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Course Criteria
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3.00 Credits
In this programming course, students are introduced to workstation text editing, LINUX/UNIX file management, the LINUX/UNIX environment, LINUX/UNIX shell scripting and basic object-oriented programming. Prerequisite: CMPA 110.
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3.00 Credits
This course explores space environments, including the foundations of modeling techniques for the creation of digital sets and effects. Shading techniques and natural and studio digital lighting are introduced. Motion studies specific to camera animation, special effects motion, complex parenting techniques, key frame interpolation techniques and basic expression animation techniques are covered. Prerequisite: VSFX 130.
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3.00 Credits
This course covers methods of composing computer- generated imagery and live images, along with layering, keying and matting, effects creation, motion control and tracking, film and lighting effects, image manipulation, retouching, color correction, painting, stabilization and rotoscoping. Feature film-level composing tools are used to develop skills and presentations with meaningful effects. Prerequisites: VSFX 130, VSFX 160.
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3.00 Credits
Digital matte painting explores the techniques of 2-D image creation for use as backgrounds and set extensions. Students are introduced to the digital tool set and techniques for matte painting, as well as the history of the art. Projects and skills complement classes dealing with related fields such as live action, 3-D and compositing. Prerequisite: VSFX 130.
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3.00 Credits
This course explores the use of MEL, Autodesk Maya's embedded scripting language, as a tool for automating repetitive tasks, customizing the user experience, utilizing external data sources and extending the basic toolset with custom features. Prerequisite: ANIM 250 or ITGM 240 or VSFX 210.
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3.00 Credits
This course covers intermediate concepts in programming, with an emphasis on understanding the foundations of 3-D modeling, lighting and shading, and the use of C/C++ and Pixar's RenderMan scene description languages. Students also learn Pixar's shading language for rendering special effects. Prerequisite: VSFX 210 or ANIM 250.
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3.00 Credits
This course exposes students to the process of generating digital imagery for purposes of display in a gallery setting. While the tools and techniques are similar, producing digital fine art is very different from producing images intended for film, games or animation. The role of the artist and their means of self-expression using digital tools is explored along with the specific techniques used to produce gallery-quality work. Prerequisites: ANIM 250 or BCST 401 or ITGM 240 or VSFX 210.
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3.00 Credits
This course explores advanced theory of aesthetic and technical aspects of cinematography. A full production component is included, with a focus on the technical requirements for shooting on site and enhancing postproduction results. Prerequisite: VSFX 130.
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3.00 Credits
Procedural modeling and animation techniques allow animators to create environments of limitless complexity. Scenes are defined by relationships rather than singularities. Students utilize programming and text editing skills to develop dynamic digital effects. Prerequisites: ANIM 250 or VSFX 210.
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3.00 Credits
In this course, students develop methods for cultivating ideas and an understanding of narrative storytelling as it relates to film language, screen design and concept development. Prerequisites: VSFX 160, VSFX 210.
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