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ITGM 241: Survey of Interactive Entertainment
3.00 Credits
Savannah College of Art and Design
This course chronicles the history and evolution of interactive and game design while reflecting on its immediacy through Internet and game culture trends. Students examine the social and artistic influences in computer mediated communications and game theory principles. Prerequisites: ARTH 110, CMPA 110.
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ITGM 241 - Survey of Interactive Entertainment
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ITGM 258: Modeling for Game Development
3.00 Credits
Savannah College of Art and Design
Students develop an understanding of 3-D, the principles of modeling, and video game aesthetics while exploring the creation of 3-D models specifically designed for integration into a game engine. Aesthetics, construction, communication, sculptural skills and quality of work are stressed. Prerequisite: ITGM 240.
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ITGM 258 - Modeling for Game Development
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ITGM 260: Interactive Design
3.00 Credits
Savannah College of Art and Design
This course focuses on the aesthetics of digital media elements and issues surrounding coherence in interactive environments. Students are introduced to authoring techniques and technologies as they learn how to create and develop basic projects for delivery on the World Wide Web and as stand-alone applications in which interactivity is the focus. Prerequisites: ITGM 120, ITGM 130.
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ITGM 260 - Interactive Design
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ITGM 272: Video Game Industry Survey
3.00 Credits
Savannah College of Art and Design
This course chronicles the history and evolution of the video game industry, from its early beginnings in paper and war games to modern day next gen consoles. Students examine the industry's growth, key players and companies, processes, controversies and career paths while reflecting on how each generation has influenced the next. Students examine the forces that shape the industry as well as the games it makes. Prerequisite: ITGM 120.
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ITGM 272 - Video Game Industry Survey
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ITGM 303: Programming for Interactivity
3.00 Credits
Savannah College of Art and Design
This course introduces object-oriented programming techniques using a scripting language. This class builds upon the Interactive Design class, enabling students to develop projects that include complex interactive Web sites, experimental interactive work and online games. Prerequisite: ITGM 260.
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ITGM 303 - Programming for Interactivity
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ITGM 310: Animation for Games
3.00 Credits
Savannah College of Art and Design
In this course, students create character rigs and animation assets for games. Topics covered range from key frame animation and editing motion capture data to importing each student's final animation into an existing game engine. Prerequisite: ANIM 250 or ITGM 258 or VSFX 210.
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ITGM 310 - Animation for Games
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ITGM 315: C++ Programming I
3.00 Credits
Savannah College of Art and Design
In this course, students learn programming techniques and skills using C++. Students learn basic understanding of computer science concepts, awareness of different types of computer languages, use of a program-development environment, understanding of control structures, data structures, program logic, problem solving and object-oriented programming methodologies. Prerequisite: ANIM 250 or ITGM 240 or VSFX 210.
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ITGM 315 - C++ Programming I
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ITGM 320: Procedural Effects for Games
3.00 Credits
Savannah College of Art and Design
This course focuses on MEL (Maya Embedded Language) scripting skills and techniques that are applied to 3-D models and environments. Scripting commands, data types, variables and arrays are covered as practiced in the game design industry. Using industry standard methodologies, students use professional techniques and practices to explore, discuss and critique. Prerequisite: ANIM 250 or ITGM 240 or VSFX 210.
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ITGM 320 - Procedural Effects for Games
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ITGM 333: Sculptural Texturing for Games
3.00 Credits
Savannah College of Art and Design
This course focuses on the creation of complex organic models, 2-D and 3-D textures for use in video game development. Traditional 2-D photo editing, painting software and 3-D painting and sculpting applications are combined to provide maximum emphasis on art, mood, and extreme detail. Additional techniques relating to the use of complex systems within available hardware constraints also are discussed. In this course students explore, discuss and participate in critiques related to professional methodologies, techniques and practices. Results-oriented techniques are emphasized. Prerequisite: ITGM 240 or ANIM 250 or VSFX 210.
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ITGM 342: Narrative Content Design for Games
3.00 Credits
Savannah College of Art and Design
Beginning with an overview of the types of narrative found in games, from linear stories to MMO instances, students in this course move from their initial story vision to a fully realized and interactive story for a video game. From the first class, students explore narrative structures, player expectation and response and work with other students to incorporate feedback into their design to better prepare them to become content designers in the video game industry. Prerequisite: ITGM 120.
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ITGM 342 - Narrative Content Design for Games
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