does the need for better art direction. By focusing on issues such as art direction methodologies, visual complexity, framing, modularity, and a solid art pipeline, students design and create visually effective and highly detailed game oriented environments. Prerequisite: ITGM 240.
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ITGM 352 - Environment and Level Design
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ITGM 353: Interactive Web Design
3.00 Credits
Savannah College of Art and Design
Key concepts of Web design are presented through a series of technical and design workshops. Students are introduced to the latest authoring and animation software and learn how to apply their knowledge of the software to create dynamic and exciting Web designs. Prerequisite: ITGM 260 or BCST 235.
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ITGM 353 - Interactive Web Design
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ITGM 355: Animation for the Web
3.00 Credits
Savannah College of Art and Design
This studio course concentrates on how to produce animations for publication on the Internet. Through the use of Macromedia Flash software, students produce both traditional story-based cartoons and interactive animated Web pages. Prerequisite: ITGM 260.
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ITGM 355 - Animation for the Web
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ITGM 359: Real Time Cinematics for Games
3.00 Credits
Savannah College of Art and Design
A cinematic artist in the game industry is responsible for creating real-time cinematics, one of the main devices for delivering a narrative in today's story-driven games. This course covers topics such as scripted events and other technical issues along with the fundamental concepts of cinematography, in order to guide students in developing work for their portfolios. Prerequisite: ITGM 352.
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ITGM 359 - Real Time Cinematics for Games
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ITGM 360: Interactive Game Project
3.00 Credits
Savannah College of Art and Design
Students design and develop games, Web sites and interactive media through a series of technical and design workshops. The course explores intermediate and advanced technical and conceptual aspects of design and development for group-based games and interactive projects. Prerequisite: ITGM 303.
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ITGM 360 - Interactive Game Project
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ITGM 363: Video for New Media
3.00 Credits
Savannah College of Art and Design
This course covers contemporary trends and the inclusion of video in new media environments. Students use current technology to shoot, digitize and efficiently incorporate clips into interactive pieces. The foundations of video, including technical and aesthetic issues, are also explored. Prerequisite: ITGM 353.
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ITGM 363 - Video for New Media
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ITGM 364: Scripting for Games
3.00 Credits
Savannah College of Art and Design
In this course students write scripts for a current game engine in order to alter its existing functionality as well as create new interactive elements. Ultimately, students learn to create what the industry calls an engine modification (MOD). Prerequisites: ITGM 303, ITGM 352.
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ITGM 364 - Scripting for Games
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ITGM 390: Multidisciplinary Media Applications
3.00 Credits
Savannah College of Art and Design
This creative, exploratory course uses multiple techniques to provide 2-D, 3-D and interactive content for use in online or interactive productions, video games, virtual set design, broadcast, visual effects and architectural visualization. Image-based modeling and image-based lighting techniques are also covered. Prerequisite: ITGM 260.
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ITGM 390 - Multidisciplinary Media Applications
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ITGM 395: Applied Game Design
3.00 Credits
Savannah College of Art and Design
The process of video game design from initial concept and pitch through to completed game design using either traditional or agile development methodologies will be the focus of this course. From the first class, students will develop concepts which will be selected for completion by peer design teams. Teams then work to complete the game design document, concept art and an interactive installation, prototype or Web site highlighting their team's design. Prerequisite: ITGM 120.
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ITGM 395 - Applied Game Design
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