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Course Criteria
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3.00 Credits
(Prerequisite: CIS 252) Emphasizes intermediate Object Oriented Java programming techniques such as Streams and Exceptions, data structures, file input/output and JAVA applet/servlet development. JAVA Visual editor programming implemented. Contact hours: Class - 4, Lab - 6. Credit hours: 7. (Su, W)
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6.00 Credits
Emphasizes JAVA database connectivity and API concepts and JAVA script capabilities. More comprehensive JAVA class utilization, event handling, graphical user interfaces, JAVA troubleshooting. Preparation for JAVA developer certification. Contact hours: Class - 4, Lab - 6. Credit hours: 7. (Sp, F)
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3.00 Credits
(Prerequisite: Program Admission; Cisco CCNA certification or Cisco specialist certificate program completion) This course focuses on advanced routing and using Cisco routers connected in local-area networks (LANs) and wide-area networks (WANs) typically found at medium to large network sites. Upon completion of this training course, the student will be able to select and implement the appropriate Cisco IOS services required to build a scalable routed network. Contact hours: Class - 4, Lab - 4. Credit hours: 6. (Su)
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3.00 Credits
(Prerequisite: CIS 2501) The focus of this course is on how to use one or more of the available WAN permanent or dialup technologies to connect company sites. Students will be able to connect, configure and troubleshoot the various elements of a remote network in a WAN environment. Contact hours: Class - 4, Lab - 4. Credit hours: 6. (F)
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4.00 Credits
The focus of this course is on how to build and manage high-speed Ethernet networks. This course also introduces the emerging Multilayer Switching technology and describes how it enhances performance and scalability in campus networks. Finally, the course explores how to manage traffic traversing the network. The student will be able to connect, configure and troubleshoot the various elements of a campus network in an Ethernet environment. Contact hours: Class - 4, Lab - 4. Credit hours: 6. (W)
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3.00 Credits
(Prerequisite: CIS 2503) The focus of Cisco Internetworking Troubleshooting is on troubleshooting network problems. Upon completion of this training course, the student should be better able to analyze and resolve problems. Contact hours: Class - 4, Lab - 4. Credit hours: 6. (Sp)
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3.00 Credits
(Prerequisite: CIS 2515) Provides a study of the Python programming language to solve applications. Topics include: computing with numbers, computing with strings, objects and graphics, defining functions, decision functions, loop structures and Booleans, game simulations and design, defining classes, data collections, objectoriented design, and recursion. Contact hours: Class - 4, Lab - 6. Credit hours: 7. (Su, W)
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6.00 Credits
Provides a study of the PHP programming language to solve applications. Topics include: Computing with numbers, computing with strings, objects and graphics, defining functions, decision functions, loop structures and Booleans, game simulations and design, defining classes, data collections, objects oriented design, defining classes, and recursion. Contact hours: Class - 4, Lab - 6. Credit hours: 7. (Sp, F)
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6.00 Credits
Course designed to teach the basic concepts and methods of objectedoriented design and Java programming. Use practical problems to illustrate Java application building techniques and concepts. Develop an understanding of Java vocabulary. Create an understanding of the Java Development Kit and how to develop, debug, and run Java applications using the JDK and Notepad as an editor. Continue to develop student's programming logic skills. Topics include: JAVA Language History, JAVA Variable definitions, JAVA Control Structures, JAVA Methods, JAVA Classes, JAVA Objects, and JAVA Graphics. Contact hours: Class - 4, Lab - 6. Credit hours: 7. (Sp, F)
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3.00 Credits
(Prerequisite: CIS 105, CIS 106 and SCT 100) Introduction to video games genres, gaming evolution, understanding of gaming attributes, understanding of market environment, competition analysis, design document development, asset pipeline (development of game components), game mechanics (rules), technology architecture, platforms, story composition, interactive dialogue, statistical game balancing, project planning and prioritization for development schedules. Contact hours: Class - 3, Lab - 4. Credit hours: 5. (Sp, F)
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