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  • 8.00 Credits

    Advanced Game Design incorporates all of the basic game design elements into a continuing production process, taking an idea from inception through completion in a timely and cost effective fashion. Each student will be expected to fulfill the duties of each member of a game design team, learning every aspect of the process in order to be able to substitute wherever and whenever necessary. It is suggested that the quality and completeness of a single, class-wide project have some universal impact on the grades of each student, further enforcing the notion that every team member not only participates in the project, but that the project itself affects in the success of each team member. Contact hours: Class - 1, Lab - 8. Credit hours: 5. (Su, W)
  • 6.00 Credits

    Students will learn how to design, implement, and troubleshoot three-dimensional space in the mathematical sense, interpret and translate real world physics, and calculate the interaction between various objects with each other and their environment. Contact hours: Class - 2, Lab - 6. Credit hours: 5. (Sp, F)
  • 8.00 Credits

    Advanced Game Physics builds on the foundation of Basic Game Physics, but brings it into the realm of multiplayer and massive multiplayer games. Calculating and tracking the physics required to host thousands of individual players, their effects on the environments, and the environment's effects on them is the primary focus. Contact hours: Class - 1, Lab - 8. Credit hours: 5. (Su, W)
  • 3.00 Credits

    (Prerequisite: CIS 2521 and CIS 2531) Study in Basic Artificial Intelligence will teach students how to design, create, arrange, and maintain various models of AI, from simulated thought and group mentalities to more complicated systems such as weather and broad relationship databases. Students can expect to learn how to develop individual intelligences by outlining their basic design, purpose, and interaction with others through both scripted dialogue and template/variablebased exchanges. Contact hours: Class - 4, Lab - 4. Credit hours: 6. (Sp, F)
  • 3.00 Credits

    (Prerequisite: CIS 2540) Students will learn to weave relationship databases into complex tapestries of AI interaction in hopes of achieving a state at which developer input is almost unnecessary to its perpetuation. Contact hours: Class - 2, Lab - 8. Credit hours: 6. (Su, W)
  • 4.00 Credits

    This course introduces the Linux/Unix operating system skills necessary to perform entry-level user functions. Topics include history of Linux/Unix, login and logout, the user environment, user password change, the file system, hierarchy tree, editors, file system commands as they relate to navigating the file system tree, Linux/Unix manual help pages, using the Linux/Unix graphical desktop, and command options. In addition, the student must be able to perform directory and file displaying, creation, deletion, redirection, copying, moving, linking files, wildcards, determining present working directory and changing directory locations. Contact hours: Class - 4, Lab - 4. Credit hours: 6. (F)
  • 4.00 Credits

    This class covers Linux/Unix operating system administration skills necessary to perform administrative functions. Topics include installing Linux/Unix, configuring and building a custom kernel, adding and removing software packages, managing run levels, managing users and groups, implementing security permissions, introduction to shell programming, managing and fixing the file system, managing memory and swap space, managing and scheduling jobs, managing system logs, understanding the boot process, system configuration files, file backup and restore, file compression, fault tolerance, and printing. Contact hours: Class - 4, Lab - 4. Credit hours: 6. (F)
  • 3.00 Credits

    (Prerequisite: CIS 2555) Covers Linux/Unix operating system advanced administration skills necessary to perform advanced administrative functions. Topics include understanding Linux/Unix networking, managing network, printing, configuring and troubleshooting TCP/IP on Linux/Unix, configuring DHCP, DNS, a Web server, an FTP server, an E-mail server, and understanding NIS (YP) and NFS. Also, includes the following: understanding advanced security issues such as firewalls and NAT, using network commands, use of graphical system such as X Windows, sharing files and printers, and advanced shell programming. Contact hours: Class - 4, Lab - 4. Credit hours: 6. (W)
  • 3.00 Credits

    (Prerequisite: CIS 2556) Course covers Linux/Unix shell programming techniques necessary for Linux/Unix system administrators to understand and create shell script programs in a Linux/Unix environment. Topics include shell variables, running shell script program, conditional processing, looping structure, arithmetic operators, logical operators such as and, or, and not, positional parameters and process variables, redirection, piping and standard error, use of backslash, quotes and back quotes. Contact hours: Class - 4, Lab - 4. Credit hours: 6. (Sp)
  • 6.00 Credits

    Presents information and application principles for MS or PC DOS used on IBM or compatible microcomputers. Topics include DOS overview, file management, diskette management, device management, mixed disk management, batch file creation, and batch file use. Contact hours: Class - 2, Lab - 6. Credit hours: 5. (Sp, F)
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